Impose A Limit To Tier 1 Outposts In Systems (Outpost Griefing)

If the tendril of outposts lacking any large pad is a problem for you, please help the community by colonizing a nearby system and building a large station to fill this service demand.

Restricting the pace of colonization because of this would just slow everything down. The location you would be going instead of being limited to outposts would be limited to nothing.

I'm trying, I'm literally building one as I speak.
However, I'm ONE person, trying to Build a Tier 3 currently (Building a Tier 2 would have wasted the Location that was the Primary).
The fact there are so many Outposts all around this spot means I have to jump 12 Times (5 there, 7 back) to source some of the Materials.
 
Step 1: get up to Allied reputation with any factions you want to put in charge of a new system (if you just want "some sort of Federal faction" you probably already have this)
Step 2: create a squadron for 10 million credits (with just you in it, doesn't need more)
Step 3: each squadron can support a faction, so select one of your allied factions
Step 4: colonise a new system. Your squadron's faction will be added to the system in 3rd place in influence. There is no distance limit on this.
Step 5: support [1] your chosen faction until it equalises influence with the existing system controller, to start a war or election
Step 6: win the war (combat zones) or election (missions)
Your faction now runs the system

Once you've done this once, you can repeat step 3 to pick a different faction you like, then colonise a system from the contact in your first system. That gets you both factions added to the second system.

[1] The easiest ways to do this are missions (just for your chosen faction) and bounty hunting (bounty hunt in a system it already controls, hand the bounties in to the system you want to affect, do not hand in bounties for anyone else). It'll probably take a while if you've not done it before, and it's best not to build the system up any more than you have to (because this step is a lot easier while the population is small) until your chosen faction is in charge.

Thank you, this really helps a lot, much appreciated.
 
I'm trying, I'm literally building one as I speak.
However, I'm ONE person, trying to Build a Tier 3 currently (Building a Tier 2 would have wasted the Location that was the Primary).
The fact there are so many Outposts all around this spot means I have to jump 12 Times (5 there, 7 back) to source some of the Materials.
If you had not noticed there is a thread above this that you could ask for help in, or even if you give out your system location maybe some of us can give you some assistance.
 
Where did I sell Cartography Data before?
Okay, so you are new to the game. That's fine. Understand that Colonisation is new. Players played this game for 10 years before colonisation.

You travelled everywhere, blah blah...
OK, so, Travelling Deep Space, you expect to need your Fuel Scoop.
You missed the sentence about doing HUGE amounts of cargo transport. Fit an undersized fuel scoop. you lose very little cargo space and its much faster than detouring to a station for refuel. And less travel time means less chance of interdiction too.

General zipping around the bubble I also don't want to be stopping at stations to refuel. It takes too much time. Even combat ships, I will equip a fuel scoop just to get to the destination, then replace the fuel scoop with a defensive module. I'm not going to refuel at a station every 20Ly.

Edit: Your entire Original Post can be resolved by you installing a fuel scoop in your ship.

Who cares?
Some of us care about how Systems are constructed.
For all we know, some Update might come along and punish the Carelessness of building nothing but Outposts.
This doesn't sound like a problem you need to be concerned with.
Other people can construct their systems however they wish. If new rules get introduced that's their problem, not yours.

Someone got there first...
Except, they didn't.
I'm not understanding this. Perhaps language translation problem.
Claiming a system isn't being toxic. And its not griefing.
If someone is wanting to claim a grouping of systems, too bad, they can't reserve them. Any player is allowed to claim systems. There is no method to claim a region of space. Claiming a system for colonization is not griefing.
 
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If you had not noticed there is a thread above this that you could ask for help in, or even if you give out your system location maybe some of us can give you some assistance.

Location: COL 285 Sector HV-Q B20-2
Status: Building First Space Station
Station Type: Tier 3

Resources Needed:
Aluminium = 39,999
CMM Composite = 40,500 (TOP Priority)
Liquid Oxygen = 15,500
Steel = 64,600
Titanium = 41,100

My issue is Landing on Planet Locations, as my Connection's a bit more than just twitchy, it frankly outright sucks.
As such, the CMM Composite is difficult to pick up.
 
Okay, so you are new to the game. That's fine. Understand that Colonisation is new. Players played this game for 10 years before colonisation.


You missed the sentence about doing HUGE amounts of cargo transport. Fit an undersized fuel scoop. you lose very little cargo space and its much faster than detouring to a station for refuel. And less travel time means less chance of interdiction too.

General zipping around the bubble I also don't want to be stopping at stations to refuel. It takes too much time. Even combat ships, I will equip a fuel scoop just to get to the destination, then replace the fuel scoop with a defensive module. I'm not going to refuel at a station every 20Ly.


This doesn't sound like a problem you need to be concerned with.
Other people can construct their systems however they wish. If new rules get introduced that's their problem, not yours.


I'm not understanding this. Perhaps language translation problem.
Claiming a system isn't being toxic. And its not griefing.
If someone is wanting to claim a grouping of systems, too bad, they can't reserve them. Any player is allowed to claim systems. There is no method to claim a region of space. Claiming a system for colonization is not griefing.

I am on the Autistic Spectrum, so maybe we might be getting cross-threaded on each other's posts, and their meaning.

The part that I consider as Griefing, is mostly Claiming a System and then doing nothing with it.
If someone dropping nothing but Outposts is reading this, and they understand that they can just place Construction Sites in those Systems.
Someone like me will come along and Build them out for them, so long as the Site Beacons are at least there.
Heck, I'd message these guys and ask them to put the Construction Sites in for me to do the runs, if I thought it would help, and if they would listen.
 
You just invented something lol. Outpost Griefing? No, that's not a thing. Also NONE of your suggestions even addressed the issue. Like at all!

What you are describing, the chaining of systems to get to a desirable system, is a symptom of a very specific game mechanic. So the only rational suggestion needs to at least address that cause and yours do not.

Removing the arbitrary and restrictive distance for making claims on systems.
 
The part that I consider as Griefing, is mostly Claiming a System and then doing nothing with it.
If someone dropping nothing but Outposts is reading this, and they understand that they can just place Construction Sites in those Systems.
Someone like me will come along and Build them out for them, so long as the Site Beacons are at least there.

Adding one additional facility to a system to provide a large landing pad still leaves the system generally useless and underdeveloped. And if its a surface facility, hmmm. A Coriolis is better, but that's alot of effort just to have a large sized pad in orbit in an otherwise useless system. There really is no point to it. Especially not every 10-15 Ly along a daisy-chained path.

A nice well developed colony system that can be used as a traveler's rest stop... well that's great. Maybe a Corriolis with a Shipyard, Outfitting, and Universal Cartographers. A good Market will attract many cmdrs especially if it is outside the bubble on the way to somewhere. The effort put into this is much more useful and helpful to other cmdrs.
Edit: And you can do this to a system you claim for yourself.
 
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Heck, I'd message these guys and ask them to put the Construction Sites in for me to do the runs, if I thought it would help, and if they would listen.
It's worth a try. They can put in orbital sites without needing to visit the system. Even if only one in ten is contactable and agrees that's still plenty for you to do. Of course, all the cheap large pad constructions are surface sites, so it'll be easier if they're able to visit it briefly.

I'd certainly be happy to add some extra constructions to my system if someone else was volunteering to do most of the hauling for them. (Mine already has some large pad stations, though, so probably nothing you'll be interested in)


Because the rules might change, and because Frontier have shown willingness to change the rules in a way that breaks existing systems, a lot of people might have put in a T1 outpost to secure the system, and then be waiting for the rules to stop changing before they build the "real" stuff there. So some people might be deliberately waiting before building more even if they eventually intend to do so.
 
Adding one additional facility to a system to provide a large landing pad still leaves the system generally useless and underdeveloped. There really is no point to it. Especially not every 10-15 Ly along a daisy-chained path.

A nice well developed colony system that can be used as a traveler's rest stop... well that's great. Maybe a Corriolis with a Shipyard, Outfitting, and Universal Cartographers. A good Market will attract many cmdrs especially if it is outside the bubble on the way to somewhere. The effort put into this is much more useful and helpful to other cmdrs.
Edit: And you can do this to a system you claim for yourself.

From what I'm currently in the middle of working out, I think I know what a System should need for a Cartography Station, and Shipyard.

So, reading a Post by one of the Developers, they do plan to at least Fix the Tier 2's not having Shipyards at least.
They'll remain basic, but at least they'll be there.

Regarding Universal Cartography, here is what I think is needed (pending validation):
  • Tier 2 / Tier 3 Station
  • Relay Station Installation
  • Communications Station Installation
  • Satellite Installation
I think it may need the combination of all 4 in order to provide the Ability.
Since all three of these are Orbital Locations, a Player could set them remotely without attending the Star System.
Outposts remain unaffected, and do not gain the Ability.
If this Information is not accurate, please tell me.
 
I am on the Autistic Spectrum, so maybe we might be getting cross-threaded on each other's posts, and their meaning.

The part that I consider as Griefing, is mostly Claiming a System and then doing nothing with it.
If someone dropping nothing but Outposts is reading this, and they understand that they can just place Construction Sites in those Systems.
Someone like me will come along and Build them out for them, so long as the Site Beacons are at least there.
Heck, I'd message these guys and ask them to put the Construction Sites in for me to do the runs, if I thought it would help, and if they would listen.
I think it is worth keeping in mind that the Colonisation feature is still new, and many elements are either not well understood or subject to change.

Therefore, many systems are still in their earliest stages.

I have colonized a number of systems and have done so in different ways…
I have daisy chained systems, and also hitch hiked systems and used BGS mechanics to go from 3rd place to control.

I personally don’t think there is a right or wrong way to go about it. So far it’s been a meritocracy: those architects who are putting in the effort are securing systems.
 
My issue is Landing on Planet Locations, as my Connection's a bit more than just twitchy, it frankly outright sucks.
As such, the CMM Composite is difficult to pick up.
That can be sorted, I have got a couple of things happening in real life over the next few days [1] and I need to finish my own T3, the rest of my system can wait a bit.

[1] solar panels and loft insulation being fitted. cannot afford my mutt eating any workmen:)
 
That can be sorted, I have got a couple of things happening in real life over the next few days [1] and I need to finish my own T3, the rest of my system can wait a bit.

[1] solar panels and loft insulation being fitted. cannot afford my mutt eating any workmen:)

I assume by that you mean the Dog in your Profile Picture.
I certainly wouldn't want to end up on the wrong side of those Teeth, LOL.
 
Something else that you are all conveniently ignoring is the fact that is then starts forcing ALL Systems to be Independent and usually Unstable Systems.
It prevents me, and many other Players who actually give a damn, from Building the Systems we actually want.
This boils down to they got there first and you want their stuff. Did you consider that you could have reached out to them before they got there and simply asked for the system. Most bridge players don't care they'd have just given it to you. Quick easy simple. You could have gone and sniped it if you'd have liked it but the reality is most 20-30-50 planet systems are simply crappy. Secondary stars too far out. wrong types of worlds nothing special at all.

A quick search would find you loads of available ones beside the bridge that they've kindly provided for free. Expanding your options for worlds and you don't need their systems at all because there's likely 5x that many of a similar calibre available beside their path. They're not developing them for the same reason why you're not going out and taking those worlds.
 
One possible answer to the problems of sourcing material with there are none with L pads, is a carrier. A CMDR need not own a carrier, just be friends with someone who does and is not using it. They park it close to a source, set buy orders at galaverage, you fill it, they jump it to where you need it. With a sell order set and access set to friends, you can unload, often mere Mm away from the construction site.
 
I definitely cant speak for anyone else, but i'm planning on cleaning up my mess once i get my main target star. At least one large landing pad in each system i have captured if it can support it.

That all being said, Outpost chaining is not griefing or toxic whatsoever. There are billions of stars, and you didnt own a given system to begin with. I get the frustration, and hell i'd love to be able to gift architect status away to players who want some of my bridge systems, but it's unfair to call everyone toxic over this.
 
Indeed, the distance limit causes all these issues.

I would remove the distance limit and make the claim cost to increase with the distance.
Also increase the time limit for 1st build of large stations.

The issue with doing this is, some Players have Billions... Serious Billions.
Thus, those Players would in theory be able to Claim all of the 'Good' Spots before anyone even knew to look there.
It would simply introduce a different Problem.
We're not looking to Replace one Problem with another.

I would agree that the Range could use a bit of extending, I would insist that a Limit does need to remain.
Though, 15 LY shouldn't be that Limit, I think 15 LY should cost less in Resources, compared to 25 LY.
The Bubble should be 25 LY, in my opinion, but NOT Infinite.
I also think that Costs should increase at an Exponential Rate as a Player tries to Build a System Colony that is further away.
Not just more Credits, but more Resources too.
 
There are pluses and minuses with daisy chaining. Some of them are being built by groups so focused on what they're building that they are shooting pass systems that the rest of us can use. I found a region yesterday where one group just shot pass a few adjacent Earth-likes. That was nice of them.
 
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