Improve your graphics quality with these two settings

I've found that if you have Nvidia card, it's much better to use DSR (Dynamic Super Resolution) setting than Supersampling. It doesn't have as severe impact on performance as ingame supersampling.

The performance impact is essentially identical at the same internal resolution.

However, the game lists a multiplier of the linear dimensions, while DSR resolutions show the multiplier of total pixel area...i.e. the 4.00x DSR resolution is the same resolution as 2.0x in-game supersampling.

I run this ontop of ingame settings.
Its for Nvidia cards from the control panel :-
View attachment 429183
I've had 3 PCs all with Nvidia cards and the control panel has never worked on any of them
It never overrides

There are no MSAA settings to enhance and alpha-to-coverage isn't used for transparency AA either.

It can't be overridden either. The game doesn't support MSAA at all. Very few games with differed renderers do.

These options are mostly for DX9 and prior titles.
 
I have reverse problem, too low FPS with 4Gb VRAM and 1080p.
So I turned everything OFF into game, set it to 0.85 and then used vkBasalt (ReShade) to restore it using Gaussian blur.
Based on reddit post:
Source: https://www.reddit.com/r/ReShade/comments/kaq26l/guide_amd_upscaling_with_reshade_properly_to/


Code:
#Keep this 1 or 2 at most.
GaussianBlurRadius = 1
#That is set in-game.
GaussianBlurOffset = 0.85
#Gaussian Blur Strength = 1.125 - (Gaussian Blur Offset). For 0,75; it is equal to 0,375.
GaussianBlurStrength = 0.275

#Minimum value for CAS is  [(screen resolution) / (rendering resolution)]^2 -1
#It is 0.777 for 0.75 scale; 0.384083044994 for 0.85
casSharpness = 0.95

Vibrance = 0.10                     
VibranceRGBBalance = 1.00,1.00,1.00 

effects = gs_blur:cas:smaa:vibrance

This way I don't see difference 0.85x and 1x and FPS is steady 60 except Carrier.
 
I will have to give a try to your config, then.
My display is only 60 Hz, and 60 FPS is not very demanding for my GPU.
I really only need 60 FPS like you, but I'm comparing the configuration in the same scenario with the ship standing on the FC. In game it will drop considerably.
 
Hi guys, just a quick video based on two really important graphics settings that will help to improve the look of Elite Dangerous, especially since they're not setup correctly by default. If this helps your game look better, please let me know in the comments, thanks. Also, if you have any tweaks like these that really help to improve graphics quality, please share!

Source: https://youtu.be/TtAIQwp0-3s
Sorry could you please describe me these two options as we don't have youtube available.

I have 4060 and 1080p, I tried all sorts of things but the font is impossible to look at. So I turn off supersampling.
 
Sorry could you please describe me these two options as we don't have youtube available.

I have 4060 and 1080p, I tried all sorts of things but the font is impossible to look at. So I turn off supersampling.
What the video says is:

Go into the graphics menu then to quality settings
1.Turn off anti aliasing
2. Adjust the supersampling value to 2.0. If this causes FPS drops then scale it down to your preference, it is set to 1.0 as default

Some stuff that I have discovered:

If the font is blurry/hard to read that would suggest that your resolution is too low, this can also be the case if you have the AMD upscaling enabled if you don't have an AMD card. I have found that with an Nvidia card it is best to leave it set to normal
 
I don't believe FSR1 looks any better on an AMD card than a NVidia one - it should be the exact same algoritm, functionally.

What makes it confusing is that NVidia and AMD both upsell their recent "smart" upscaling techniques by calling them "super" something or other, even though they are rather the opposite of supersamling, diluting the meaning of the word -- they are subsampling (any supersampling setting lower than 1), only with a more-complicated-than-older-methods subsequent upscaling to screen resolution (newer versions take data temporally from previous frames, though).

...and this ambiguity gets further exacerbated when ED shares the UI element for choosing supersampling amount with the FSR option, to choose its quality level (render resolution multiplier, hidden under a label).
 
Last edited:
I don't believe FSR1 looks any better on an AMD card than a NVidia one - it should be the exact same algoritm, functionally.

Correct.

...and this ambiguity gets further exacerbated when ED shares the UI element for choosing supersampling amount with the FSR option, to choose its quality level (render resolution multiplier, hidden under a label).

You can actually use any of these upscalers/subsamplers to downscale/supersample. The quality presets are render resolution scales and there is usually some way to set this arbitrarily.

In the case of ED, Frontier broke CAS a while back (no idea if they ever fixed it) so the only way to get an in-game sharpening filter was to use FSR 1.0...which you could then override by setting the supersampling multiplier in the config files to most any arbitrary value. Normally, ultra quality was 0.77, but I ran FSR with 1.25 for a while. Of course since every major GPU brand has it's own sharpen filter exposed via drivers nowadays, this workaround isn't very useful.
 
The performance impact is essentially identical at the same internal resolution.

However, the game lists a multiplier of the linear dimensions, while DSR resolutions show the multiplier of total pixel area...i.e. the 4.00x DSR resolution is the same resolution as 2.0x in-game supersampling.




There are no MSAA settings to enhance and alpha-to-coverage isn't used for transparency AA either.

It can't be overridden either. The game doesn't support MSAA at all. Very few games with differed renderers do.

These options are mostly for DX9 and prior titles.
Well damn thats just proved that I did a placebo test on myself :)
I was sure it looked better :)
Dag nabit !
 
...
You can actually use any of these upscalers/subsamplers to downscale/supersample. The quality presets are render resolution scales and there is usually some way to set this arbitrarily.

In the case of ED, Frontier broke CAS a while back (no idea if they ever fixed it) so the only way to get an in-game sharpening filter was to use FSR 1.0...which you could then override by setting the supersampling multiplier in the config files to most any arbitrary value. Normally, ultra quality was 0.77, but I ran FSR with 1.25 for a while. Of course since every major GPU brand has it's own sharpen filter exposed via drivers nowadays, this workaround isn't very useful.

Interesting. Out of curiousity: Other than the sharpening pass, did any noteable differences jump out at you, regarding the... "character" of the result, between such FSR downscaling from a higher render resolution, and "naive" resamplers (e.g. I recall when trying FSR upscaling in the past, frames came out looking kind of posterised to my eye, or "painterly", or however one should describe it :7).

(I guess this would as always be dependent on the quality of the input imagery, but...)
 
Interesting. Out of curiousity: Other than the sharpening pass, did any noteable differences jump out at you, regarding the... "character" of the result, between such FSR downscaling from a higher render resolution, and "naive" resamplers (e.g. I recall when trying FSR upscaling in the past, frames came out looking kind of posterised to my eye, or "painterly", or however one should describe it :7).

(I guess this would as always be dependent on the quality of the input imagery, but...)

When using FSR for supersampling I didn't notice any issues or see any artifacts that couldn't be attributed to the sharpening.

Using it as intended (upscaling from a lower internal resolution) it seems to be a bit more pixelated than the default 'normal' scaler.
 
When using FSR for supersampling I didn't notice any issues or see any artifacts that couldn't be attributed to the sharpening.

Using it as intended (upscaling from a lower internal resolution) it seems to be a bit more pixelated than the default 'normal' scaler.
Thanks. Neither "better" nor "worse" than the normal scaler when supersampling, then...
 
Another small graphics tip:

You can set the in-game texture filter to Trilinear (both overall and for terrain filtering) filtering, and then set your GPU to run Anisotropic x16 on top of it, giving a slightly better texture appearance.
 
Back
Top Bottom