I initially wrote this in another thread but i do not think it was the right please....... but piracy right now i think is a bit pointless - other than for fun of course..... but i think it would be possible to do it better than it is now. for the record i generally (i did do some trading, but not much) made my money in the 1st 3 games by just bounty hunting and pirating the pirates so to speak (my head canon was that i was handing in the cargo rather than selling illegally) and this i found very profitable.
in the game now however it is not worth my time to scoop even profitable loot such is the economy as it is.
in the current frame work In my opinion the way to make - npc at least - piracy profitable is to massively reduce the pay of all missions and bounties paid on ships - at or close to launch game levels..... but keep the cost of commodities the same.
make the profit margins of the current cheap stuff much greater than it is now so even grain can bring in reasonable coin... and allow pirated goods to be sold for full price in pirate stations once you are trusted by the pirate faction.
allow "reclaimed" goods to be handed over at legal stations for a decent percentage of their value. if we want to go this route we flag them (a switch similar to report crimes against me toggle) (goods cannot be reclaimed from clean ships)
once this change goes live everyones bank balance is adjusted to a FD set new limit, reduce the costs of the most expensive ships and gear in game significantly so that relative wealth is not nerfed too much.
now all of a sudden we would have a scenario where it is definitely worth pirating and getting 100% profits on pirated goods,
bulk trade would be increidbly profitable - allowing FD to make it significantly more dangerous - and introduce docking fees and ships crew fees which could be balanced going forward (big ships have bigger docking fees and wages.....)
there will be small print to this and work to be done to tidy up but right away this would bring piracy in to being a proper viable carrer - and even bouty hunters may stop and pick up spoils
mining would now also be very profitable without having to have a 1.5million credit per ton for a few mins mining profit.
in the game now however it is not worth my time to scoop even profitable loot such is the economy as it is.
in the current frame work In my opinion the way to make - npc at least - piracy profitable is to massively reduce the pay of all missions and bounties paid on ships - at or close to launch game levels..... but keep the cost of commodities the same.
make the profit margins of the current cheap stuff much greater than it is now so even grain can bring in reasonable coin... and allow pirated goods to be sold for full price in pirate stations once you are trusted by the pirate faction.
allow "reclaimed" goods to be handed over at legal stations for a decent percentage of their value. if we want to go this route we flag them (a switch similar to report crimes against me toggle) (goods cannot be reclaimed from clean ships)
once this change goes live everyones bank balance is adjusted to a FD set new limit, reduce the costs of the most expensive ships and gear in game significantly so that relative wealth is not nerfed too much.
now all of a sudden we would have a scenario where it is definitely worth pirating and getting 100% profits on pirated goods,
bulk trade would be increidbly profitable - allowing FD to make it significantly more dangerous - and introduce docking fees and ships crew fees which could be balanced going forward (big ships have bigger docking fees and wages.....)
there will be small print to this and work to be done to tidy up but right away this would bring piracy in to being a proper viable carrer - and even bouty hunters may stop and pick up spoils
mining would now also be very profitable without having to have a 1.5million credit per ton for a few mins mining profit.