Unfortunately OP you needed to do a little extra research, this subject has been pretty much done to death it's also not going to happen.
Ever.
So, you talked with David or Sandro?
Unfortunately OP you needed to do a little extra research, this subject has been pretty much done to death it's also not going to happen.
Ever.
Maybe what you need to do is researched other topic that deals with the same idea. Then talk. Instead of asking if people talk to so and so.So, you talked with David or Sandro?
So, you talked with David or Sandro?
He doesn't have to. David Braben has said it isn't going to happen, even, if for no other reason than to keep Hutton special.
Source, or it didn't happen! As i told before, microjumps were descriped in detail in the concept book, so i wouldn't say never ever!
And another one who wants to take scale out of the game for sheer arrogant greed.
I think you are mixing Galaxy size with System size. It has nothing to do with the Galaxy. We have small systems and Large systems.I would not mind in system jumps to stars or specially placed beacons - no idea why it would make game any smaller
Last topic people Pointed out Bots/Macros and CAPTCHA.but it just me. Also, I want autopilot
I hope it will never happen. All it takes is players using some common sense to avoid long distance system travel. Even with explorers. If you look at the system map and they all look like Ice planet you can jump to a new system. If it an Earthlike world that when a player has to make a choice. Is the distance worth it for the travel time?it wont happen probably![]()
I hope it will never happen. All it takes is players using some common sense to avoid long distance system travel. Even with explorers. If you look at the system map and they all look like Ice planet you can jump to a new system. If it an Earthlike world that when a player has to make a choice. Is the distance worth it for the travel time?
Let keep the scale as is. We don't need an easy jump mode.
How would intra-system jumps make the game easier?
Seriously? The entire argument for them is to make the game easier. But if we need reasons, mission rewards are based on factors that include distance between stars and distance to location in a system from the primary star. Making intra-jumps a thing would require new mission reward calculations. I know that is not necessarily game breaking but is that sort of change really necessary just for some convenience? I dont think so.
Which ruins gameplay for the others players.Aaaaaannnd we're back to this old topic again:
https://forums.frontier.co.uk/showt...tars-amp-FSD?p=6164325&viewfull=1#post6164325
For the record, my opinion hasn't changed: a means to perform intra-system jumps between stars would be great. I'm happy for it to be an additional optional module, refillable by synthesis. That way the players who don't like it don't have to equip it.
So my guess is you don't use System map to get a general idea what the other system could be.Part of the problem with these long distances is that you don't actually know if there's any reason to wait upwards of 20 mins just to see if a planet has some nice terrain, or cool POI, or the materials you need, etc... Improved exploration mechanics would go a long way to giving people an incentive to travel long distances if they know the wait will be worth it.
Patience is an important skill in many things. Surgery, detective work, chess, sports, jobs, dealing with people etc. including video games.There is literally no skill involved in pointing your ship at a star and waiting for 30 mins.
It would give you access to the same things as me without requiring you to be patient like me. The reverse is I have to play it your way but my way disappears. You have alternatives, I don't.Adding an intra-system jump mechanic would simply shorten the wait time. Everything else would remain unchanged.
Patience takes effort. Some of us appreciate things more when it takes effort.So, again, how would this make the game easier?
I can be intercepted by my enemies with ease unless I follow suit. Forces me to play their way or the sucker's way. Like BGS in open. No point. Should be but there isn't. You get your first discoveries easier. You get your money quicker. Anything that has to with travel you get a distinct advantage.And how would such an optional module negatively impact the way you play the game right now?
Well Learn to use System map you can judge systems after you do the basic discovery scan. All about players using common sense.There is literally no skill involved in pointing your ship at a star and waiting for 30 mins.
Maybe your not looking at the whole game.Adding an intra-system jump mechanic would simply shorten the wait time. Everything else would remain unchanged.
So, again, how would this make the game easier? And how would such an optional module negatively impact the way you play the game right now?
But it was promised in the early concept book!