If you're transporting a lot of goods or passengers, you might want to do it without a fuel scoop. More transport room = more profit.
The same trip with longer jumps (Fast Route) drains exponentially more fuel than what an Economic Route would drain.
I just saw my destination 5 jumps away in Fast Route. There wasn't enough fuel for the last, smallest jump. In Economic Route, it calculated a path of 28 jumps.
What I did was jump 3 jumps in Economic Route and 4 jumps in Fast Route. Still faster than docking to refuel.
My suggestion here is to add a third option, between Fast and Economic. Something that would take my current and maximum fuel into account. The trip above took 7 jumps and no refueling was needed. The game could route for that on its own.
Additionally, if a longer trip is selected, the game should take into account possible refueling places and try to keep the number of refuels per trip to a minimum. Fastest route otherwise. The player could set the maximum star-station distance they're willing to travel to (50Ls, 500, 5k, 50k, inf).
P.S.: I don't care about Fuel Stars when running without a Fuel Scoop. Instead of stars, how about stations I can dock on and have access to refueling? If a system has an M-class star and 0 population, I can't refuel there despite the game advising me to do so.
The same trip with longer jumps (Fast Route) drains exponentially more fuel than what an Economic Route would drain.
I just saw my destination 5 jumps away in Fast Route. There wasn't enough fuel for the last, smallest jump. In Economic Route, it calculated a path of 28 jumps.
What I did was jump 3 jumps in Economic Route and 4 jumps in Fast Route. Still faster than docking to refuel.
My suggestion here is to add a third option, between Fast and Economic. Something that would take my current and maximum fuel into account. The trip above took 7 jumps and no refueling was needed. The game could route for that on its own.
Additionally, if a longer trip is selected, the game should take into account possible refueling places and try to keep the number of refuels per trip to a minimum. Fastest route otherwise. The player could set the maximum star-station distance they're willing to travel to (50Ls, 500, 5k, 50k, inf).
P.S.: I don't care about Fuel Stars when running without a Fuel Scoop. Instead of stars, how about stations I can dock on and have access to refueling? If a system has an M-class star and 0 population, I can't refuel there despite the game advising me to do so.
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