Lestat
Banned
Then accept missions that are closer to the main star.Enticing people to engage in long, tedious activities with good rewards is bad game design. All that does is bait players into doing stuff they don't enjoy. This is supposed to be a game, not a boring job with a fair wage.
Or why not use some of the game mechanics we already have to find the mission that caters to your need. Short and sweet.Instead of varying pay based on how much supercruise AFK-friendly tedium the player will have to endure, why not indeed vary the reward based on the risk of the mission? Better differentiate NPC threat across different security and system states, etc. Focus on making the game fun, instead of tricking players into doing stuff they don't enjoy... While they're presumably playing a game to have fun.
It beat clicking all the mission then complain about the long-distance ones.
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