Ship Builds & Load Outs Ships Incendiary Rounds

I was comparing ships in Coriolis and noticed in the weapons that incendiary rounds is part thermal and part kinetic damage. I was told it has no kinetic damage, it's all thermal. I'm wondering if they changed something or has it always been that way?
 
I have no idea whether there has been a change recently (if at all) but current thinking is that incendiary may be around 90% thermal and 10% kinetic. Only FD will know for sure.
 
I made a mistake. I was looking at a ship with both incendiary rounds and regular rounds on the same ship. Incendiary rounds are indeed all thermal. Sorry about that!
 
They work as well as Pulse Lasers and do not drain your weapons capacitor near as fast.

What I am using currently is grade 5 Overcharged Multi-Cannons with Auto Loader and they are really good, if that is what you are using stick with it.
 
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Oh ok, I wasn't a player back then, just going off of what I read somewhere. So it's a good experimental? I have two medium incendiaries in my FGS but I'm on DW2 right now do once I get back I'll work on finishing the engineering. I don't like how quickly the FGS overheats with them though.
 
Oh ok, I wasn't a player back then, just going off of what I read somewhere. So it's a good experimental? I have two medium incendiaries in my FGS but I'm on DW2 right now do once I get back I'll work on finishing the engineering. I don't like how quickly the FGS overheats with them though.
Yeah, that’s the catch. If you use efficient weapon on one of your guns it will keep all of your weapons cooler, that might do the trick, but no promises. I've tried reducing heat by using the thermal spread experimental effect on the power plant, thrusters and frame shift drive, but nothing I've tried so far works as well as a single efficient weapon. If some one knows of a more effective way to reduce thermal load, please tell me what it is! (Saying don’t use incendiary rounds or use a heat sink launcher doesn’t count.)
 
Incendiary Frag Cannons are horrifying to come across if the person using them can land the shots often. Shield bubbles are a bigger target and they just melt straight through.

source: I love these things
That sounds awesome, I got to try that! I’m off to visit Tod.
 
Incendiary Frag Cannons are horrifying to come across if the person using them can land the shots often. Shield bubbles are a bigger target and they just melt straight through.

source: I love these things

And now get your hands on Pacifiers.
Frags are already devastating, Pacifiers are even better :D
 
Double shot is dead since the new engineering system was introduced. Overcharged now gives more DPS and is of course only eating half of your ammo at the same time.
 
Last night, I fought a CMDR (decent pilot flying a Conda, not a noob) with my Vette mounted with 1 huge OC/Incendiary MC / 1 large OC/Incendiary pacifier / 2 Med OC/ Incendiary frags. His shields melted in about 2 minutes. The rest of him melted soon after. The other huge is a OC/autoload MC. No issues with heat or distributor load.
 
Some ships don’t handle heat as well as others so you have to take that into account when talking about over heating.
 
Last night, I fought a CMDR (decent pilot flying a Conda, not a noob) with my Vette mounted with 1 huge OC/Incendiary MC / 1 large OC/Incendiary pacifier / 2 Med OC/ Incendiary frags. His shields melted in about 2 minutes. The rest of him melted soon after. The other huge is a OC/autoload MC.

This is why I'll often use incendiary, when I have builds where I want symmetry like the Vulture or even the lowly Sidewinder. I'd rather have two modified MCs, one for shields the other for hull (corrosive), than one MC and one laser. I just think it looks better, and it's easier to aim when firing both guns at once.

Speaking of, does the jitter affect fixed weapons? I've always wanted to try the opposite - two burst lasers, one with that inertial impact mod, but not at the cost of jitter.
 
This is why I'll often use incendiary, when I have builds where I want symmetry like the Vulture or even the lowly Sidewinder. I'd rather have two modified MCs, one for shields the other for hull (corrosive), than one MC and one laser. I just think it looks better, and it's easier to aim when firing both guns at once.

Speaking of, does the jitter affect fixed weapons? I've always wanted to try the opposite - two burst lasers, one with that inertial impact mod, but not at the cost of jitter.

What jitter?
 
This is why I'll often use incendiary, when I have builds where I want symmetry like the Vulture or even the lowly Sidewinder. I'd rather have two modified MCs, one for shields the other for hull (corrosive), than one MC and one laser. I just think it looks better, and it's easier to aim when firing both guns at once.

Speaking of, does the jitter affect fixed weapons? I've always wanted to try the opposite - two burst lasers, one with that inertial impact mod, but not at the cost of jitter.

The jitter on fixed lasers is barely noticeable. Same for all fixed weapons.
 
I was comparing ships in Coriolis and noticed in the weapons that incendiary rounds is part thermal and part kinetic damage. I was told it has no kinetic damage, it's all thermal. I'm wondering if they changed something or has it always been that way?
I think this might shed some light on the subject:

Rook o7
 
I think this might shed some light on the subject:

Rook o7
Both pages are dated April 19th 2019 so the information is current. Is this something that was changed recently or has it always been like that?
 
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