Inconsistent Internal Narrative

So you are saying that David Braben doesn't know better about the lore of the game than you and that's why you are in a position to point out inconsistencies that don't exist within the lore he created, do I get that right? Isn't that... inconsistent?

Do you know how he explained the meaning of the games title?
 
You know, I've had the idea of a thread titled "Things In Elite That Do Not Make Sense" or somesuch kicking around in the back of my head for a while...but this is probably better.

And I totally agree, there's a LOT in Elite that just...no...it doesn't make sense.

Like Telepresence. *sighhhh*
 
Most ships in the game have a cockpit view from waist-high and upwards.

Station names and "Welcome" written on the docking slot are meant to be viewed from feet level and downwards.

"ǝɯoɔlǝM" to our station :/
 
Most ships in the game have a cockpit view from waist-high and upwards.

Station names and "Welcome" written on the docking slot are meant to be viewed from feet level and downwards.

"ǝɯoɔlǝM" to our station :/

There's a Welcome on both sides of the slot, depending on how your ship is oriented one will always be in view and upside-right.
 
I wanted to create a thread like that, called "Elite's idiotisms", but I guess this thread name is much more... friendly :)

Even wrote down my own list of such tings, pity it's another PC not available to me at the moment.
Still, from what I can recall:

- 34th century galactic industry - the one building and maintaining 2km+ stations or megaships - relies on SRVs gathering resources one chunk at a time; or single-ship miners, point is - there is a surprising lack of industry-scale resource operations;
- and yet there are news of unemployment, despite massive workforce needs such ventures would create;
- freshly explored system's data cannot be remotely sold; but other system's data can be bought and transferred anywhere;
- Engineers must be visited so they can modify players' modules; unless you pin a blueprint in which case you don't have to visit them;
- single blueprint can be pinned to remotely upgrade a module; why only one? why can't there be more blueprints pinned? if I can upgrade selected module remotely, why not all of the ones engineer is capable of upgrading?
 
There's a Welcome on both sides of the slot, depending on how your ship is oriented one will always be in view and upside-right.
It is indeed written both above and below the slot.

Next time you're docking and just about to pass through the slot and "Welcome" looks upside-down (as most cockpit views block the below-slot text)...just roll your ship 180 degrees and see how it looks then :D ;)
 
Last edited:
My ship can land itself on the uneven surface of any random planet / moon in a variety of lighting and gravitational situations, yet to land at a station with designated pads, ATC, and navigational aids, I need a supercomputer that takes up the same amount of space in my ship as two tons of cargo and draws as much power as a pulse laser. I should be able to use this docking computer to mine bitcoin when not actually docking, LOL.

Meanwhile, I can have 100 "chunks" of each of half the metals on the periodic table stored in my ship, and those don't take up any volume whatsoever.

I had a better "consistent narrative" as a 10 year old playing with Star Wars action figures than Frontier does with much of Elite Dangerous, LOL. But I still love the game, regardless of all this nonsense. [yesnod]
 
Last edited:
I wanted to create a thread like that, called "Elite's idiotisms", but I guess this thread name is much more... friendly :)

Even wrote down my own list of such tings, pity it's another PC not available to me at the moment.
Still, from what I can recall:

- 34th century galactic industry - the one building and maintaining 2km+ stations or megaships - relies on SRVs gathering resources one chunk at a time; or single-ship miners, point is - there is a surprising lack of industry-scale resource operations;
- and yet there are news of unemployment, despite massive workforce needs such ventures would create;
- freshly explored system's data cannot be remotely sold; but other system's data can be bought and transferred anywhere;
- Engineers must be visited so they can modify players' modules; unless you pin a blueprint in which case you don't have to visit them;
- single blueprint can be pinned to remotely upgrade a module; why only one? why can't there be more blueprints pinned? if I can upgrade selected module remotely, why not all of the ones engineer is capable of upgrading?

Well said.

Design wise, this game is a MESS. No internal consistency. No immersion.

It really is just a space shooter, trying and failing to masquerade as something far deeper and more engaging than it in fact is.
 
Other internal inconsistencies?

Well yeah.

Telepresence.

You can control another persons fighters, or guns on their ship lightyears away, AS LONG AS, you also project a hologram of yourself into a seat.

If there is no seat, you cannot control these things, because... of reasons!
 
Love the one with the virtual presence of your NPC pilots. They're not actually present but can still die if your ship is killed.

That's incorrect, NPC crew don't use telepresence and are physically present on your ship.

Other internal inconsistencies?

Well yeah.

Telepresence.

You can control another persons fighters, or guns on their ship lightyears away, AS LONG AS, you also project a hologram of yourself into a seat.

If there is no seat, you cannot control these things, because... of reasons!

That's a good one :D
 
How come they don't die when their ship gets blown up then? Only when YOURS does? o_O
Because the game works better that way. If you can spawn six fighters, but you lost your fighter pilot when the first one gets destroyed, there'd be no-one to fly the other five. A rationale (made up by Sandro on the livestream where this feature was introduced) was that the NPC pilot is on your ship, remotely controlling the fighters.
 
The game has more logical and scientific inconsistencies than you can shake a Pantaa Prayer Stick at. It's fun to list them, and arguably fun to try to reconcile some of them, but if you try to rationalise the entire game in the same way you'll go nuts.

Besides, y'all mentioned the size of the docking computer, which is all I need as an excuse to post this again. I know it's poor form to laugh at your own material but I'm sorry, this makes me smile every time I see it.


DOKR320.jpg
 
Back
Top Bottom