Incompetence in game design

While chasing a wanted ship in the Eravate system some authority vessel flew between my turrets and my target, and I got a 400 credit fine.

I managed to escape and flew to the space station where the fine was to be payed (Ackerman Market) but got my ship destroyed by the authority vessels before I could enter the station.

After regenerating and paying the insurance I still couldn't pay the fine and while leaving the space station got my ship destroyed again. So it happened twice over a 400 credit fine.

A 400 credit fine cost me some 5.000.000 credits.



And again!
 
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Well, that's why you ALWAYS high-wake out of the system, wait 5 minutes (or whatever the timer says), then come back when that happens...but lesson learned (I hope).
 
While chasing a wanted ship in the Eravate system some authority vessel flew between my turrets and my target, and I got a 400 credit fine.

I managed to escape and flew to the space station where the fine was to be payed (Ackerman Market) but got my ship destroyed by the authority vessels before I could enter the station.

After regenerating and paying the insurance I still couldn't pay the fine and while leaving the space station got my ship destroyed again. So it happened twice over a 400 credit fine.

A 400 credit fine cost me some 5.000.000 credits.



And again!

Bounties and fines are different.

You're not wanted and therefore killable over a fine.

This sounds like a bounty.
 
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Do the fine follow the ship or the person. I ended up wanted while killing some drones, I scanned all but missed one. Now I'm wanted in that system. The 24hour timer is almost up, but I was wondering if I guy a sidewinder and fly to the station my ship is stored at, will the station destroy my sidewinder?

This new system kind of sucks with the 24hour timer.
 
That has nothing to do with incompetence in game design.
You apparently just do not understand how this works in the game...
...and that is because it is not very well explained in the game! So I wouldn't call it your fault.

A 400cr bounty (I think you mean 'bounty'... as a fine will not cause authority ships to attack) will change into a fine after 10 minutes and after you have left the system.
You may then reenter the system and pay the fine.

When you have a bounty it is important not to get scanned by authority ships in that system as they will attack you.
This is ok. Authority ships should attack ships with a bounty.

What I think is not ok is the fact that 400 cr bounties exist at all.
I have been proposing to change them into a fine from the start.
I think it is absurd that spaceships, crew and passengers would be destroyed over a bounty as ridiculously low as that.
I feel that is very unrealistic and immersion destroying.

Getting a 400 cr bounty also forces you to leave a RES and possibly the system which is extremely annoying as you have only accidentally hit another ship and obviously stopped firing as the bounty is only a mere 400 cr and not 6000 cr (which is what you get for killing a ship). So it is already clear that it was unintentional.

By the way it is not difficult to evade authority ships near stations.
I never get scanned myself if I do not want to.
I have entered stations at will, when wanted and with million credit bounties on my head, without any problems.
 
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Maybe it was a bounty, not a fine, but after my ships destruction I still couldn't pay for the fine at Ackerman Market. I had the money though.

400 became 5.000.000.

And Again.
 
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That has nothing to do with incompetence in game design.
You apparently just do not understand how this works in the game...
...and that is because it is not very well explained in the game! So I wouldn't call it your fault.

A 400cr bounty (I think you mean 'bounty'... as a fine will not cause authority ships to attack) will change into a fine after 10 minutes and after you have left the system.
You may then reenter the system and pay the fine.

When you have a bounty it is important not to get scanned by authority ships in that system as they will attack you.
This is ok. Authority ships should attack ships with a bounty.

What I think is not ok is the fact that 400 cr bounties exist at all.
I have been proposing to change them into a fine from the start.
I think it is absurd that spaceships, crew and passengers would be destroyed over a bounty as ridiculously low as that.
I feel that is very unrealistic and immersion destroying.

By the way it is not difficult to evade authority ships near stations.
I never get scanned myself if I do not want to.
I have entered stations at will, when wanted and with million credit bounties on my head, without any problems.
I agree with you there and that this is not "incompetence in game design" as the other person stated. Yes they need way better training in this game. Even with the new ground planet stuff now, the only real place to find out how to do things is youtube.

I'll stat my own thread with another question I have.
 
Maybe it was a bounty, not a fine, but after my ships destruction I still couldn't pay for the fine at Ackerman Market. I had the money though.

400 became 5.000.000.

And Again.


As has been said you must exit the system and 10 minutes must have passed.
Being rude because you do not understand the mechanics won't help you.
 
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Its not really a problem once you know the mechanic, but yes, its a display of incompetence in game design.
The price of the bounty/fine should be the issue, not the fact what kind of debt it is. And a bounty means you can kill someone for profit, but it doesn't mean you have to. System Authority killing you over 400 credits is...well, not gonna point this out further.
 
Sorry, but the incompetence here lies with the pilot. You get a bounty in a system, any security vessel will attack you. Trying to dock at a local station is just asking for trouble...
 
Authority killing you over 400 credits is...well, not gonna point this out further.

I'm not sure system authority do it for the credits.

More that there's a kill order on you, they're there to enforce the law it's pretty black/white from their POV. 400 or 4 million credits is irrelevant given their role.

Credit levels I would have thought are only really relevant to "self-employed" NPCs/players.
 
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Thank You Iskariot for Your answer. I agree with Your opinions and solutions. 400 credits is really a meager sum to get your ship blewn to smithereens. Twice. And pay for it 5.00.000 credits.

So what do you say, Frontier?
 
.....some authority vessel flew between my turrets and my target....

See, that's a fine example of Incompetence in flying.

Forget about turrets if your fire-discipline is such that you tag authority vessels - get gimballed weapons. As you stated, the vessel you were pursuing was wanted. It stands to reason that the system authority vessels would also be pursuing the vessel. You should have foreseen the blue on blue incident and unlocked the target, stopping your turrets from firing.

You did not.

Not the game's fault I'm afraid.
 
Thank You Iskariot for Your answer. I agree with Your opinions and solutions. 400 credits is really a meager sum to get your ship blewn to smithereens. Twice. And pay for it 5.00.000 credits.

So what do you say, Frontier?

Frontier says to read the manual, I'd wager. ;) You're wanted dead, the small sum indicates you're small fish so not many bounty hunters will care about it. But cops are cops, not privateers, so tge value of the bounty is irrelevant.
 
I am constantly racking up bounties and fines as I am constantly making some mistakes in RES zones and other places. Learn not to hit the Police ship or CLEAN ship that crosses your path of fire in Combat. All you have to do is let up on the trigger for a moment then get back to it. If you are in a busy firefight then take the mindset that you are constantly keeping your eyes open for this occurance. When you get a wanted for shooting someone it only lasts a few minutes and you have to leave the system for it to become just a fine only. If you Murder someone then it lasts a few days and you should probably just find another system to play around in.
 
While chasing a wanted ship in the Eravate system some authority vessel flew between my turrets and my target, and I got a 400 credit fine.

I managed to escape and flew to the space station where the fine was to be payed (Ackerman Market) but got my ship destroyed by the authority vessels before I could enter the station.

After regenerating and paying the insurance I still couldn't pay the fine and while leaving the space station got my ship destroyed again. So it happened twice over a 400 credit fine.

A 400 credit fine cost me some 5.000.000 credits.



And again!

You must either have had a weak ship with no protection or took an hour to dock.

I have docked with a WANTED tag on me after destroying authority vessel by accident. I docked in the same system.
 
You must either have had a weak ship with no protection or took an hour to dock.

I have docked with a WANTED tag on me after destroying authority vessel by accident. I docked in the same system.

STUPID DOCKING COMPUTER was too slow and got me killed!

If I play this game for the next 10 years, I am guessing this same silly post about getting killed for shooting the cops/innocent bystander will still be a daily event.
 
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