O7 Commanders
Today I would like to suggest a concept to improve the management of materials from the right panel.
The management would like to bring small improvements very similar to those already usable in sites like Inara (for example). The difference at stake becomes the availability of data that services like inara cannot access, for example the location and quantity of certain materials sold in a fleet carrier.
These keys/menus could be useful both for Horizon's and for Odyssey's materials - expecially for this last one, which looks downgraded in relation to the older release, for example: the limit of collected and sorted materials by type, the total absence of suggestions for understand where is possible to find them, and if they could be usefull for engineering blueprints.
PS: Obviously the inserted keys are illustrative of their functions. If they will be truly implemented, I hope they could be more aesthetically beautiful and perhaps, with proper icons.
Today I would like to suggest a concept to improve the management of materials from the right panel.
The management would like to bring small improvements very similar to those already usable in sites like Inara (for example). The difference at stake becomes the availability of data that services like inara cannot access, for example the location and quantity of certain materials sold in a fleet carrier.
- Pin This Material - Use this button to add the material inside the list of materials that are you looking for. It might be interesting to add a method that highlights material when you have found it, whether it's a reward for the mission, or solded by a bartender, or a material found in a USS, or inside Odyssey's settlements.
- Search this material - This button could be added for searching the nearest place where buy or find this material - as well as Inara, but with real game's data - and maybe showing a panel with a list of the best vendors closest to you, similarly at the commodity services. This feature would bring many advantages for the game's interconnections and generates more players' movements inside the Fleet Carriers, consequently improving their business.
- Cafting list -This button could become a small revolution for the game: the creation of "crafting lists" directly in game. It could be used a management screen similar to the one used for odyssey's outfits creations. You can always check which are the necessary - or missing - materials while you are in game, by adding to such materials a visible signal, without swiching windows for consulting external programs. This button would help many novice players to better understand how engineers works, and could reduce the confusing sensations of their first gameplays.
- Upgrade list for this material - This button could show a list of all possible uses for the selected material, such as synthesys functions and engineers upgrades - showing only those unlocked to the player of course. It would be also useful to understand if the selected material is really needed, or you can sell/exchange it, to free up space.
These keys/menus could be useful both for Horizon's and for Odyssey's materials - expecially for this last one, which looks downgraded in relation to the older release, for example: the limit of collected and sorted materials by type, the total absence of suggestions for understand where is possible to find them, and if they could be usefull for engineering blueprints.
PS: Obviously the inserted keys are illustrative of their functions. If they will be truly implemented, I hope they could be more aesthetically beautiful and perhaps, with proper icons.