I posted this before, but I'll go ahead and post it again here:
A good crime and punishment system should actually improve life for pirates (and assassins) as much as it improves life for traders. It should encourage gameplay, not artificially limit it. And it should impact both PvE and PvP equally.
Pirates should be flying out of hidden pirate bases… praying on those foolish enough to enter anarchy systems or sneaking into high-sec systems to pray upon traders there – and they should get good money for doing so.
Bounty hunters should hunt pirates, assassins should hunt bounty hunters… (assassins get paid more, but will have a harder time having high-quality components serviced). Pirates should be flying overheating rustbuckets with devastating weapons… a real risk, but not a full on military force.
This can be achieved with:
* Rep is changed by long-term actions, not reset by death.
* In high sec systems pirating should be nearly impossible, with high-powered security forces patrolling and jumping in within moments
* Anarchy systems should have zero repercussions for pirates, and should be deathtraps for unarmed traders (massive amounts of npc pirates if no player pirates about).
* There should be a range of security types in between
* Stations in high sec locations should shoot known pirates on sight
* Clean traders/bounty hunters should be followed when they leave from lowsec stations, hounded by pirates and assassins respectively.
* High sec stations won’t allow a very low-rep pilot to dock
* A low sec station shouldn't allow high rep pilots to dock (since high rep means you’ve been working with security forces or navies).
* Low sec stations should offer greater rewards for basic cargos – thus tempting traders to risk it
* Low sec stations have no black markets – they’re happy to buy stolen gear at full price.
* High sec stations tax you…. Unless you can smuggle cargo in… The black market should buy anything less tax, but damage rep.
* Buying anything (cargo or components) at high sec stations should cost a lot more – someone needs to pay for all that security.
* Ship components at high sec stations should have far better quality and better range, with massive mark-ups. Modifications rarer and mostly ‘clean’ or ‘efficient’ type. Insurance is good (aka normal).
* Ship components at low sec stations should be dirt cheap, but poor quality. Weapons should be prone to overheating, but devastating. Modifications should be cheap and plentiful, but mostly of the dirty/overcharged variety. Insurance should cost more (although lower ship-cost should offset that)… maybe some notorious pirates don’t get insurance at all.
* Pirate stations shouldn’t be able to (or should charge massive amounts for) repairing high-quality components and ships… encouraging pirates to fly with ‘pirate’ gear.
* High sec stations won’t repair illegally modified gear (some very high-sec stations might even fine you for using modified or bootleg gear), and charge a lot more for repairing legally modified gear.
The whole thing has to go hand-in-hand with a communication overhaul to allow a Wing Commander style communication system that allows you to hail NPC ships with basic options, such as "drop your cargo", "I surrender", "Do you need help", etc
A good crime and punishment system should actually improve life for pirates (and assassins) as much as it improves life for traders. It should encourage gameplay, not artificially limit it. And it should impact both PvE and PvP equally.
Pirates should be flying out of hidden pirate bases… praying on those foolish enough to enter anarchy systems or sneaking into high-sec systems to pray upon traders there – and they should get good money for doing so.
Bounty hunters should hunt pirates, assassins should hunt bounty hunters… (assassins get paid more, but will have a harder time having high-quality components serviced). Pirates should be flying overheating rustbuckets with devastating weapons… a real risk, but not a full on military force.
This can be achieved with:
* Rep is changed by long-term actions, not reset by death.
* In high sec systems pirating should be nearly impossible, with high-powered security forces patrolling and jumping in within moments
* Anarchy systems should have zero repercussions for pirates, and should be deathtraps for unarmed traders (massive amounts of npc pirates if no player pirates about).
* There should be a range of security types in between
* Stations in high sec locations should shoot known pirates on sight
* Clean traders/bounty hunters should be followed when they leave from lowsec stations, hounded by pirates and assassins respectively.
* High sec stations won’t allow a very low-rep pilot to dock
* A low sec station shouldn't allow high rep pilots to dock (since high rep means you’ve been working with security forces or navies).
* Low sec stations should offer greater rewards for basic cargos – thus tempting traders to risk it
* Low sec stations have no black markets – they’re happy to buy stolen gear at full price.
* High sec stations tax you…. Unless you can smuggle cargo in… The black market should buy anything less tax, but damage rep.
* Buying anything (cargo or components) at high sec stations should cost a lot more – someone needs to pay for all that security.
* Ship components at high sec stations should have far better quality and better range, with massive mark-ups. Modifications rarer and mostly ‘clean’ or ‘efficient’ type. Insurance is good (aka normal).
* Ship components at low sec stations should be dirt cheap, but poor quality. Weapons should be prone to overheating, but devastating. Modifications should be cheap and plentiful, but mostly of the dirty/overcharged variety. Insurance should cost more (although lower ship-cost should offset that)… maybe some notorious pirates don’t get insurance at all.
* Pirate stations shouldn’t be able to (or should charge massive amounts for) repairing high-quality components and ships… encouraging pirates to fly with ‘pirate’ gear.
* High sec stations won’t repair illegally modified gear (some very high-sec stations might even fine you for using modified or bootleg gear), and charge a lot more for repairing legally modified gear.
The whole thing has to go hand-in-hand with a communication overhaul to allow a Wing Commander style communication system that allows you to hail NPC ships with basic options, such as "drop your cargo", "I surrender", "Do you need help", etc