Pretty funny.
I wanna fly in a space game, as long as I don't have to fly.
I wanna fly in a space game, as long as I don't have to fly.
No man's sky does this. Pulse drive can take you to any point in a system in 90 secs max. Most transits are less than 30 secs.The easy solution is to simply cut super-cruise travel times across the board by some amount.... make it 2x as fast... 4x as fast... whatever.
This solution is a win for everyone.
- People who think supercruise is boring/tedious can spend more time doing things they enjoy in the game
- Frontier can attract more new players, make more money, etc
- Those who enjoy long supercruise can still set their throttle to 25% or whatever and continue to enjoy their "immersion".
The idea that sitting in supercruise has anything to do with flying a spaceship is silly IMO. Kerbal space program is much more of a spaceship flying simulator and it has both time acceleration and (for the vast majority who use mechjeb) a very advanced autopilot. But hey - that's just like my opinion man.... if you love your supercruise set your throttle low and cruise along
"Well established lore in the game..."No, there is a very good lore reason as to why you can not, and why ships like the carriers, and battle cruisers can make precision jumps.
Again, thats now how the lore for the FSD works. The FSD verion in the ships that are piloted by us, work by attracting themselves to the largest mass in a system, this is because the hydrogen powered engines dont require as much fuel to make this kind of jump, in order to be more pin point, vast amounts of energy are required in order to overcome the mass lock factor of a system. This is why ships like carries, and battle ships need a fuel resource that contains more energy then the hydrogen fuel we scoop off of stars.
The pin point accuracy you are looking for is not possible in our ships, the engine required for that would not even fit. This is well established lore in the game.
That is removing SC and game. Essential part of the game is SC time waste. Without it elite will be less then NMS even. Because whole gameplay will be gone.That's more game for your game time. I would probably just use mine to go to Jameson Memorial faster.
Replace "gameplay" with "realism" and I might agree with you. NMS is a cartoony arcade game compared to ED.That is removing SC and game. Essential part of the game is SC time waste. Without it elite will be less then NMS even. Because whole gameplay will be gone.
And right there is the essence of why ED isn't more main stream... Because a large chunk of the 'game play' is the SC flying instead of doing stuff when you arrive. Which is why NMS is popular... Inter-system flight is typically 30 sec or so and the game isn't 'the getting there' bit! No geek ship module tweeking, no engineers, no docking procedures, no flying down to planets mechanics. All the dull stuff of ED is removed in NMS. Yet NMSs big flaw is the procedural generation of all game elements and that they don't always interact with much grace.Agreed but if I play 6 hours of Elite 4.5 shouldn't be in supercruise. It's a drag that an additional hour is typically spent in shipyard/outfitting/remote workshop and I've only spent 30 mins actually engaging in what I consider gameplay. That has become a big turn off to the game for a lot of us, I'd imagine
NMS may be cartoony compared to ED but it's got a lot more game play going for it!Replace "gameplay" with "realism" and I might agree with you. NMS is a cartoony arcade game compared to ED.
....that's why I don't play itno engineers, no docking procedures, no flying down to planets mechanics.
Especially considering ED is still holding NMS's beer over console VRAnd right there is the essence of why ED isn't more main stream... Because a large chunk of the 'game play' is the SC flying instead of doing stuff when you arrive. Which is why NMS is popular... Inter-system flight is typically 30 sec or so and the game isn't 'the getting there' bit! No geek ship module tweeking, no engineers, no docking procedures, no flying down to planets mechanics. All the dull stuff of ED is removed in NMS. Yet NMSs big flaw is the procedural generation of all game elements and that they don't always interact with much grace.
Personally, I think fdev could take a page or two out of NMS and be a better game for it.
And right there is the essence of why ED isn't more main stream... Because a large chunk of the 'game play' is the SC flying instead of doing stuff when you arrive. Which is why NMS is popular... Inter-system flight is typically 30 sec or so and the game isn't 'the getting there' bit! No geek ship module tweeking, no engineers, no docking procedures, no flying down to planets mechanics. All the dull stuff of ED is removed in NMS. Yet NMSs big flaw is the procedural generation of all game elements and that they don't always interact with much grace.
Personally, I think fdev could take a page or two out of NMS and be a better game for it.
-Interdiction by NPC
-Interdiction by player
-Interdiction by security
-Robbering cargo
-Fees and wanted state
-Mining
-Fuel managment
-Fuel rats
....many more
All that will be GONE, if u can jump to direct point you want.
Ye, that is called Fleet Carrier. Exactly what you describe, except you must be aboard prior jump.This is not asking for jump to any point you want. Thats the point! Its to alow to have the ability to set up one short cut to a specific point that you have previously been. You cant use it to jump to an instance like an asteroid field or starport. Its would be akin to ariving at a star and the station you want is 50Ls or so away from the maine star.
People have been asking for in system jumps for ages and i understand why this is not desireable as game play goes.. BUT..
It's 5 billion per useMaybe cheaper if single use but I'm still on board
...but they got it.
Get a Carrier.
Problem solved.
Notice the Carrier can take 15+ minutes to jump (20+ minutes for chained jumps) - so you might reach that B-star faster with a ship if it's not farther than 200 kls