In system jumps.

Lestat

Banned
so go on, let's see what you guys say, i want to see how desperate the immersion heads get when they're told something makes no sense.
What bad OP is you ignore other skills of the game and your complaining about system distance. When you have 400 billion other systems to explore all different sizes. :eek: I know shocker. So you can jump to one system and be 50k ls While another one is 100k ls and we can go on to the rare ones that are 600k ls. Why can't you go ok this system too big for me and jump to another system.?

Here what you need to start doing. Start using your brain more. If I have seen a 600k ls system and feel lazy as a calf. I would jump to a new system. But 99% of the time I would explore it. But I am not a lazy explorer. I don't need an easy button.

Op stop trying to Go Well the galaxy is big. Why should all the system be big? The galaxy is big so should some of the systems. You just have to go oh this system big and jump to somewhere smaller.

my main problem is when this situation happens, all i do is line myself up, lower my throttle and go play overwatch, yes, on the computer assisted cruise throttle (~50%), i can play a game of overwatch, finish it, and come back and still not be anywhere near, and full throttle to in system jumps is stupid, because you could miss slowing down by a second and miss the system by literally 10 minutes. 600x the speed of light, is incredibly fast, shock
So you lower your throttle 50% and your complaining about how long it takes? Why not max throttle on larger systems. It will be 10 15 minutes, not 45 Minutes.

it really wouldnt. i dont play games to sit there and do nothing, whilst you may enjoy the journey, i do too, but its not about enjoying the journ
You also said you don't play games to sit there and do nothing. But we don't have to on Elite Dangerous. Remember we do have a choice in the matter here. If the system to big for you. Just jump to a new system.
 
I'd love to be able to hire useful crew. Being able to manage them from your ship while in SC sounds like a great idea, too.

I've just made a thread about it. Head over and join the discussion. 😉

https://forums.frontier.co.uk/showthread.php/424480-Make-npc-crew-more-useful-when-not-used?p=6657189#post6657189
 
Assassination missions always redirect you to a different system to meet a contact and then back to the original system.
The point, however, was simply that if a person is desperate to do an assassination mission, surface scan mission or whatever, chances are that there will be one available which doesn't require long travel times.

Not in my experience. Most wetwork / assassin variants seem to take place in the designated system, but occasional wrinkles will send you to neighbouring systems instead (not necessarily the origin system). It's these shifts to neighbouring systems in particular that you're missing, and their importance.

To complete massacre missions you usually need to cruise around within a system locating targets.
You can't really do that when you're jumping directly from A to B.

There might be occasions where there's a RES or CZ near a system's secondary and micro-jumps would give you quick access to it but, hey, I'm looking at statistical data here rather than speculative woowoo.

There are various flavours of massacre mission though. Ones involving planetary skimmer bashing could involve redirects. And the variant you mention above does indeed recommend using RESes etc (whether this works is dependent on the local factions status). The point is that ruling micro-jumps useless here is clearly a categorisation error.

Feel free to provide any similar information which you feel might support your case.

Redirects & info-less missions are the bread and butter of my issue. Your stats show that info-less missions exist in fairly significant numbers. Doing an actual analysis of the issues in action would be pretty damn time consuming though. You'd have to take a solid spread of each mission type, and see how many times you got an unpublished, non-optional redirect to another system, which then involved transit to a distant location. I figure it'd take 100 goes of each mission type, from different locations, to get a fair estimate of the frequencies involved. Which is why I'm not up for it ;)

My ship happened to be docked at Watson Station in Orerve (I haven't played for days) and those were the missions available there.

I'm not suggesting there was deliberate bias in your data gathering. I'm saying there's accidental bias written into your analysis.
 
After reaching Colonia and the Sig A I would pay FD up to 20$ for hyper jump AP, I can live with SC and all but hyper jumping is my worst enemy at the moment.

I still have nightmares about my return trip from the core.
It was hands down the worst, most painful and headache inducing experience I've ever had in any game ever.
 
I still have nightmares about my return trip from the core.
It was hands down the worst, most painful and headache inducing experience I've ever had in any game ever.

I was suggested yesterday by a friendly commander to use neutorn star highway back but this is still over 200 press "j" "gameplay". Yes, its all on me and my own fault to go there with out realizing how much I disagree with the lack of optional automation for ED travel system. It was a horrid idea and gigantic waste of my free time and I will never understand commanders who find this rewarding and engaging.
Another thing is I could just say "screw it" and self destruct but this will still transport me to Colonia not the bubble.
I can even openly admit that if there was a game hack for infinite jump range I would use it in a blink of my eye.
 
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After reaching Colonia and the Sig A I would pay FD up to 20$ for hyper jump AP, I can live with SC and all but hyper jumping is my worst enemy at the moment.

Check out.

https://forums.frontier.co.uk/showt...re-useful-when-not-used?p=6657473#post6657473

Npc crew could do it.

I still have nightmares about my return trip from the core.
It was hands down the worst, most painful and headache inducing experience I've ever had in any game ever.

Check out.

https://forums.frontier.co.uk/showt...re-useful-when-not-used?p=6657473#post6657473

Npc crew could do it.
 

You know whats funny? When auto pilot is suggested as a on board module people get very upset about "piloting" and "hand holding", but when same exact mechanic would be NPC crew member its up to debate. But I think we should not derail this discussion that has been going on for 4 (?) day by now? Carry on.
 

Lestat

Banned
I would like a star jump autopilot, +20 jumps and im going nuts, so I haven't played ED for some time now.
After reaching Colonia and the Sig A I would pay FD up to 20$ for hyper jump AP, I can live with SC and all but hyper jumping is my worst enemy at the moment.
You know whats funny? When auto pilot is suggested as a on board module people get very upset about "piloting" and "hand holding", but when same exact mechanic would be NPC crew member its up to debate. But I think we should not derail this discussion that has been going on for 4 (?) day by now? Carry on.
Here what I point out about Lazypilot. People would use it more than Autopilot. If you add Bots/Macros. The game will play it self. If your not going to play the game the best idea is change games.
 
Here what I point out about Lazypilot. People would use it more than Autopilot. If you add Bots/Macros. The game will play it self. If your not going to play the game the best idea is change games.

I`m not going to engage in any debate with you, just will point out that hyper jumping is only part of the game and not the game itself, and takes me to stuff that I really enjoy doing in ED - suggesting changing game is silly and I wont use your suggestion. :)
 
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Here what I point out about Lazypilot. People would use it more than Autopilot. If you add Bots/Macros. The game will play it self. If your not going to play the game the best idea is change games.
You say this, but then advocate for keeping long supercruise journeys as they are. You know, long stretches where the game just plays itself.
 
You say this, but then advocate for keeping long supercruise journeys as they are. You know, long stretches where the game just plays itself.

I'm a big fan of expanding your active-control FSD booster idea, to put each ship on its own unique SC profile depending on the ship, outfitting and the pilot's skill, rather than this pan-galactic standard we currently run; as well as making SC something you do instead of something you can either stand or can't. It also doesn't "shrink" distances really, as you need to work at it to get optimal results, nor does it just simply remove the dull bits and replace them with nothing at all.

I will always favour an idea that adds to or enriches the gameplay rather than merely shortcutting or removing what little we already have, and your booster concept would I think revolutionize SC. People get where they want to go with more speed but more interaction and outfitting to get there, interdictions would be more dynamic with SC speed on a per-ship basis, not to mention red-painted speed junkies who can run their ships right to the ragged edge just because.
 

Lestat

Banned
You say this, but then advocate for keeping long supercruise journeys as they are. You know, long stretches where the game just plays itself.
Well start using your brain which could help 99% of your problem with large systems and missions. If you see a system that too big jumping to another system and your problem is fixed. You don't have to fly to all the planets in a system. You have a choice. Use it.
 
Well start using your brain which could help 99% of your problem with large systems and missions. If you see a system that too big jumping to another system and your problem is fixed. You don't have to fly to all the planets in a system. You have a choice. Use it.

I'd rather have the choice of multiple methods of varying risk, reward, and skill than "can I do this kind of boring thing or just not bother" kinds of choices. More player agency and dynamic interactive systems so that everybody has cooler things do to, less stark absolutism and playstyle judgement over the meagre offerings we already have on the table.
 

Lestat

Banned
I'd rather have the choice of multiple methods of varying risk, reward, and skill than "can I do this kind of boring thing or just not bother" kinds of choices. More player agency and dynamic interactive systems so that everybody has cooler things do to, less stark absolutism and playstyle judgement over the meagre offerings we already have on the table.
Thing is it depends on the player. For me, the idea lame and would ruin my gameplay. Right now YOU have a choice to go to a smaller system. The ideas that are suggesting would ruin our gameplay. Because we like the system Vastness.

It kinda likes this. I live 6 hours from Los Vegas. Now I could be like you and the other going. Are there yet, are we there, yet are we there yet. Like we did like when we are children. Or I would look at Indian reservation that has a casino. Which would knock off 4 to 5 hours? Just going to somewhere else that has the same stuff and is closer.

You have a choice when you go to a system. If it too far then go to another system.
 
Thing is it depends on the player. For me, the idea lame and would ruin my gameplay. Right now YOU have a choice to go to a smaller system. The ideas that are suggesting would ruin our gameplay. Because we like the system Vastness.

It kinda likes this. I live 6 hours from Los Vegas. Now I could be like you and the other going. Are there yet, are we there, yet are we there yet. Like we did like when we are children. Or I would look at Indian reservation that has a casino. Which would knock off 4 to 5 hours? Just going to somewhere else that has the same stuff and is closer.

You have a choice when you go to a system. If it too far then go to another system.

Stand down, pilot. You're talking to someone who will fly six figure system distances for a single mission; there's rarely paint on my hulls. If you can't come up with anything better than "nyah nyah you guys are acting like kids" then you are not paying attention to the thread content, but engaging in a bunfight. Get back on topic or rocketsnail the thread.

We can find ways, which has been done multiple times in this and other threads, where nobody's sense of galactic scale is diminished while at the same time enriching the game for all players and adding cool engaging mechanics. Telling people they're playing wrong is not one of those ways.
 

Lestat

Banned
Stand down, pilot. You're talking to someone who will fly six figure system distances for a single mission; there's rarely paint on my hulls.
woopiedo I explored 15,000 full systesm for two years A lot of them are six figures and I did not whine. I did not skip system because they are Large. I did them because I wanted to. I do not want some lazy smuck to do the same job that took me 2 years to do it in 3 months that unfair and wrong. That why I think any change would be wrong.

If you can't come up with anything better than "nyah nyah you guys are acting like kids" then you are not paying attention to the thread content, but engaging in a bunfight. Get back on topic or rocketsnail the thread.
Then why don't you start paying attention to OUR views the people who don't want those ideas. There a whole mass of people who love doing the game as is. STOP ignoring our views.

We can find ways, which has been done multiple times in this and other threads, where nobody's sense of galactic scale is diminished while at the same time enriching the game for all players and adding cool engaging mechanics. Telling people they're playing wrong is not one of those ways.
You keep ignoring you have choices when you accept a mission and exploring systems. If it too huge skip them. YOU DON'T HAVE TO DO THEM.
 
woopiedo I explored 15,000 full systesm for two years A lot of them are six figures and I did not whine. I did not skip system because they are Large. I did them because I wanted to. I do not want some lazy smuck to do the same job that took me 2 years to do it in 3 months that unfair and wrong. That why I think any change would be wrong.

Then why don't you start paying attention to OUR views the people who don't want those ideas. There a whole mass of people who love doing the game as is. STOP ignoring our views.

You keep ignoring you have choices when you accept a mission and exploring systems. If it too huge skip them. YOU DON'T HAVE TO DO THEM.

Now you're yelling and bragging and allcapping, and still missing the point, which is that this game has some super thin areas of gameplay that would be vastly improved with even minor additions, many of which do not actually affect the way you play if you look at them with rationality. Good job keeping your hands out of the bun bowl.

I only brought up my own willingness to fly long system distances to shut down your ridiculous claims of everyone wanting SC travel to be faster because "waaah it's too hard to go to that faraway place". I categorically do not want simple speedup of current gameplay. That is not interesting, because current supercruise gameplay itself is not very interesting in the middle parts and wouldn't suddenly become interesting at a faster rate.

Much rather risk my hull and cargo and be having some active input while on a tether or a booster system for what would be relatively minor temporal improvements in the grand scheme of things (unless I bork it and eat the failure), and if I don't want to risk it then I can still do it the old-fashioned way and continue to burn off all my paint. But more SC travel options with varying degrees of risk and success would provide choice and consequence and texture instead of a chance to catch up on your TV shows. Even more ingame data crunching would be a minor improvement, as that would still be something to do that's actually in the game.

You're too set in your ways to appreciate any other ways though, it seems. I see a huge hole in the gameplay that could be filled with various fun and dynamic things which do not diminish your Enduro-based feeling of accomplishment, but you're still aggro about it. All you see is "Don't touch my Precious!" Like I said, if you can't engage rationally then bail the convo.

Right now you're sticking yourself into the polar opposite camp of the "remove everything" crowd; the "nothing can ever change crowd". Both of these camps prefer to bark at everyone instead of coming to an understanding, and it's getting old from both sides. I want better and richer gameplay whenever possible, plain and simple. Right now there's room for lots more in supercruise, especially the middle, and neither cutting it down further or keeping it the same will provide improvements to this gameplay. Luckily, more rational folks on less polar sides of this topic are speaking about constructive solutions.
 
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