I wouldn't think so. If there was any damaged reputation to funding space games through KS , it would mostly if not entirely be due to the bad rap from the SC debacle. (
https://forums.frontier.co.uk/showt...en-Thread-v8?p=6743584&viewfull=1#post6743584) (even game internet media are reluctant to mention SC as an upcoming game now, except to call out its controversy,
https://www.pcpowerplay.com.au/feature/the-euphoria-factor,489980 ) By comparison from an outside standpoint apart from differing ED dev history opinions, KS for ED had been an immense success with ED being a knockout financial success propelling Frontier into a rising public company, while it's true that Frontier may have not needed a big windfall of support from KS where they pragmatically ended it after humbler funding goals were reached in 2015. (
http://www.iii.co.uk/stockmarketwir...te-frontier-developments-plc?context=LSE:FDEV )
I'd think it's more likely OP's project did not have a working slice of a game to demonstrate as he stated. Unless OP elaborates more, imo, it could be inferred from the single short sentence, that their "engine" could have just been a plan to license one, instead of a internally developed proprietary engine like Cobra that Frontier created for ED. The big AAA publishers had also already had recent invested genre efforts fraught with mistakes and blunders, i.e. Sony /w NMS's 'lyes' on release debacle, bioware flub with ME: Andromeda which made it a joke, SW: Battlefront lootbox controversy, all of which would probably be more of a set of real consideration factors than anything perceived lacking by some, of ED's dev since KS.