YesAlternative reason: Some people just want to see the world burn.
YesAlternative reason: Some people just want to see the world burn.
Like a golden toilet, it serves its role rather well, so I do have one, even if I'm not a fan of bothering to use it, well, on the rare occasion, at any rate.
some like it hotThe question is though, why? With PG/solo there is no need to do that. I can just get home from the same place in less jumps and no spending time switching just to avoid gankers.
I would normally agree with the original poster, but the OP is so ridiculously edgy and self-serving that I am honour-bound to make fun of them
I like the rush. I also love the feeling of escaping a gank. It's kinda like Jeremy Clarkson doing his "loser" to Richard and James when he passes them in a faster car.The question is though, why? With PG/solo there is no need to do that. I can just get home from the same place in less jumps and no spending time switching just to avoid gankers.
Oofassault people in the street because they look weak/attractive .
Same mindset. No wonder why our whole society is a fail.
That's a good summary I think.Did I understand that people get ganked because reasons? Then complain that people play solo/pg as a result? Am I missing something?
Why even pg or solo exists? Or why it have same bgs effects, mission awards as open play..
I've thought of a nice name for these threads we're getting lately:For the harvesting of griefer tears of course .![]()
I don't hear this very often: escaping a gank earns respect from gankers. I thought it was a way to trigger them, which is another reason I play in open.I like the rush. I also love the feeling of escaping a gank. It's kinda like Jeremy Clarkson doing his "loser" to Richard and James when he passes them in a faster car.
After switching to PC, I loved flying around in my unengineered Cobra with my mostly harmless combat rank and escaping every gank attempt on me. It's also a great way to earn respect in the ganking community.
I mean, G4NK have completely stopped trying to gank me because they've failed every single time.
Many "gankers" aren't looking for a challenge so much as cheap thrills through neutralizing weaker human opponents.So what's the point of griefing 'cuz toys'? The one and only time I get griefed, was rocking a python with zero weapons (mining lasers don't count), all I had was limpets (going to mine) and was interdicted as soon as I got to Borann. Message asked for 32 T of cargo (clearly had no manifest scanner, no human interdicts for limpets, no even NPCs do) and proceeded to shoot. I jumped back into SC only to get interdicted again where I immediately "clogged" if that's what you want to call it.
In short, not sure how a defenseless ship made for a good challenge or as the OP put it, make their 'own toys".
Plenty of inhabited systems that are out of the powerplay bubble. I've been mucking around in a little cluster of systems that seem to get zero traffic whatsoever for days on end, including some nice relatively high-population ones. sure, it's a 60ly trip to the nearest high-tech economy if a mission wants me to source consumer technology or nonlethal weapons or whatever, but I've just taken to keeping a stash of those on my carrier.Or do what Grog does. Lots of empty space out there no one goes.