I literally cannot play with the Clipper and Courier (the way I want to play - with fixed weapons) because of the terrible convergence. With the possible exception of large ships intended to use turrets (and buffing turrets is a whole other issue) I think all hardpoints should be viable with fixed. Solutions/ideas:
-improved micro gimballing (baseline) so hardpoints always fix in on center mass of target (or at a certain distance). We sorta have this right now but it is no where near enough to compensate for bad hardpoints like the Clipper's wing nacelles.
-new fixed enhanced micro gimballed weapons (maybe more expensive and/or do a tiny bit less damage than regular fixed).
-actually redoing/moving ship hardpoints so most hardpoints have good fixed convergence or at least having the option to spend credits to move hardpoints
-possible engineering mod to fixed weapons
I just can't get over how agile ships like the Courier and Clipper have bad fixed convergence. It's almost like it is just the result of aesthetics. By far I think the best solution is just increased micro gimballing for fixed hardpoints as this already appears to be programmed into the game.
-improved micro gimballing (baseline) so hardpoints always fix in on center mass of target (or at a certain distance). We sorta have this right now but it is no where near enough to compensate for bad hardpoints like the Clipper's wing nacelles.
-new fixed enhanced micro gimballed weapons (maybe more expensive and/or do a tiny bit less damage than regular fixed).
-actually redoing/moving ship hardpoints so most hardpoints have good fixed convergence or at least having the option to spend credits to move hardpoints
-possible engineering mod to fixed weapons
I just can't get over how agile ships like the Courier and Clipper have bad fixed convergence. It's almost like it is just the result of aesthetics. By far I think the best solution is just increased micro gimballing for fixed hardpoints as this already appears to be programmed into the game.