Could make it so you have to interface with the nav beacon to initiate the jump (this giving nav beacons more reason to exist), and further make it so the micro-jump only gets you within 1-2 thousand ls of the selected destination. This ensures there's still a chance of interdiction. In fact, pirates could just sit between the beacon and the station, right behind the exit point of the micro jump. Makes using the micro jump save time, but potentially leave you vulnerable since your position would be easy to predict.
[up] That sounds like valuable addition to my idea, so it looks like:
- Microjumps can only happen to insystem stars with a Nav-Beacon, so this excludes unexplored/uninhabitat systems. (leaves the sense of scale for the Explorers)
- As it doesn't make sense to give a nearby star ( few ls) a Nav-Beacon, there can be a minimum range of about 20000 ls.
- Interaction with the Nav-Beacon at the main star is needed (more Integration of the Nav-Beacons to gameplay / greater Chance for pirates to find a victim)
- Microjump only gets the ship withhin a range of 1-2 thousand lightseconds to the targeted insystem star (gives pirates still the chance for interdiction games)
- No special equippment would be needed, as we already have a jumpdrive.
- As it doesn't make sense to give a nearby star ( few ls) a Nav-Beacon, there can be a minimum range of about 20000 ls.
- Interaction with the Nav-Beacon at the main star is needed (more Integration of the Nav-Beacons to gameplay / greater Chance for pirates to find a victim)
- Microjump only gets the ship withhin a range of 1-2 thousand lightseconds to the targeted insystem star (gives pirates still the chance for interdiction games)
- No special equippment would be needed, as we already have a jumpdrive.