In system jump QOL solution?

I continue to not understand the arguments against stuff like this. Especially more nuanced suggestions like OP's. Their idea wouldn't completely remove supercruise, it would just remove the necessity to retread to ONE point over and over again. That's more game for your game time. I would probably just use mine to go to Jameson Memorial faster.

You've got my vote OP. Have them introduce it as an unlock via a new Guardian site and write it off as "Guardians did it first" for the lore fans. Then you'll have a barrier to entry + the restrictions you already laid out. Honestly I think this is the best in-system jump compromise I've heard so far.
 
The easy solution is to simply cut super-cruise travel times across the board by some amount.... make it 2x as fast... 4x as fast... whatever.

This solution is a win for everyone.

  • People who think supercruise is boring/tedious can spend more time doing things they enjoy in the game
  • Frontier can attract more new players, make more money, etc
  • Those who enjoy long supercruise can still set their throttle to 25% or whatever and continue to enjoy their "immersion".


The idea that sitting in supercruise has anything to do with flying a spaceship is silly IMO. Kerbal space program is much more of a spaceship flying simulator and it has both time acceleration and (for the vast majority who use mechjeb) a very advanced autopilot. But hey - that's just like my opinion man.... if you love your supercruise set your throttle low and cruise along
 
The easy solution is to simply cut super-cruise travel times across the board by some amount.... make it 2x as fast... 4x as fast... whatever.

This solution is a win for everyone.

  • People who think supercruise is boring/tedious can spend more time doing things they enjoy in the game
  • Frontier can attract more new players, make more money, etc
  • Those who enjoy long supercruise can still set their throttle to 25% or whatever and continue to enjoy their "immersion".


The idea that sitting in supercruise has anything to do with flying a spaceship is silly IMO. Kerbal space program is much more of a spaceship flying simulator and it has both time acceleration and (for the vast majority who use mechjeb) a very advanced autopilot. But hey - that's just like my opinion man.... if you love your supercruise set your throttle low and cruise along
No man's sky does this. Pulse drive can take you to any point in a system in 90 secs max. Most transits are less than 30 secs.
 
No, there is a very good lore reason as to why you can not, and why ships like the carriers, and battle cruisers can make precision jumps.


Again, thats now how the lore for the FSD works. The FSD verion in the ships that are piloted by us, work by attracting themselves to the largest mass in a system, this is because the hydrogen powered engines dont require as much fuel to make this kind of jump, in order to be more pin point, vast amounts of energy are required in order to overcome the mass lock factor of a system. This is why ships like carries, and battle ships need a fuel resource that contains more energy then the hydrogen fuel we scoop off of stars.

The pin point accuracy you are looking for is not possible in our ships, the engine required for that would not even fit. This is well established lore in the game.
"Well established lore in the game..."

LoL 😂

You do realise that it's all just Handwavium don't you!
 
-Interdiction by NPC
-Interdiction by player
-Interdiction by security
-Robbering cargo
-Fees and wanted state
-Mining
-Fuel managment
-Fuel rats
....many more

All that will be GONE, if u can jump to direct point you want.
 
...actually ... module cost 5 bils + drop off to place cost 30 - 50 mils per drop would be ok. +/- the carrier :)
...I hope you didn't expect that to be cheap?
 
That is removing SC and game. Essential part of the game is SC time waste. Without it elite will be less then NMS even. Because whole gameplay will be gone.
Replace "gameplay" with "realism" and I might agree with you. NMS is a cartoony arcade game compared to ED.
 
Agreed but if I play 6 hours of Elite 4.5 shouldn't be in supercruise. It's a drag that an additional hour is typically spent in shipyard/outfitting/remote workshop and I've only spent 30 mins actually engaging in what I consider gameplay. That has become a big turn off to the game for a lot of us, I'd imagine
And right there is the essence of why ED isn't more main stream... Because a large chunk of the 'game play' is the SC flying instead of doing stuff when you arrive. Which is why NMS is popular... Inter-system flight is typically 30 sec or so and the game isn't 'the getting there' bit! No geek ship module tweeking, no engineers, no docking procedures, no flying down to planets mechanics. All the dull stuff of ED is removed in NMS. Yet NMSs big flaw is the procedural generation of all game elements and that they don't always interact with much grace.

Personally, I think fdev could take a page or two out of NMS and be a better game for it.
 
And right there is the essence of why ED isn't more main stream... Because a large chunk of the 'game play' is the SC flying instead of doing stuff when you arrive. Which is why NMS is popular... Inter-system flight is typically 30 sec or so and the game isn't 'the getting there' bit! No geek ship module tweeking, no engineers, no docking procedures, no flying down to planets mechanics. All the dull stuff of ED is removed in NMS. Yet NMSs big flaw is the procedural generation of all game elements and that they don't always interact with much grace.

Personally, I think fdev could take a page or two out of NMS and be a better game for it.
Especially considering ED is still holding NMS's beer over console VR
 
And right there is the essence of why ED isn't more main stream... Because a large chunk of the 'game play' is the SC flying instead of doing stuff when you arrive. Which is why NMS is popular... Inter-system flight is typically 30 sec or so and the game isn't 'the getting there' bit! No geek ship module tweeking, no engineers, no docking procedures, no flying down to planets mechanics. All the dull stuff of ED is removed in NMS. Yet NMSs big flaw is the procedural generation of all game elements and that they don't always interact with much grace.

Personally, I think fdev could take a page or two out of NMS and be a better game for it.

I think you make some good points... but the ship configuration in ED is actually really good IMO.

Engineers could be good if they were massively nerfed (or even better turned into pure sidegrades) and the grind was greatly reduced.

Docking procedures are ok if you use autodock (although yes - it's more wasted time after awhile since you can't freaking skip anything in this game)... but they desperately need a hotkey to get docking clearance.
 
-Interdiction by NPC
-Interdiction by player
-Interdiction by security
-Robbering cargo
-Fees and wanted state
-Mining
-Fuel managment
-Fuel rats
....many more

All that will be GONE, if u can jump to direct point you want.

Well.. no thats not realy the case is it, as in the case if this module, you have to travel there first and you can only have a very limited (1/2) amount and you dont simply arive like a teleport to the location you hyper jump there in system and arive much like you do at a star. If its limited to just one, even less so.

How exactly wpuld fuel rats be effected by this in amy way? If only you can use your beacon and you have to place it.

Fuel management would still be a thing. It would use fuel to jump... just like any other.

Fees and wanted state.. 1. They are so irelevant alredy. 2. Would be just as relevant as now but would actualy help people jump past gank fields once they had set up the beacon. Yea you have less chance of being interdicted on the long journey.. but you get interdicted on the start and finish of a journey any way cus of how the acceleration and gravity braking works.
This is not asking for jump to any point you want. Thats the point! Its to alow to have the ability to set up one short cut to a specific point that you have previously been. You cant use it to jump to an instance like an asteroid field or starport. Its would be akin to ariving at a star and the station you want is 50Ls or so away from the maine star.

Some of the point you have raised seem disingenuous to the point. I get it your totaly againt any notion of in system travel that isnt supercruse in its current state. You love the long journeys and dont want it to change. Good for you!
How about leveling with the idea a bit and coming up with point that could be changed so it would be ok rather than just coming up with any argument you can (seems to have changed over the thread) to say no way not in my game.

Its never going to actualy happen you can bet your bottom dollar on that lol. This is a theory.. an idea i want to see how it would work and if there are any problems that might arise and what could be done.
Frontier i dont think pay any atention to these forums any more and they have not implemented any thing that has ever come up on them that i can think of in the the history of the game.. at least not that didnt alredy conform with what they were going to do any way.
 
This is not asking for jump to any point you want. Thats the point! Its to alow to have the ability to set up one short cut to a specific point that you have previously been. You cant use it to jump to an instance like an asteroid field or starport. Its would be akin to ariving at a star and the station you want is 50Ls or so away from the maine star.
Ye, that is called Fleet Carrier. Exactly what you describe, except you must be aboard prior jump.
I would agree with additional beacons if they will cost to use same as FC. I suspect, most of such topics happen because people don't want to pay all fees for carrier.
 
It's funny isn't it. People come here and complain about long travel time in SC, say NMS can get you anywhere in system in 90 seconds, well the systems are tiny and not to realistic scale so I guess if you start with a toy you get toy travel, it also has much more to do than ED once you get there and etc...........so let's make ED just like NMS. But t should be pointed out all these people comparing NMS to ED are actually here in the ED forum and game and not playing NMS. Surely there's room for both.

If you like cartoony toy solar systems and no realistic galaxy or physics, if you like fast travel and lots of cartoony life stuff and building bases and ships and all that stuff, go and play NMS?

If you like a reasonably well simulated galaxy with reasonably well modeled physics and life size planets and solar systems with huge distances between stars that take time to get to, then play ED.

The chances are highly likely I would get tired of NMS pretty quickly because of it's cartoony and toyish character so here I am on ED. You don't like the systems and mechanics in ED but like the ones in NMS, then play NMS, don't try and turn ED into a copy of NMS because then I would have to find a new game to play.
 
People have been asking for in system jumps for ages and i understand why this is not desireable as game play goes.. BUT..

...but they got it.

Get a Carrier.
Problem solved.

Notice the Carrier can take 15+ minutes to jump (20+ minutes for chained jumps) - so you might reach that B-star faster with a ship if it's not farther than 200 kls
 
...but they got it.

Get a Carrier.
Problem solved.

Notice the Carrier can take 15+ minutes to jump (20+ minutes for chained jumps) - so you might reach that B-star faster with a ship if it's not farther than 200 kls

I don't have a problem with in system jumps, as long as they take at least as long as the actual time it would take to SC to the same location and cost a reasonable amount, hang on I just described Fleet Carriers as well.
 
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