In regards to a New Orbis Startport in Colonia

The Kumo Crew (The Razor Whips) will have their own system here.
If it'll be an anarchy economy - please, oh please Fdevs, lock it out to expansions just like Colonia and Ratraii.

If it's not locked The Razors will control it for a week tops. Everyone will be racing with their faction to grab it.
And we need an Anarchy.
 
Couldn't agree more- especially with how difficult it is to maintain anarchy faction against non-anarchy factions at the moment.

However, given that it's supported by Delaine, I would predict something that is favourable with that powerplay faction.

Either way though, if it's an unlocked system it'll be flipped in the time it takes to expand in and win a war. Even if we could prevent it, that means years of inf grind to maintain it and speaking purely for myself, I have other things to do in the game before getting into that sort of situation up there again.

I'm sure I'm not the only one who is very interested to see what is going to happen here though.
 
The Kumo Crew (The Razor Whips) will have their own system here.
If it'll be an anarchy economy - please, oh please Fdevs, lock it out to expansions just like Colonia and Ratraii.

If it's not locked The Razors will control it for a week tops. Everyone will be racing with their faction to grab it.
And we need an Anarchy.
Desy is Anarchy right now.

In terms of owned dockables, if the number and distribution of surface sites added to the Alpha systems pocket is typical - and a lot of Odyssey features wouldn't work well if it isn't - all regional Anarchies should get a bunch of those.


I doubt it will be the Razor Whips specifically coming out here for two reasons:
1) They're a PMF, who just happened to be in control of the Kumo HQ system.
2) Never mind losing control of the station, if the owning faction isn't native to the c9-91 system it'll be gone entirely in a couple of months, just like two of three Sirius factions have been kicked out of Coalsack entirely.
... of course, maybe that would be part of the point.


I would prefer them not to solve any of these issues through BGS-locking, though: Colonia works fine and matches the other capitals, but there have been justified complaints about the distorting effect of Ratraii being locked. And sure, the new Kumo station might not last long ... but that, like the rest of politics out here, should be player choice rather than imposed by Frontier.
 
Thinking about it, I wonder if for the purpose of further narrative it might be sufficient to have a locked undockable installation there, as has happened in other systems. Realistically I don't see this new system offering anything more than what is already in Colonia, so it probably has more potential as a base for future stories involving the Kumo crew. I'd like to think there's plenty that could still be done that involves factions who don't control the system.

I suppose a lot depends if this is just going to be a regular system with an Orbis station and no real defining features, or whether something else will be in play.
 
Ian, you should know what I'm on about, it's not about Anarchy per se - it's about availability of fed and alliance medium ships that anarchy in Colonia brings,
Desy, even though they have a native anarchy faction does not have a shipyard.

There are really three systems in Colonia atm that have a shipyard and a native anarchy faction, if I'm not mistaken.
Ratraii - yeah good luck placing Brian Thughs in control there.
Kinesi and Carcosa both controled by SECD.

Carcosa was to be an Anarchy, agreements were made, pacts were signed, and in the end it was still claimed by the PMF, that's the player politics in Colonia...
so I would have to respectfully disagree with you on this one - it has to be locked.
 
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Ian, you should know what I'm on about, it's not about Anarchy per se - it's about availability of fed and alliance medium ships that anarchy in Colonia brings,
Desy, even though they have a native anarchy faction does not have a shipyard.

There are really three systems in Colonia atm that have a shipyard and a native anarchy faction, if I'm not mistaken.
Ratraii - yeah good luck placing Brian Thughs in control there.
Kinesi and Carcosa both controled by SECD.

Carcosa was to be an Anarchy, agreements were made, pacts were signed, and in the end it was still claimed by the PMF, that's the player politics in Colonia...
so I would have to respectfully disagree with you on this one - it has to be locked.
Kinesi doesn't have a shipyard, so realistically if the ships that were lost when the Nameless were no longer in control of Robardin Rock are to come back, that's what needs to be put back. There is nowhere else that's practical unless FDev changes something else.

I would also be very surprised if the new system is actually going to be anarchy given that this doesn't fit in with the Kumo Crew.
 
Don't worry, the wannabe Lords of Colonia have probably already determined in the their backroom who'll get it.
 
Ian, you should know what I'm on about, it's not about Anarchy per se - it's about availability of fed and alliance medium ships that anarchy in Colonia brings,
Desy, even though they have a native anarchy faction does not have a shipyard.
It's also not just about having a shipyard, but about having a high-quality one.

There's no guarantee that Kumo's new station will have a shipyard any better than, say, Asura's Mizuno Dock (Hauler+Sidewinder) ... or indeed, any shipyard at all.

Carcosa was to be an Anarchy, agreements were made, pacts were signed, and in the end it was still claimed by the PMF, that's the player politics in Colonia...
so I would have to respectfully disagree with you on this one - it has to be locked.
That's exactly why I think it shouldn't be locked.

If Carcosa had been locked to the Nameless, one of the most interesting periods of regional history wouldn't have taken place.

Why should your opinion that the availability of superpower ships is most important be given such privilege by Frontier that players who hold different opinions cannot apply them?

If c9-91 has a shipyard, and an Anarchy controlling faction, and a good enough shipyard to produce ships not otherwise available locally ... then no doubt the Kumo will get significant local support on that basis. If one of the local expansionist factions disagrees, and feels that its control of the station is better for the region, you can fight it out with them in the normal way. Yes, you might lose ... you might also win? Either way, it'd be more interesting.
 
It's also not just about having a shipyard, but about having a high-quality one.

There's no guarantee that Kumo's new station will have a shipyard any better than, say, Asura's Mizuno Dock (Hauler+Sidewinder) ... or indeed, any shipyard at all.


That's exactly why I think it shouldn't be locked.

If Carcosa had been locked to the Nameless, one of the most interesting periods of regional history wouldn't have taken place.

Why should your opinion that the availability of superpower ships is most important be given such privilege by Frontier that players who hold different opinions cannot apply them?

If c9-91 has a shipyard, and an Anarchy controlling faction, and a good enough shipyard to produce ships not otherwise available locally ... then no doubt the Kumo will get significant local support on that basis. If one of the local expansionist factions disagrees, and feels that its control of the station is better for the region, you can fight it out with them in the normal way. Yes, you might lose ... you might also win? Either way, it'd be more interesting.
As much as I'd like to see a permanent anarchy station I actually can't disagree with this. Having spent a great many hours of my time in game effectively trying to keep those ships available in the region, yeah it would feel cheap if FDev just shoved them back in like that.

Having a home base I didn't have to defend because it was impossible to lose it wouldn't be the best gameplay either. The whole region loses the aspect of choices having an impact on anything and whoever controls a faction just becomes a name badge on a station- more so than it is now.
 
It is indeed hard to disagree with you Ian when you put it like that, free choice for players to decide the fate and state of a new system for themselves sounds like an obvious thing to do. It's clear that you have a moral high ground here. But let me put it in a different perspective for a moment.

Locked - all it need's a native anarchy faction and a shipyard (probably), Even if the controlling faction is not an anarchy, but has one - we could sort that out quickly if there will be no interference from other factions trying to claim it. Everybody wins, the whole Nebula benefits, every single PMF or a solo player, in a direct way. New interesting times ahead of Colonia.

Unlocked - everybody loses, except of the PMF that grabs it, just another line on the list of their assets, nothing changes, whoopie.

and yes irony of me arguing for regulations to get an anarchy is not lost on me... it's a strange place we live in.

wait... Razor Whips are a PMF?
Is this another CEI then?
If so that changes things.
 
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wait... Razor Whips are a PMF?
Is this another CEI then?
I doubt it - Frontier have used PMFs for a lot of the recent CGs, seemingly on the basis of
- in the system they wanted to use
- controlling faction or only suitable non-controlling faction
With PMFs controlling roughly half the bubble - and a lot of the prestige systems - it would be too limiting to only have CGs in stations controlled by NPC factions.

Well, we'll find out soon...
 
What is CEI?
CEI is the Colonia Expansion Initiative.

It can refer to several things and you're generally expected to guess which from context :)

1) The general process run by the Colonia Council of expanding settlement around the Colonia system, mostly in 3303: this is generally the only way official Frontier documents will use the term.
2) Specifically as part of 1, a set of six Community Goals run in the first half of 3303 allowing player groups to establish a system for a new PMF out there. Some of these player groups were long-established ones in the bubble already, others were newly formed for the event. Some big names failed to make it ... some tiny new groups succeeded.
3) The PMFs established as a result of those community goals (or, used as a modifier "CEI-class station", "CEI system" - to describe their initial assets)
4) The diplomatic channels established in early 3303 between (most of) the successful player groups
 
So ... what did we actually get:

- Delaine Terminus Orbis:
-- 60% Kumo Council (Feudal)
-- 30% Jaques
-- 10% Sirius Industrial

Outfitting quality is barely higher than a standard CEI surface base is capable of; even if you did get an Anarchy faction in control here you'd be lucky to get anything more than an Imperial Eagle.

Population 150k, market 3:1 Industrial-Tourism mix
 
That’s kind of lame that Kumo Council is a feudal government. It should be anarchy, even if there is little chance of the faction holding power in the long term.

It’s interesting that Sirius was also inserted, though. That means Delaine and Li Yong Rui are the first Bubble powers with a footprint in Colonia. I wonder if FDev is planning future storylines around this?
 
That’s kind of lame that Kumo Council is a feudal government. It should be anarchy, even if there is little chance of the faction holding power in the long term.

It’s interesting that Sirius was also inserted, though. That means Delaine and Li Yong Rui are the first Bubble powers with a footprint in Colonia. I wonder if FDev is planning future storylines around this?
Possibly. And if they are, can they do them before Kumo and Sirius get Retreated out of the nebula? (Equally possible, the Coalsack or California station is the one likely to have most ongoing plot relevance, and the rest were just cover)

Due to what's presumably a "first tick" bug [1] in the new systems (similar was seen in the recent California Nebula additions), all influences have equalised in all of them. Kumo Council has now attacked Jaques. Similar conflicts are pending in their other new systems...
 
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