There's no scale to ED. There's just irrational time sinks. You're moving 200c and you spot a USS, it takes you 45 seconds to get there because for some reason you can high jump and come right out of it no problem, but you need almost a minute to go from 200c to 400m/s
Unless you think the people waiting for Star Citizen for 10 years have the best gamplay available (patience and all), then patience is just a euphemism for lack of meaningful content between instances.
Patience takes sleep.Patience is an important skill in many things. Surgery, detective work, chess, sports, jobs, dealing with people etc. including video games.
It would give you access to the same things as me without requiring you to be patient like me. The reverse is I have to play it your way but my way disappears. You have alternatives, I don't.
Patience takes effort. Some of us appreciate things more when it takes effort.
I can be intercepted by my enemies with ease unless I follow suit. Forces me to play their way or the sucker's way. Like BGS in open. No point. Should be but there isn't. You get your first discoveries easier. You get your money quicker. Anything that has to with travel you get a distinct advantage.
At least if it cost you a module slot that would be some compensation but we'd be playing two different games, with the one you're playing being the one recieving support, leaving us in the cold, so we fight it.
Unless you think the people waiting for Star Citizen for 10 years have the best gamplay available (patience and all), then patience is just a euphemism for lack of meaningful content between instances.
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