Incentive for hauling in Open Play

he said if their was a bonus to trading like 10-20% in Open mode he would do it over solo.

If you want to play this game for a long time, what difference would 10-20% make? After 10 years I would have made 1.2 trillion, instead of 1. I'm not in solo, or grouped or open for the money, nor will I ever be.
 
I started out in solo play to learn the game and to build up credits to upgrade my ships in a more safe environment. Once I felt more at ease, just before launch I switched to open play. My experience so far is that I was interdicted far more often in solo mode sometimes successfully and my attacker immediately started shooting. If you can't escape or fight your way out of the situation the results are the same ----- spending hard earned credits buying back your ship. As far as open, I see very few commanders, and have never been interdicted by one. There seems to be less traffic at stations in open. Several times when going thru the letterbox slot in solo, ships would seem to come out of nowhere and hit me ---quick lesson to have shields at max when docking and launching.
So overall in my experience so far ---solo was harder than open
 
To be honest, almost ALL of the other players I've seen in game have been hauling, type 6's and haulers are by far the commonest player ships I've seen.
 
Problem here is that no haulers = no pirates = no bounty hunters As the haulers a trucking in bubble wrap mode then the open world falls down.... There is no food at the bottom of the food chain..



This has been discussed many times before, and it is completely false that you need to reduce the size of the Galaxy to get people together. It can easily be acheived
by creating events and plotlines that revolve around the core federation and imperial system, a few people may go wandering the Galaxy but most people will gravitate to
where things are happening....



+1 rep for this guy as well he gets it
 
Problem here is that no haulers = no pirates = no bounty hunters As the haulers a trucking in bubble wrap mode then the open world falls down.... There is no food at the bottom of the food chain....




This has been discussed many times before, and it is completely false that you need to reduce the size of the Galaxy to get people together. It can easily be acheived
by creating events and plotlines that revolve around the core federation and imperial system, a few people may go wandering the Galaxy but most people will gravitate to
where things are happening....

I'm hauling in open now - as are many others I see - it's the first thing I look at when I see a player controlled ship.

The events they generate now will gather people that want interaction - they already are.

My point is that you won't get any significant numbers of extra people by forcing a no switch policy. The game is designed around PVE pirating, mining, factions, bounty hunting, exploration murder etc. PVP is permitted - but whether you like it/believe it or not - it's not the entire focus of the game.
 
Last edited:
Problem here is that no haulers = no pirates = no bounty hunters As the haulers are trucking in bubble wrap mode then the open world falls down....

There is no food at the bottom of the food chain....

Why on the earth would anyone enjoy "being at the bottom of the food chain"?

If Haulers could travel in convoy with friends and have other friends flying fighter escort then the whole convoy could act as a honey pot, picking off bounties from people attacking. It's just another example of how we need to be able to pull people into serious working teams that can easily navigate together and have some kind of joint team status, eg attack one of them you are fair game to the whole group.
 
Not all people playing as traders want the easiest game possible. Sure there will always be a proportion of players who are hard core anti-social in the gaming sense and some players who cant resist selecting the (perceived) easiest option but I personally dont believe these to be the majority and dont see that there is anything to gain from forcing such players out of solo.

I want to experience erything this game has to offer. I want to be able to attack helpless traders, then in turn I want to be able to make a careen out of defending these same traders.
Then I also want to trade. But I'm one of those silly rational types that aren't really interested in lowering their profits just for the sake of providing content for others. I'm absolutely fine with being the target, as long as it's worth it. At the moment, it's not. You might say the social factor is worth it, well, obviously for me it's not. And since there is no real pirating or bounty hunting to be done (can't make a living out of pirating as targets are few and far between, and they just log out or self destruct -yeah, the same people who complain about griefers having absolutely no RP reason to blow them up, sabotage their own ship and forfeit their live out of spite...- the moment they're interdicted.
Some of you might do trading in open just because, but I don't trust the average player's willingness to do things for the greater good of the game. I belive however in greed. People will go for the path of least resistance. People will go after the most profit out of the least effort, and currently this is solo mode.

Really ? where does this "fact" come from - show us the numbers please.

Seeing all the posts here and in other threads from traders who started out solo but then "graduated" to open, I'm confident that this trend will gather pace as the game matures and the security mechanics and risk balancing is improved and coop features are added.

No fact, other than my own experience that is admitedly limited. I have only seen a handful of players so far, and both times I tried my hands at pirating (in a bloody sidewinder against a hauler and then a type 6..), I had the sweet pleasure of my targets just going offline.
Now I certainly hope you are right and haulers will really start populating open play, but let's be honest: unless the urge to meet people outweighs the potential profit loss -which I doubt it does for most- the moment somebody is pirated, their first and most logical reaction will be to go offline to do their trading. I know I certainly would.
 
I strongly disagree that piracy and bounty hunting careers are dependant on player character traders offering themselves up as victims.

It's perfectly possible to pirate NPC traders. It's perfectly possible to bounty hunt NPC pirates.

Neither career depends on other players, in fact, the bread and butter of those careers ARE the NPC targets, and always will be.
 
I HATE CAREBEARS, you guys should have an offline mode that does no affect my online universe, you cheat by playing solo and group, that is all lol

So basically if someone plays in solo it's as if they are greifing you? :D Hell that's incentive for me to play solo!

Why on the earth would anyone enjoy "being at the bottom of the food chain"?
You're not supposed to enjoy it!
 
Last edited:
I strongly disagree that piracy and bounty hunting careers are dependant on player character traders offering themselves up as victims.

It's perfectly possible to pirate NPC traders. It's perfectly possible to bounty hunt NPC pirates.

Neither career depends on other players, in fact, the bread and butter of those careers ARE the NPC targets, and always will be.

PVE pirates can exist. What about PVP pirates? Are you saying their play style is not legitimate?

Why on the earth would anyone enjoy "being at the bottom of the food chain"?

If Haulers could travel in convoy with friends and have other friends flying fighter escort then the whole convoy could act as a honey pot, picking off bounties from people attacking. It's just another example of how we need to be able to pull people into serious working teams that can easily navigate together and have some kind of joint team status, eg attack one of them you are fair game to the whole group.

The answer to your first answer, is greed.

As for the rest, I doubt you'll get any argument from any pirate players. Being able to hire escorts and otherwise mitigate the risks at the cost of lesser profit should be an integral part of the game. Just as pirates should be able to prey on weak targets, traders should be able to turn themselves into not-so-weak targets to ward them off. As it stands, there is no reason to hire escorts, as you can just sit in your solo bubble and ultimately make more money than open world traders as there is close to no associated risk.

(I'm new to these forums, is there an edit function to avoid double posts?)
 
If you want to play this game for a long time, what difference would 10-20% make? After 10 years I would have made 1.2 trillion, instead of 1. I'm not in solo, or grouped or open for the money, nor will I ever be.

if the thing im saving for is 1.2 trillion then the difference would be I'd be able to get it instead of grinding for another 6 months. Sadly not many mmo's last 10 years, I have a pile of mmo's here I bought that I can no longe rplay because the servers got shutdown. The more people who play online the better.
 
Play solo then, all the power to you. its cheating everyone who plays open play, as there is "NO" risk to anything involved in the game
 
Last edited:
What make the game less fun is that people areslowing moving away from the open gameplay and going into private groups and solo to avoid the possibilty of lossing their ship to other players, i would wait on buying the game honestly till it sorts itself out, unless you want to be a space trucker and play in solo that is or join a PVE group, the "Technically" offline mode solo/group is basically cheating the rest of the players that play open cause they have the ability to change the outcome of the open game without the risk that open game play presents.

Fighting for a faction for instance is easy agains NPC's, but they dont want to do it against real players who pose a threat, and hence change the game easily without even nbeeding to try.

Also when it comes to hauling without the possibility of losing their ship and cargo, they can change the outcome of the trading environment because they can safely provide needed stock to other places without a "risk" and there for make it harder for open game players to do the same or have the same advangtage when trading.

helping local factions of a certain system has its issues in the same repect that faction warfare does as well.​
 
I hear there is an AI upgrade in open play. Thats my incentive.

Where did you hear that? Afaik there us no difference between solo play and any group (open or otherwise) apart from how many Players you might meet.

Solo is Not a different game from grouped. It is just a group of one.
 
I would preffer everyone to play open, as for me, more people in open means more potential for numerous interactions in open. I would rather play with people than AIs.

Ganking anyone has never even crossed my mind.

- - - - - Additional Content Posted / Auto Merge - - - - -

Where did you hear that? Afaik there us no difference between solo play and any group (open or otherwise) apart from how many Players you might meet.

Solo is Not a different game from grouped. It is just a group of one.

Whooooosh.

AI upgrade = players not NPCs.
 
Last edited by a moderator:
People seem really confused about how ED works. First of all, there are no separate Solo, Open, and Group servers. Stop thinking in those terms.

Solo is the exact same universe, you just have all peer connections set to false.

In Group, you only have connections allowed for those in the Group List.

In Open, everyone is allow to peer with you depending on their ping and geo location, up to a maximum of 32 players per instance.

There cannot be separate saves, as there are not separate servers. It's all connected, all the time. The only difference is which other players are allowed to peer connect with you based on the choice of Solo, Group, Open, and your ignore list which blocks specific players.

We wanted a separate offline mode, but FD decided they couldn't make that work, and their ENTIRE CONCEPT is based around everyone sharing the same universe for contribution to the story lines, trade, economy, etc.
 

Snakebite

Banned
I strongly disagree that piracy and bounty hunting careers are dependant on player character traders offering themselves up as victims.
They would be foolish to 'offer themselves up', they should be defending their ships, hiring escorts, sticking to 'safe' trade routes.... its all about the fun of the game.. Hiding oneself away in bubble wrap mode is quite cowardly.

It's perfectly possible to pirate NPC traders.

Yes, but it soon gets dull and boring...

It's perfectly possible to bounty hunt NPC pirates.

Yes, but it soon gets dull and boring...


Neither career depends on other players, in fact, the bread and butter of those careers ARE the NPC targets, and always will be.

NPC's are merely filler, the real fun of the game is pitting your wits and skills again real opponents.
 
Back
Top Bottom