In case you wonder why you get ganked in open

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Median secs to PvP kill : 77

That means 50% of fights see one contestant die in 77 seconds, is that correct ?

Also I'd like to see stats for interdictions won/lost - strangely that aspect of PvP is rarely discussed, how come ?
 
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Well done, introducing some 'competition' into a game that really doesn't accomodate it (y)

I never wonder about ganking, by the way :)
 
Oh, i have a pvp t-shirt too

salty1.jpg
 
Wow you could have some fun with this. It would be so easy to fake some journal files and upload.
this is why Inara's PvP bounty hunting board only counts kills that are imported through the frontier API.

Inara also has a combat/interdiction log but i'm not sure how reliable it is 'cause it reports me killing a few people that I have absolutely zero memory of even being in the system, never mind blasting a hollow pip.
 
Since FD in it's infinite wisdom made the decision to allow power play and the BGS to be influenced by solo/pg players, people who bought this game and have a competitive mind set have to create their own toys in this sandbox, because the toys provided are not worth playing.
So, ED-PvP discord bot has been created. It checks the journal files and keeps a record of how many kills and deaths a commander has, and other bits and pieces of info about the combat carrier.
It looks like this:
View attachment 180105

What this means is that you can forget about the illusion that your death was unnecessary and that your killer got nothing out of it.
So next time your shieldless mining vessel gets killed with hundreds of tons of LTDs in it, or your months long exploration trip ends in disaster because you failed to plan your trip right and somebody was kind enough to point it out for you, you don't have to get mad anymore and wish cancer on the entire family of that space jockey. Just take a big breath and be happy for that guy who has now another point on his/her kill sheet, and you can be proud of yourself that you helped advance a pilot achieve things you can't even dream of yourself.

What can you do about it, you might ask.
The obvious answer would be to learn the game, use shields, build a proper ship and learn to fly it, plan your routes...but of course that is out question for someone that purchased this game to be an instant Han Solo, sporting some nice paint-job on a ship that you earned by exploiting a bug, in a few hours.
The other answer would be to pressure FD to give parts of the game that are currently neglected like Power Play and in general PvP the attention they deserve, and make stock toys in the sandbox fun and playable.

Ps: Ofc anyone access to this forum answer whatever they want, but I will ignore the usual like "i just play solo like everyone should", "you should pay for my premium xbox sub", "I will sue frontier if they do anything different from what they said in their kickstarter pitch"
It is only information for those that cannot understand why they get killed in open.
I kinda miss your point. What did the killer get?
 
So next time your shieldless mining vessel gets killed with hundreds of tons of LTDs in it, or your months long exploration trip ends in disaster because you failed to plan your trip right

My mining vessel has shields. But its still going to get ganked most likely if in Open. Its a type 10. Pretty much guarantee first thing that would happen would be a grom bumb followed by PAs to the face. So i mine in PG/solo.

The only thing that might cause my months long exploration trip to end in disaster is likely to be my own error. Again, because im not going to return from a trip in open. Again, because if i am attacked, its going to be grom bomb followed by PAs to the face. (or whatever weapons they are using).

The reason people get ganked (outside of reasons of those ganking for doing it) is because most people don't want to make such sacrifices to their build to give themselves a chance of surviving a gank.

When exploring, to make your ships anti-gank, you're going to lose a decent amount of jump range. What for? Nothing. You gain nothing from it. You only lose.

Choice: Go out in anti-gank build, spend a lot longer on your journey, just on the off-chance you get ganked on your return, which you may or may not survive OR just play in PG/solo and relax on your return along with a better jump range.

Choice: Go mining in an anti-gank build, sacrifice efficiency, just on the off-chance you get ganked, which you may or may not survive OR just play in PG/solo and mine efficiently and relax while doing deliveries.

Unless you want the risk of being attacked, or the social aspect, or have some other specific reason for playing in Open, there is zero reason to play in open while doing PvE activities.

There is no reason to ever wonder why you are getting ganked in open. The reason you get ganked in open is because you chose to play in open, and in any online game where there is a mix of PvP and PvE there will always be those that get their kicks going after easy targets.

You see such people in almost every public lobby in GTA, where they fly around on broomsticks (Oppressor Mk2) blowing up people doing deliveries in postal vans or whatever vehicle the game has given them or even people just on foot. They will repeatedly kill the same person over and over again (spawn killing), and then send messages like "1-0 Lzzzzz" (not sure what the Lzzz is meant to mean), as though they actually did something that took effort, and not just pressing a fire button on a homing missile. Its the GTA equivalent of ED's "git gud".

In short, the ulimtate reason anyone ever gets ganked is the same in many games: People.

See also GIFT, online disihibition effect and others. (apologies in advance to anyone who now falls down the tvtropes rabbithole for the remainder of the day)


Especially relevant from that last one: "Calling Griefer is a popular accusation in MMORPGs that allow Player Versus Player combat, particularly in MMORPGs that don't have separate PvP and Player Versus Environment."

Not having separate PvP and PvE environments in games where both can coexist is an invitation to grefiers/gankers to play. In PvP only games griefers and gankers usually don't get much of an opening. In PvE only games they can exist, but generally have to get creative with the environment. But a mix is just a recipe for disaster.

Thankfully FD allow everyone a decision as to whom they play with. I'd rather FD did split the game fully, have separate PvP and PvE servers, but the modes strategy also works.
 
I kinda miss your point. What did the killer get?
He got a point on a board that showed how awesome he is at destroying ships vastly inferior to his own. LOL, the justification attempt is the hilarious part.
If you want to gank, gank, if you want to pirate, pirate. You don't need any justification for it. It's allowed, it's OK, it's just boring. If other players want to change mode and block him, well that's fair too.
 
There is no reason to ever wonder why you are getting ganked in open. The reason you get ganked in open is because you chose to play in open, and in any online game where there is a mix of PvP and PvE there will always be those that get their kicks going after easy targets.

You see such people in almost every public lobby in GTA, where they fly around on broomsticks (Oppressor Mk2) blowing up people doing deliveries in postal vans or whatever vehicle the game has given them or even people just on foot. They will repeatedly kill the same person over and over again (spawn killing), and then send messages like "1-0 Lzzzzz" (not sure what the Lzzz is meant to mean), as though they actually did something that took effort, and not just pressing a fire button on a homing missile. Its the GTA equivalent of ED's "git gud".

Very true this - good post.

I'm pretty sure Lzzzz is meant to be short for LOLs :)
 
He got a point on a board that showed how awesome he is at destroying ships vastly inferior to his own. LOL, the justification attempt is the hilarious part.
If you want to gank, gank, if you want to pirate, pirate. You don't need any justification for it. It's allowed, it's OK, it's just boring. If other players want to change mode and block him, well that's fair too.

In GTA (as i referenced earlier) are people who actually care about their kill/death ratio. They show it off to others like them. Its just a number.

They do everything they can to get that number up. They kill people who can't fight back or AFK. They spawn kill. If someone competent comes after them, they quit the session. They switch into passive mode to avoid danger and then back out to attack when they are out of danger. If it looks like they might die they take the "easy way out" (suicide) as it doesn't count against their k/d ration.

They are GTA's equivalent of the "git gud" crowd.
 
My mining vessel has shields. But its still going to get ganked most likely if in Open. Its a type 10. Pretty much guarantee first thing that would happen would be a grom bumb followed by PAs to the face. So i mine in PG/solo.

The only thing that might cause my months long exploration trip to end in disaster is likely to be my own error. Again, because im not going to return from a trip in open. Again, because if i am attacked, its going to be grom bomb followed by PAs to the face. (or whatever weapons they are using).

The reason people get ganked (outside of reasons of those ganking for doing it) is because most people don't want to make such sacrifices to their build to give themselves a chance of surviving a gank.

When exploring, to make your ships anti-gank, you're going to lose a decent amount of jump range. What for? Nothing. You gain nothing from it. You only lose.

Choice: Go out in anti-gank build, spend a lot longer on your journey, just on the off-chance you get ganked on your return, which you may or may not survive OR just play in PG/solo and relax on your return along with a better jump range.

Choice: Go mining in an anti-gank build, sacrifice efficiency, just on the off-chance you get ganked, which you may or may not survive OR just play in PG/solo and mine efficiently and relax while doing deliveries.

Unless you want the risk of being attacked, or the social aspect, or have some other specific reason for playing in Open, there is zero reason to play in open while doing PvE activities.

There is no reason to ever wonder why you are getting ganked in open. The reason you get ganked in open is because you chose to play in open, and in any online game where there is a mix of PvP and PvE there will always be those that get their kicks going after easy targets.

You see such people in almost every public lobby in GTA, where they fly around on broomsticks (Oppressor Mk2) blowing up people doing deliveries in postal vans or whatever vehicle the game has given them or even people just on foot. They will repeatedly kill the same person over and over again (spawn killing), and then send messages like "1-0 Lzzzzz" (not sure what the Lzzz is meant to mean), as though they actually did something that took effort, and not just pressing a fire button on a homing missile. Its the GTA equivalent of ED's "git gud".

In short, the ulimtate reason anyone ever gets ganked is the same in many games: People.

See also GIFT, online disihibition effect and others. (apologies in advance to anyone who now falls down the tvtropes rabbithole for the remainder of the day)


Especially relevant from that last one: "Calling Griefer is a popular accusation in MMORPGs that allow Player Versus Player combat, particularly in MMORPGs that don't have separate PvP and Player Versus Environment."

Not having separate PvP and PvE environments in games where both can coexist is an invitation to grefiers/gankers to play. In PvP only games griefers and gankers usually don't get much of an opening. In PvE only games they can exist, but generally have to get creative with the environment. But a mix is just a recipe for disaster.

Thankfully FD allow everyone a decision as to whom they play with. I'd rather FD did split the game fully, have separate PvP and PvE servers, but the modes strategy also works.

You also have the choice to leave a gank-proof ship like a Courrier with 800m/s boost, at the edge of the bubble, hop in that, and deliver your data un-harased to any station in the bubble.
 
In GTA (as i referenced earlier) are people who actually care about their kill/death ratio. They show it off to others like them. Its just a number.

They do everything they can to get that number up. They kill people who can't fight back or AFK. They spawn kill. If someone competent comes after them, they quit the session. They switch into passive mode to avoid danger and then back out to attack when they are out of danger. If it looks like they might die they take the "easy way out" (suicide) as it doesn't count against their k/d ration.

They are GTA's equivalent of the "git gud" crowd.
Do you think they and Elite gankers are trying to compensate for lacking in other areas?
 
The score above just show this month, not all time. Bot originally developed by Ronin of Amarak (RoA) 4 years ago. It tracks your kills and deaths. You can upload your logs
As Cmdr Damgerous.com, or other cmdrs are over 10k player kills individually. If you do wingfights u will have more death, and not so goid k/d. And fight until die is a must in those event wingfights. This month look like this actually, after few days..
 

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