In-game Advertising?

Ads in the game?

  • Yes, I love the immersion that advertisements give me

    Votes: 14 18.4%
  • Yes, but only made up / fantasy companies

    Votes: 15 19.7%
  • Maybe, not sure, let's start by making a list of possibilities and then decide

    Votes: 5 6.6%
  • Maybe, depends on how it's done

    Votes: 27 35.5%
  • No, I definitely don't want any real company ads in the game

    Votes: 12 15.8%
  • No, I definitely don't want any kind of ads in the game

    Votes: 3 3.9%

  • Total voters
    76
  • Poll closed .
Of course they have to refund it, there are laws clearly stating my rights and the pledging / donation method doesn't change a thing about it.

So, good luck and good bye!

Nope, they don't. Read what happens when you pledge for something in Kickstarter..Frontier have NOTHING to do with it. ;)

Good luck man, and good bye :)

I'm awful! I have never read the EULA!

EULAs are documents made by lawyers...for lawyers. Go to any software you have ever bought, read the EULA and despair.

Then watch this, and understand that if it says something inside it does not mean it is going to happen.

http://www.southparkstudios.com/full-episodes/s15e01-humancentipad
 
Last edited:
Sigh. For the record I'm actually fine with it. As long as it's done tastefully. But really tastefully. Not like those photos I did when I was young and needed the money. He lied to me.

I just wish Frontier would come clean with how they are going to monetise the game. Its 18 months since the project was funded in KS and so the cloak and dagger along with the obvious silence just makes my spidy sense tingle.:(
 
I just wish Frontier would come clean with how they are going to monetise the game. Its 18 months since the project was funded in KS and so the cloak and dagger along with the obvious silence just makes my spidy sense tingle.:(

Well we can't tell you. But rest assured your organ donations will keep the game running for at least a year.
 
In-game Advertising?

Of course !

5831814.png


:)
 
Got this reply to my ticket. I made use of my right to revocation and deinstalled the game already.



Of course they have to refund it, there are laws clearly stating my rights and the pledging / donation method doesn't change a thing about it.

So, good luck and good bye!

What law is that then? No law against advertising in games. You are overreacting somewhat. You obviously have a right to de-install the game, but if you're thinking of the distance selling rules, I think you'll find you haven't bought anything (access to the alpha, beta, and gamma phases are a perk to say thanks), and even if you had, it's 14 days from the point of purchase, and Kickstarter finished over a year ago now
 
Last edited:
Me, i'd feel a particlar affinity for any real-world brand having a presence in the Elite universe. I'd probably be a right sucker for it. I think most of us would grudgingly admit the same.

I believe it would significantly heighten immersion, even if most of the ads made us groan and weren't even products we'd ever need or be able to afford (just as in real-life).

The cognitive junk-mail of modern daily life, all competing for our withering attentions, is something we fondly resent - distracting advertising campaigns become nostalgic waypoints in our lifelines, both personally and nationally.

And it's progressive - we see it intensifying over time; just look at football stadiums from the 70's to the present - but also this evolution can be catalytic in the broader culture, driving the zeitgeist in all fields from music to humour, art, style and fashion.

If anything Bladerunner didn't go far enough - the future should be epically commercialised!

And don't forget the emotive power of the juxtapositions of quiet places away from the hubub... there'll be austere worlds of isolationist communes, reclusive monastic orders, not to mention countless virgin living planets...

The overall culture of the populated gameworld could capitalise on the inputs of some of the most creative agencies in existence, enriching it with finishing layers of complexity and believability that no lone developer could provide..

As good as the in-game ads so far are, do we really want to be seeing the same ones over and over forever?

So before drinking the 'anti-capitalist' Kool-Aid remember, a world without such annoying interuptions wouldn't just be poorer.. it'd be positively Orwellian.

Knee-jerk opposition on the basis of the same reason we find advertising wearisome in real-life is utterly missing the point - and dismissing a wealth of opportunities for how this might be the ultimate embellishment of the Elite universe.. Yes, advertising is often annoying, if not downright cynically manipulative, but get over it and try to understand why this is a Good Thing in the vision of what Elite could (and should!) become... just imagine a world without it... great for holdays perhaps, but the cultural deprivation? It'd be a dull limbo of a society with only a half a dozen brands and no change, dynamism, zest... mojo... admen keep the pulse of a thriving culture, and commerce is the blood in its veins..

If Suzuki made a vehicle in-game, i would even be prepared to spend real money to aquire it. We all have favourites, and they define us as we define ourselves by them. Try to see the bigger picture of how this real-world synergy could be a great creative force in taking Elite to its full, and logical, potential.. and the more money everyone (esp. FD) makes, the more the game gets developed and improved. Win-win.

The next stage in VR will be that much better, and we'll get there that much sooner, with the gameworlds succesfully ingratiated into the popular culture, if we can just see past our entrenched, if conflicted, negativity to the spirit of free eneterprise..

And if you're still not buying, just take a few minutes to consider the potentially positive commercial tie-ins that might entice you... you may surprise yourself. Commerce incentivised the colonisation of the stars and so created the Elite game world. It's the backbone of our prospective dystopian diaspora. The Elite universe is by definition inexcorably intertwined with the full flair and fanfare of a capitalist hegemony. It's in its very bones. Its absence of evidence would be a jarring inconsistency...
 
I don't care about what I see ingame. But I do care about what exactly is being shared. These TOS forms twist your arm and don't do the customers any favors. There isent a negotiate button.... just a accept or decline.

If you decline it you don't play.... but you have already payed for said game. What people don't understand nowadays is a lot of times even if you bought it you don't own it... which I'm is wrong.
 
Between a revolving account and these ingame advertisements, i feel its the perfect way too keep this game subscription free and running! Take a second amd pay attention to the inordinate amout of advertising we see in the real world....yeah thats right its a part of our lives and something else that becomes easy to ignore. Oh and the info thats gathered isnt anything that isnt already on a database and logged...everything we do online is recorded somewhere so either take a chance and accept the small risk or be safe and get off the grid because thats the only way to not have and info not recorded.
 
Complete the Kessel Run in less than 12 parsecs and win a Jar-Jar Binks action figure? Think I'll pass :D
But what if FedEx, UPS and Redbull all competed with one another to sponsor the event? Winner gets big cash reward of in-game credits, bought with sponsor cash. FD makes a packet and creates more content.

Or what if Redbull want to buy or lease a planet for hosting extreme sports events, between player participants? Or Ticketmaster or Labatts or whoever want to buy or rent a planet for hosting concerts? JJagged Bbanner's latest extravaganza with Bowie as a warm-up act...

What if UPS or FedEx want their own planet to form a central operations and distribution hub, in a convenient location? Real transport operators could 'hire' players to work as couriers in legitimate employment, earning game credits paid for by a cash equivalent from the sponsor to FD? They'd provide their own ships (bespoke designed by FD for the client) and cover all your on-job fuel and servicing costs... the pay might be rubbish but if you're skint it's a chance to see the galaxy and a leg up towards one day owning your own ship..

Ditto taxi services and freight haulage - in the UK that might appeal to brands like Addison Lee and Eddie Stobbart... and again, they might want to have major operations bases. This might be a lucrative use of some of the currently 'reserved' systems...

And suppose one of their ships gets attacked? Suppose someone tries a heist on a Securicor transport - big corporations could afford bigger bounties. They might be minded to pay, i mean 'show', gratitudes to the relevant 'authorities' to expedite the rounding up of suspects..

What if player health, once first person is implemented, is contingent on eating and drinking virtual groceries, the 'nutritional' value of which is a function of sponsorship level - ie. cash-for-calories or something. Coke vs Pepsi and Craft vs Nestle = big bucks for FD = more and richer content for us.

If the game's economies could be spun into a gravy train, it could really take on a life of its own. Again, you're not supposed to 'like' advertising (how sad would that be?) It can be, and often IS an irritation. But it'd be a most worthwhile minor annoyance if everyone and their dog wants an in-game presence, allowing the galaxy to be developed far beyond our, and FD's, wildest dreams..

In the future, most new addons may be corporate tie-ins, with FD spending most of their time making custom content for paying customers. What if Disney decided to buy in with a Star Wars galaxy, far, far away, with the full suite of classic ships and A-list casting (ie. real hollywood stars).

Auto manufacturers selling their own ranges of Elite ships. Property developers or architects releasing their own garden cities or visionary metropolises. Tourism operators like LastMinute.com or TravelRepublic releasing their own bespoke holiday paradises, all made in-house at FD to their exacting specifications? More lush content, more money, more opportunity, diversity, buzz...

It could be win-win-win-win-win.
 
Last edited:
Back
Top Bottom