Ah, but what if you're asked to carry silly data?
You can only carry silly data with the silly walks expansion.
Ah, but what if you're asked to carry silly data?
You can only carry silly data with the silly walks expansion.
So you are saying that David Braben doesn't know better about the lore of the game than you and that's why you are in a position to point out inconsistencies that don't exist within the lore he created, do I get that right? Isn't that... inconsistent?
Do you know how he explained the meaning of the games title?
You can only carry silly data with the silly walks expansion.
Most ships in the game have a cockpit view from waist-high and upwards.
Station names and "Welcome" written on the docking slot are meant to be viewed from feet level and downwards.
"ǝɯoɔlǝM" to our station :/
It is indeed written both above and below the slot.There's a Welcome on both sides of the slot, depending on how your ship is oriented one will always be in view and upside-right.
The Pilot's Federation members aren't allowed to take those missions. They're reserved for the Loosely Conglomerated Silly Pilots Union. It's in the bylaws.
I wanted to create a thread like that, called "Elite's idiotisms", but I guess this thread name is much more... friendly
Even wrote down my own list of such tings, pity it's another PC not available to me at the moment.
Still, from what I can recall:
- 34th century galactic industry - the one building and maintaining 2km+ stations or megaships - relies on SRVs gathering resources one chunk at a time; or single-ship miners, point is - there is a surprising lack of industry-scale resource operations;
- and yet there are news of unemployment, despite massive workforce needs such ventures would create;
- freshly explored system's data cannot be remotely sold; but other system's data can be bought and transferred anywhere;
- Engineers must be visited so they can modify players' modules; unless you pin a blueprint in which case you don't have to visit them;
- single blueprint can be pinned to remotely upgrade a module; why only one? why can't there be more blueprints pinned? if I can upgrade selected module remotely, why not all of the ones engineer is capable of upgrading?
Love the one with the virtual presence of your NPC pilots. They're not actually present but can still die if your ship is killed.
Other internal inconsistencies?
Well yeah.
Telepresence.
You can control another persons fighters, or guns on their ship lightyears away, AS LONG AS, you also project a hologram of yourself into a seat.
If there is no seat, you cannot control these things, because... of reasons!
How come they don't die when their ship gets blown up then? Only when YOURS does?That's incorrect, NPC crew don't use telepresence and are physically present on your ship.
That's a good one![]()
It really is just a space shooter, trying and failing to masquerade as something far deeper and more engaging than it in fact is.
Because the game works better that way. If you can spawn six fighters, but you lost your fighter pilot when the first one gets destroyed, there'd be no-one to fly the other five. A rationale (made up by Sandro on the livestream where this feature was introduced) was that the NPC pilot is on your ship, remotely controlling the fighters.How come they don't die when their ship gets blown up then? Only when YOURS does?![]()