Incompetence in game design

I want to know how someone can grind their way up to a 100 million credit ship (OP has posted several times that they have a 5mcr rebuy) without knowing such basic facts about the game as how the bounty system works.

Sorry, but you should know better.

you should read better.

the OP stated that he was killed by the station several times, thus had to pay the insurance several times.
And a decent fit Vulture is far from beeing a 100 million credit ship, but can have a million insurance fee.
 
you should read better.

the OP stated that he was killed by the station several times, thus had to pay the insurance several times.
And a decent fit Vulture is far from beeing a 100 million credit ship, but can have a million insurance fee.
Twice, actually. But you're right. It's a 50mcr ship.

Regardless, the point still stands, especially in a combat-oriented ship: How can someone grind their way up to a 50mcr ship and not understand the bounty mechanics?

The incompetence is not in the game design. It's PEBKAC.
 
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you should read better.

the OP stated that he was killed by the station several times, thus had to pay the insurance several times.
And a decent fit Vulture is far from beeing a 100 million credit ship, but can have a million insurance fee.

With multiple times you mean 'twice'. Which means a 2.5mil insurance, or a 50mil ship. Thats a pretty nice Vulture if you ask me. ;) Regardless, the OP had way too much credits not to know the difference between a fine and a bounty, but somehow blaming others, grinding, ignorance and ranting go hand-in-hand.
 
While chasing a wanted ship in the Eravate system some authority vessel flew between my turrets and my target, and I got a 400 credit fine.

I managed to escape and flew to the space station where the fine was to be payed (Ackerman Market) but got my ship destroyed by the authority vessels before I could enter the station.

After regenerating and paying the insurance I still couldn't pay the fine and while leaving the space station got my ship destroyed again. So it happened twice over a 400 credit fine.

A 400 credit fine cost me some 5.000.000 credits.



And again!

Sorry to say this OP, but your provocative thread title drew me to your posting and the only place I see any incompetence is in your ability to avoid friendly fire. When I first went NPC BH'ing I was incompetent and would make this mistake a number of times. After reading a number of posts referring to this problem and how to avoid it I used those described techniques and now rarely make those errors.

But occasionally I will get caught out when my attention wanders a little but I know how to deal with the situation these days without loosing ships.

I find it hard to believe you were unaware of the process of leaving the system until this small 10 minute bounty has turned into a fine and your wanted status in that system has expired.
The reason I find this hard to believe is by your own admission you lost 5,000,000 credits. For you to have reached a loss of that figure you must have been playing a reasonable length of time and gained some knowledge of how the friendly fire bounty/wanted status works.

It seems to me when you tried to dash into the same station in the system you were wanted in, to try to pay off your bounty without having the short wait in another system, your incompetence that led to that bounty/wanted status reared it's head again and you lacked the appropriate skill to smuggle yourself safely into the station.

So you come here and tell everyone how incompetent the game designers are, when really we are discussing your incompetence at playing within the games design.
 
This alpha has great potential. FD doesn't really realize how much really.

First, the game(when completed) can captivate so many, from so many different tastes. But for that they need to put the same effort on multiple areas. Risk vs Reward should be the core of the game. However trading provides the most mind numbing way to make money, that dwarfs all others, for little risk. However given the original fans of the game, should they alter that there would probably be crucifixions.

Second, this project needs common sense. Data, information, numbers, overlays, lists, logs, history logs of many different types. While it is always the burden of developers to balance realism with suspension of belief, the little things have been omitted which helps either of those who seek the former or the latter. Quests, payouts, quest progression are all "designed as intended"...designed to fail.

Last, but not least, we should recall that this is an alpha. Nobody in the right state of mind would call this a game. This is not even a beta, maybe fanboys will call it a game, but it isn't. Reality is what it is, and the reality of, for example EVE, is that it took along time for that product to become a game that drew so many.

So, this alpha passed for a game may in fact be one of those rare jewels that will be further improved upon, from the little things that are overwhelmingly missing; to the large things as making different professions profitable in comparison, simply connection issues etc. This however shouldn't be confused as many all professions equal, proportionality isn't equality.

This alpha may be one of those rough diamonds that just needs more effort. Or, it may be one of those alphas that sells the brand for quick cash only to join the bin of many failed projects that turned into money grabbing schemes, relying on the original fanbase feelings to milk them for all they are worth. IN the end love is blind, and you can milk that blindman(woman) for a while until they finally decide to open their eyes.


For now, walk into this understanding that it is not a finished game. This is an alpha, at best. If you accept that, the product can become very enjoyable. FD should be advised that competition for this spot is coming, Star Citizen when it comes out will be compared to this game whether people want to or not.

Temba, his arms open

+1 CMDR
 
Why you using a deer in the analogy, why not a real person instead?

Like you're driving a car and a person (say a cop) jumps out and you run them over.

Is it because your rubbish analogy doesn't work then?
The analogy definitely does not work when you run over a cop who jumps in front of your moving vehicle. Provided you live in North Korea.
 
Well, many likes to advise people in such situations, and that's all and well, but let's not forget this is a pretty big game design flaw that is illogical and has no use whatsoever so it would be high time changing it.
 
Well, many likes to advise people in such situations, and that's all and well, but let's not forget this is a pretty big game design flaw that is illogical and has no use whatsoever so it would be high time changing it.

so you think i should be allowed to fly about shooting people as i wish "accidentally" annoying them taking down shields as they are trying to bounty hunt, and they cant do anything to me because i dont get a bountie??

very strange.
 
so you think i should be allowed to fly about shooting people as i wish "accidentally" annoying them taking down shields as they are trying to bounty hunt, and they cant do anything to me because i dont get a bountie??

very strange.

Thats modern gaming for you: just put some ductape on your trigger and four cutscenes later some hot chick tells you you are the awesomest dude in the world because of reasons and stuff.

Now you have to aim. Shucks. :(
 
Well, many likes to advise people in such situations, and that's all and well, but let's not forget this is a pretty big game design flaw that is illogical and has no use whatsoever so it would be high time changing it.

Hahahaha, very good.

Wait, that was a joke, wasn't it?
 
So it would be OK for try hards to block pads and get killed to dissuade that action but they should be able to attack you with impunity?

Got it.

There already is an accidental shot rule in the game. Perhaps an Easy mode should be introduced that makes it blatantly obvious you're pummelling random ships incompetently? Automatic weapons limiting that turns your guns off?

It's a rule in a game. That doesn't even lead to punishment if you want it to not. It's trivial. But it needs to be there so aggressive ships can be attacked. Get used to it.

Increase the fine for ACCIDENTALLY shooting another player or commander, don't execute them. Pretty simple concept.
 
Increase the fine for ACCIDENTALLY shooting another player or commander, don't execute them. Pretty simple concept.

You currently get no fine at all for accidentally attacking another ship.

Your problem is in the way the game determines "accidental". The leeway it gives you isn't enough for you.

Which is good because accidentally hitting a friendly ship more than the leeway allows still only results in a 6 or 7 minute bounty. This ensures the ship you hit can retaliate, others can assist and you learn to shoot better and take more care, Bob off for a few minutes and then carry on.
 
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While chasing a wanted ship in the Eravate system some authority vessel flew between my turrets and my target, and I got a 400 credit fine.

I managed to escape and flew to the space station where the fine was to be payed (Ackerman Market) but got my ship destroyed by the authority vessels before I could enter the station.

After regenerating and paying the insurance I still couldn't pay the fine and while leaving the space station got my ship destroyed again. So it happened twice over a 400 credit fine.

A 400 credit fine cost me some 5.000.000 credits.



And again!

Paid*

This isn't olden times.

Unless I'm missing some information re: U.K. ye olde English?

:)
 
Whew, quite a lot of comments and brisk conversation.

Some think I'm a noob, some think I should stop shooting when there's an authority vessel anywhere near, some want to give me a hug, some RTFM, some even envy my ship.

But some have good ideas about improving the AI and the bounty system, so maybe I'm not complaining in vain?
 
Whew, quite a lot of comments and brisk conversation.

Some think I'm a noob, some think I should stop shooting when there's an authority vessel anywhere near, some want to give me a hug, some RTFM, some even envy my ship.

But some have good ideas about improving the AI and the bounty system, so maybe I'm not complaining in vain?

It really depends how you approach something and your approach is entirely wrong. You just attack the game if something doesn't go your way.

I once got blown to pieces by police outside a station. I stopped momentarily to do something and didn't realise I'd become WANTED.

What I did: Changed my operating procedures so I'm much more vigilant.

What I didn't do: Post angry thread declaring incompetence in game design.

Now that doesn't mean someone can't be right when they raise an issue but the way you worded this thread shows a degree of childishness.
 
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