ya its fair but probly wont happen, if it does it will test your pvp skill and id look forward to the challange myself
Okay - so it's an "okay advantage" to have an advantage of superior numbers?
I guess some advantages are fairer than others..
ya its fair but probly wont happen, if it does it will test your pvp skill and id look forward to the challange myself
he said if their was a bonus to trading like 10-20% in Open mode he would do it over solo.
Problem here is that no haulers = no pirates = no bounty hunters As the haulers a trucking in bubble wrap mode then the open world falls down.... There is no food at the bottom of the food chain..
This has been discussed many times before, and it is completely false that you need to reduce the size of the Galaxy to get people together. It can easily be acheived
by creating events and plotlines that revolve around the core federation and imperial system, a few people may go wandering the Galaxy but most people will gravitate to
where things are happening....
Problem here is that no haulers = no pirates = no bounty hunters As the haulers a trucking in bubble wrap mode then the open world falls down.... There is no food at the bottom of the food chain....
This has been discussed many times before, and it is completely false that you need to reduce the size of the Galaxy to get people together. It can easily be acheived
by creating events and plotlines that revolve around the core federation and imperial system, a few people may go wandering the Galaxy but most people will gravitate to
where things are happening....
My point is that you won't get any significant numbers of extra people by forcing a no switch policy.
Problem here is that no haulers = no pirates = no bounty hunters As the haulers are trucking in bubble wrap mode then the open world falls down....
There is no food at the bottom of the food chain....
Not all people playing as traders want the easiest game possible. Sure there will always be a proportion of players who are hard core anti-social in the gaming sense and some players who cant resist selecting the (perceived) easiest option but I personally dont believe these to be the majority and dont see that there is anything to gain from forcing such players out of solo.
Really ? where does this "fact" come from - show us the numbers please.
Seeing all the posts here and in other threads from traders who started out solo but then "graduated" to open, I'm confident that this trend will gather pace as the game matures and the security mechanics and risk balancing is improved and coop features are added.
I HATE CAREBEARS, you guys should have an offline mode that does no affect my online universe, you cheat by playing solo and group, that is all lol
You're not supposed to enjoy it!Why on the earth would anyone enjoy "being at the bottom of the food chain"?
I strongly disagree that piracy and bounty hunting careers are dependant on player character traders offering themselves up as victims.
It's perfectly possible to pirate NPC traders. It's perfectly possible to bounty hunt NPC pirates.
Neither career depends on other players, in fact, the bread and butter of those careers ARE the NPC targets, and always will be.
Why on the earth would anyone enjoy "being at the bottom of the food chain"?
If Haulers could travel in convoy with friends and have other friends flying fighter escort then the whole convoy could act as a honey pot, picking off bounties from people attacking. It's just another example of how we need to be able to pull people into serious working teams that can easily navigate together and have some kind of joint team status, eg attack one of them you are fair game to the whole group.
If you want to play this game for a long time, what difference would 10-20% make? After 10 years I would have made 1.2 trillion, instead of 1. I'm not in solo, or grouped or open for the money, nor will I ever be.
I hear there is an AI upgrade in open play. Thats my incentive.
Where did you hear that? Afaik there us no difference between solo play and any group (open or otherwise) apart from how many Players you might meet.
Solo is Not a different game from grouped. It is just a group of one.
They would be foolish to 'offer themselves up', they should be defending their ships, hiring escorts, sticking to 'safe' trade routes.... its all about the fun of the game.. Hiding oneself away in bubble wrap mode is quite cowardly.I strongly disagree that piracy and bounty hunting careers are dependant on player character traders offering themselves up as victims.
It's perfectly possible to pirate NPC traders.
It's perfectly possible to bounty hunt NPC pirates.
Neither career depends on other players, in fact, the bread and butter of those careers ARE the NPC targets, and always will be.