Are incendiary rounds still bad? I remember they were nerfed and made useless. Still better to go with autoloader?
Yeah, that’s the catch. If you use efficient weapon on one of your guns it will keep all of your weapons cooler, that might do the trick, but no promises. I've tried reducing heat by using the thermal spread experimental effect on the power plant, thrusters and frame shift drive, but nothing I've tried so far works as well as a single efficient weapon. If some one knows of a more effective way to reduce thermal load, please tell me what it is! (Saying don’t use incendiary rounds or use a heat sink launcher doesn’t count.)Oh ok, I wasn't a player back then, just going off of what I read somewhere. So it's a good experimental? I have two medium incendiaries in my FGS but I'm on DW2 right now do once I get back I'll work on finishing the engineering. I don't like how quickly the FGS overheats with them though.
That sounds awesome, I got to try that! I’m off to visit Tod.Incendiary Frag Cannons are horrifying to come across if the person using them can land the shots often. Shield bubbles are a bigger target and they just melt straight through.
source: I love these things
Incendiary Frag Cannons are horrifying to come across if the person using them can land the shots often. Shield bubbles are a bigger target and they just melt straight through.
source: I love these things
Last night, I fought a CMDR (decent pilot flying a Conda, not a noob) with my Vette mounted with 1 huge OC/Incendiary MC / 1 large OC/Incendiary pacifier / 2 Med OC/ Incendiary frags. His shields melted in about 2 minutes. The rest of him melted soon after. The other huge is a OC/autoload MC.
This is why I'll often use incendiary, when I have builds where I want symmetry like the Vulture or even the lowly Sidewinder. I'd rather have two modified MCs, one for shields the other for hull (corrosive), than one MC and one laser. I just think it looks better, and it's easier to aim when firing both guns at once.
Speaking of, does the jitter affect fixed weapons? I've always wanted to try the opposite - two burst lasers, one with that inertial impact mod, but not at the cost of jitter.
This is why I'll often use incendiary, when I have builds where I want symmetry like the Vulture or even the lowly Sidewinder. I'd rather have two modified MCs, one for shields the other for hull (corrosive), than one MC and one laser. I just think it looks better, and it's easier to aim when firing both guns at once.
Speaking of, does the jitter affect fixed weapons? I've always wanted to try the opposite - two burst lasers, one with that inertial impact mod, but not at the cost of jitter.
So it's like the mass penalty on engineered lightweight armor - there isn't any.The jitter on fixed lasers is barely noticeable. Same for all fixed weapons.
The frag cannon with incendiary rounds is fantastic! No overheating problems at all and it takes shields down very quickly.Make sure to use Double Shot for maximum dakka. Or not.
I think this might shed some light on the subject:I was comparing ships in Coriolis and noticed in the weapons that incendiary rounds is part thermal and part kinetic damage. I was told it has no kinetic damage, it's all thermal. I'm wondering if they changed something or has it always been that way?
Both pages are dated April 19th 2019 so the information is current. Is this something that was changed recently or has it always been like that?I think this might shed some light on the subject:
Weapon Damage Splits Unraveled
The partition of the different types of damage (i.e. thermal, kinetic, absolute) has been determined for Railguns, Incendiary Multi-Cannons, and Plasma Accelerators. The community has long suspected that Railguns have a damage partition of roughly 60% thermal and 40% kinetic, with different...forums.frontier.co.uk
Rook o7