In system jumps.

I'd rather have the choice of multiple methods of varying risk, reward, and skill than "can I do this kind of boring thing or just not bother" kinds of choices. More player agency and dynamic interactive systems so that everybody has cooler things do to, less stark absolutism and playstyle judgement over the meagre offerings we already have on the table.
Oh look! Someone using their brain! Good on ya. That's the sort of drive and desire for improvement I like to see.
Thing is it depends on the player. For me, the idea lame and would ruin my gameplay. Right now YOU have a choice to go to a smaller system. The ideas that are suggesting would ruin our gameplay. Because we like the system Vastness.

It kinda likes this. I live 6 hours from Los Vegas. Now I could be like you and the other going. Are there yet, are we there, yet are we there yet. Like we did like when we are children. Or I would look at Indian reservation that has a casino. Which would knock off 4 to 5 hours? Just going to somewhere else that has the same stuff and is closer.

You have a choice when you go to a system. If it too far then go to another system.
I have yet to be shown a compelling argument that an optional method to shorten long supercruise trips would, "ruin your gameplay."
 
I`m not going to engage in any debate with you, just will point out that hyper jumping is only part of the game and not the game itself, and takes me to stuff that I really enjoy doing in ED - suggesting changing game is silly and I wont use your suggestion. :)

The issue here is that allowing for uber fast travel will shrink down the galaxy much more. Nowadays you can in fact cross to the other side of the galaxy in roughly 6 hours by using jumponium, high jump rnge and neutron stars. Adding more meaningful gameplay is OFC welcome but the times are already low enough.
 
I have yet to be shown a compelling argument that an optional method to shorten long supercruise trips would, "ruin your gameplay."

Virtual distances are trivial. The only way you can actually make a player truly feel the size of the map is by forcing him to take time to traverse it. Do you think people would feel proud about travelling 65 Kly in a quick click of a button? Nope, it just becomes as trivial as a walk in the park.
 
The issue here is that allowing for uber fast travel will shrink down the galaxy much more. Nowadays you can in fact cross to the other side of the galaxy in roughly 6 hours by using jumponium, high jump rnge and neutron stars. Adding more meaningful gameplay is OFC welcome but the times are already low enough.

I only just used my first 2 neutron star jumps yesterday. Have to say its nice but also takes time and makes the galaxy seem bigger in a different way. By hunting for another neutron star. I dont use external sources for finding the next ns then simply type in the system name. Its the usual if a cmdr wants to short cut things and massive jump ranges and then complains that the map is starting to feel small its there own fault. They aren't forced to use massive jump range conda with ns boost and jumponium.
 
Virtual distances are trivial. The only way you can actually make a player truly feel the size of the map is by forcing him to take time to traverse it. Do you think people would feel proud about travelling 65 Kly in a quick click of a button? Nope, it just becomes as trivial as a walk in the park.
I can travel hundreds of LY per minute via hyperspace. Explorers seemed excited about FSD engineering, which vastly increased jump range. Explorers seemed pretty excited about white dwarf and neutron star boosts, which increased jump range even more. Explorers make heavy use of jumponium, which increases jump range even more. FDev is getting ready to add the guardian FSD booster, which will increase jump range even more. All these things together have vastly decreased the time it takes for an explorer to traverse the galaxy. Do all of these things ruin the scale of the game? LY to another star is just a virtual distance, after all. If not, why?
 
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Virtual distances are trivial. The only way you can actually make a player truly feel the size of the map is by forcing him to take time to traverse it. Do you think people would feel proud about travelling 65 Kly in a quick click of a button? Nope, it just becomes as trivial as a walk in the park.

But travelling to a certain spot isnt exploring its just getting there. And a walk it the park is slow and sightseeing. If you were to say you can only ever use a motorbike to drive through the park at 100kmh then there would be an issue. But you can choose to walk and smell the roses. Your not forced
 
I can travel hendreds of LY per minute via hyperspace. Explorers seemed excited about FSD engineering, which vastly increased jump range. Explorers seemed pretty excited about white dwarf and neutron star boosts, which increased jump range even more. Explorers make heavy use of jumponium, which increases jump range even more. FDev is getting ready to add the guardian FSD booster, which will increase jump range even more. All these things together have vastly decreased the time it takes for an explorer to traverse the galaxy. Do all of these things ruin the scale of the game? LY to another star is just a virtual distance, after all. If not, why?

I haven't used jumponium. Takes too long to gather mats for such a short increase. I think I've got mats for the basic injection and have for a long time but haven't used it.
 
The issue here is that allowing for uber fast travel will shrink down the galaxy much more. Nowadays you can in fact cross to the other side of the galaxy in roughly 6 hours by using jumponium, high jump rnge and neutron stars. Adding more meaningful gameplay is OFC welcome but the times are already low enough.

This thread is focused on inter-system traversals, changes that wouldn't really shorten galactic travel times.

Virtual distances are trivial. The only way you can actually make a player truly feel the size of the map is by forcing him to take time to traverse it. Do you think people would feel proud about travelling 65 Kly in a quick click of a button? Nope, it just becomes as trivial as a walk in the park.

Not even true. These stellar systems already communicate their awesome scales through various other means. Orbital changes over time (with their long cast shadows and erratic moons), our ships passing by giant arrangements of objects at differing speeds, feeling the tug of gravity's thrawl from range etc etc.

The quick jump between stars doesn't seem to be bothering you on that front. Shouldn't we be emphasising those vast distances between them by taking hours to reach each? Or could it be that the other representations of scale communicate the vastness being dealt with just fine. From our positioning alongside the star on arrival that emphasises its vastness, having seen its miniscule foreshadowing in the jump animation, and its placement in the broader array of the galaxy map. Being able to interrogate the contextual correctness of the system surrounding it, and to see the alterations of the 'skybox' as you pass on by to the next... There are many other ways to communicate scale. And FDev are using a lot of them.

What you're advocating is hard core sim. And the game is clearly, thankfully, not that.

Luckily what it is is a broad church, where the risk-to-reward players are happily theorising ways to have engaging fun amongst the vastness of the stars - often in ways that would allow guys who claim they can only appreciate scale through time spent, to continue to enjoying that approach. Which is cool. You should read some of the ideas :)
 
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Virtual distances are trivial. The only way you can actually make a player truly feel the size of the map is by forcing him to take time to traverse it. Do you think people would feel proud about travelling 65 Kly in a quick click of a button? Nope, it just becomes as trivial as a walk in the park.

The only way to truly get to know someplace is by walking.

But asking me to walk/swim from St. Louis MO, USA, to Cambridge UK to get an immersive experience is taking the game a *little* too seriously.

I might be able to livestream it for the Missouri Humane Society (doggies!), but my drowning about a hundred meters off Cape Race, Newfoundland is when most people would *definitely* tune out... :)

I haven't used jumponium. Takes too long to gather mats for such a short increase. I think I've got mats for the basic injection and have for a long time but haven't used it.

(serious) Good for you. You can get stranded that way.
 
I can travel hundreds of LY per minute via hyperspace. Explorers seemed excited about FSD engineering, which vastly increased jump range. Explorers seemed pretty excited about white dwarf and neutron star boosts, which increased jump range even more. Explorers make heavy use of jumponium, which increases jump range even more. FDev is getting ready to add the guardian FSD booster, which will increase jump range even more. All these things together have vastly decreased the time it takes for an explorer to traverse the galaxy. Do all of these things ruin the scale of the game? LY to another star is just a virtual distance, after all. If not, why?

To be honest I would of set up fsd differently than the certain ly per jump way. Or have an option for that.
I would of done something like sc but in witchspace. Where by you activate fsd and you guide your ship along a route the longer you do it the further you go but you have to drop out at certain intervals to cool down the ship or refuel or get rid of radiation build up etc. You have avoid certain things and the longer you stay in witchspace the more damage or radiation you get to the point where you can blow up. If you want to do small jumps say up to 40ly you still can but you also can guide your ship in witchspace over larger distances if you want. If you get my explanation lol. Probably didn't explain it properly as haven't woken up properly yet lol
 
I can travel hundreds of LY per minute via hyperspace. Explorers seemed excited about FSD engineering, which vastly increased jump range. Explorers seemed pretty excited about white dwarf and neutron star boosts, which increased jump range even more. Explorers make heavy use of jumponium, which increases jump range even more. FDev is getting ready to add the guardian FSD booster, which will increase jump range even more. All these things together have vastly decreased the time it takes for an explorer to traverse the galaxy. Do all of these things ruin the scale of the game? LY to another star is just a virtual distance, after all. If not, why?

I'm sure they were more excited about the extra jump range since it unlocked a good amount of new places and created new challenges but honestly we both are speculating. Ok no, the reason why the neutron star bug (yeah it was a bug in case you don't remember) was left in-game thanks to one video made by Dr. Kaii who demonstrated the possibilities this bug would give.

[video=youtube;eIEXtIZHGtU]https://www.youtube.com/watch?v=eIEXtIZHGtU[/video]

Sidenote: Nobody uses jumponium to travel faster, it objectively takes longer to gather the materials plus that timer you wait for.

Regarding the last question, yes it does reduce the scale of the galaxy, that's not debatable.
 
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But travelling to a certain spot isnt exploring its just getting there. And a walk it the park is slow and sightseeing. If you were to say you can only ever use a motorbike to drive through the park at 100kmh then there would be an issue. But you can choose to walk and smell the roses. Your not forced

That's just an expression but either way, you don't take a 6 hours park walk.

Either way, I think 6 hours is already fast enough. There's no need to make BP any closer.
 
This thread is focused on inter-system traversals, changes that wouldn't really shorten galactic travel times.

If you talk about SC then you are right but if you are talking about hyperspace jumps then you are wrong.

Not even true. These stellar systems already communicate their awesome scales through various other means. Orbital changes over time (with their long cast shadows and erratic moons), our ships passing by giant arrangements of objects at differing speeds, feeling the tug of gravity's thrawl from range etc etc.

The quick jump between stars doesn't seem to be bothering you on that front. Shouldn't we be emphasising those vast distances between them by taking hours to reach each? Or could it be that the other representations of scale communicate the vastness being dealt with just fine. From our positioning alongside the star on arrival that emphasises its vastness, having seen its miniscule foreshadowing in the jump animation, and its placement in the broader array of the galaxy map. Being able to interrogate the contextual correctness of the system surrounding it, and to see the alterations of the 'skybox' as you pass on by to the next... There are many other ways to communicate scale. And FDev are using a lot of them.

What you're advocating is hard core sim. And the game is clearly, thankfully, not that.

Luckily what it is is a broad church, where the risk-to-reward players are happily theorising ways to have engaging fun amongst the vastness of the stars - often in ways that would allow guys who claim they can only appreciate scale through time spent, to continue to enjoying that approach. Which is cool. You should read some of the ideas

Ermm, systems in ED don't move at all. About that hour long jump, well that'd communicate more scale but it'd end up being impractical.

One last note, I'm not asking for exploration to be boring, I'm asking for it to take time. I and almost all explorers wish a more engaging voyage.
 
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That got me thinking and I have arrived at a perfect solution.

FLY SLOWER.

It’ll allow you to enjoy the challenge of mapping the universe with the exact same intensity it always had.

It will allow me to get to some station without looking at a black screen for 30 minutes straight while imagining gameplay.

Everyone’s happy.
No, fly slower doesn't make me happy. I'm absolutely fine with the current supercruise and hyperspace jump mechanics. However, I do understand why people would like it faster; I just don't agree. Changing the game and then saying "hobble yourself" doesn't cut it.

Adding additional game mechanics is something I could accept, within limits. For the most part, filling the existing travel time with something to do would be OK. Rare system-specific features like jump gates in high-tech, high-population systems would be OK. If you look at the Suggestions forum there are numerous ideas, besides the lame "go faster" suggestions. I've written suggestions for chain-jumping through hyperspace, for example. Something that take skill and practice would be acceptable, within limits.

A completely off-the-wall suggestion would be to take certain elements from another game (mentioned later) to enliven supercruise. I wouldn't want this in every system. It should be rare, like neutron stars. There could be speed enhancing "gates" or "tunnels" or areas with gravity-assist, or some-such. The idea would be to gain an increase in speed, say 2x, for each gate you pass through. You'd have to dodge or shoot asteroids, flakes of dust, or some other obstacles while flying in this mode. At the end of the trip, you'd need to pass through deceleration gates, otherwise you overshoot your target, SIGNIFICANTLY, like tens of thousands of light seconds. That would be the drawback, if you can't master the skill of gated supercruise.

The inspiration for this is the "new" trance-shooter Polybius (not the 1981 mythical game by Sinnelöschen). In that game, there are "horns" you pass through which increase your speed. Flying through many greatly increases your speed. Here are a few of links:

Polybius gameplay: https://www.youtube.com/watch?v=1VXsAiNdelk

An excellent Nine Inch Nails video showing gameplay: https://www.youtube.com/watch?v=gDV-dOvqKzQ

Another gameplay video: https://www.youtube.com/watch?v=q0Y1TKDCPsM
 
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If you talk about SC then you are right but if you are talking about hyperspace jumps then you are wrong.



Ermm, systems in ED don't move at all. About that hour long jump, well that'd communicate more scale but it'd end up being impractical.

One last note, I'm not asking for exploration to be boring, I'm asking for it to take time. I and almost all explorers wish a more engaging voyage.

Systems might move in elite but we'd have to wait thousands or more years to see it in game because systems move very slowly in real time compared to the size of the galaxy
 
You are right, of course, which is why I don’t play Elite anymore: out of that respect for my own time and how I use it.
You’re also right to say I used a tired cliched statement here (my first, I assure you), yet to defend the point whilst not invalidating yours: when pretending to be a spaceman largely means staring at a black screen for a very long periods of time, I may as well do it with my eyes closed and computer shut. Games, and a rule of thumb are associated with gameplay and activity.

How odd. I don't think I have ever done that in ED. Probably because I choose not to go on the really long supercruise journeys. Why do them if you don't enjoy them?

Basically your are saying you don't play ED anymore because you didn't like doing something you chose to do.

Riiighhht.
 

Lestat

Banned
How odd. I don't think I have ever done that in ED. Probably because I choose not to go on the really long supercruise journeys. Why do them if you don't enjoy them?

Basically your are saying you don't play ED anymore because you didn't like doing something you chose to do.

Riiighhht.
You know I wonder how many people would quit elite because the Distance is shortened? Let take the 15000 systems I have done that took 2 years Plus other players effort. Some people said they see it as role-playing. Other people said they like to listen to music and exploring. For me, I wanted to go to Point A to point B and back to point A exploring every system and the whole system. I am the player that between part of its story and the other part is classic rock. I would rather have Walking in our ships to do stuff like laboratory work and repairs on our ship. so we can be doing something than have a system seem small when in fact it should feel large.

I want to point out. If they add any of the Lazy mode features. They need to cut the Exploration reward back. Let say a lazy player can explore the 15000 whole systems in 2 to 3 months the same amount I have done in two years. That around 1/10 the time it took me. Then they need to cut the exploration reward that much 1/10 Even with the risks. Doing something 1/10 the time that I did they should not be able to earn what I earned in two years time. So an Earth-like world that was worth what 300,000 credits now. Should be around 30,000 credits In easy mode.

So Tarman I not bragging at how many full systems I have done. I don't want some lazy player bragging at how much they did in 1/10 the time and making the same or more than I did in 2 years. That is unfair and uncool.

People remember we have 400 billion systems all shapes and sizes to suit our needs. If a system too large for you. Jump to a new system it might be smaller for you. If a mission doesn't give you the right info don't accept it. WE HAVE CHOICES. It, not a game that tells you. You have to do it or else. Start using common sense which is a skill. If a system too big for you. Then you jump to a new system. Also a choice skill.
 
I want to point out. If they add any of the Lazy mode features. They need to cut the Exploration reward back. Let say a lazy player can explore the 15000 whole systems in 2 to 3 months the same amount I have done in two years. That around 1/10 the time it took me. Then they need to cut the exploration reward that much 1/10 Even with the risks. Doing something 1/10 the time that I did they should not be able to earn what I earned in two years time. So an Earth-like world that was worth what 300,000 credits now. Should be around 30,000 credits In easy mode.

Lestat - I understand that English isn't you're first language, and so you may not be doing this intentionally, but calling people lazy and stupid just because they don't have as much free time as you is not cool.

Nearly every single one of your posts in this thread has boiled down to you making the same argument over and over again:

"I like how it is now, and I don't want it to change. If you don't like it, don't do it. Anyone who disagrees with me is either lazy, stupid, or both."

Repeatedly saying the same thing is not a discussion.

Quite frankly, you are contributing nothing of value to this thread. As an earlier poster alluded to, you're appear to be too stuck in your ways, and too close-minded to have a mature discussion about this topic.

Unless you are going to offer some new insights, maybe you should give it a rest.

You've made your point. You don't need to make it again.
 
Guess what? ED is about 1300 years into the future. Guess how much the systems moved?

I couldn't really tell you to be honest. As I dont work in the star mapping industry lol.
But for context alot of the ancient monuments of earth that were built to line up with stars say 3000 to 8000 years ago the stars have now moved about a fifth to quarter of our night sky. I couldn't tell you how far they have moved as that would take alot of calculations and knowledge of where they were. Where they are and distance from earth which I dont really feel like researching and doing. But if you have the time and drive. Please go ahead and let me know.
 
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