Increase Supercruise Acceleration and Top Speed to No More than 20 Seconds AFK

What is your evidence for this claim?

Maybe you should look into some of the third-party sites. That post distance to a station. That ground or space Stations. One site that good is https://eddb.io.

People complain about more than just long transits to stations L, as well you know.

A comprehensive assessment of 'long uneventful transits' would have to include distant bodies, not just stations. Missions send you to uninhabitated bodies etc. That would doubtless affect the 10% you've ended up with there. A reasonable shorthand would probably be to find out how many non-primary stars are 10k ls+ from the primary one.
 
For what its worth... there are nearly 42 million systems registered with EDSM. Of those all those systems, there are less than 800 registered secondary stars farther than 700 kilo-light seconds from their primary. 760 of those stars were registered since the 3.3 update, out of the 13 million systems registered during that same time period.
 
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For what its worth... there are nearly 42 million systems registered with EDSM. Of those all those systems, there are less than 800 registered secondary stars farther than 700 kilo-light seconds from their primary. 760 of those stars were registered since the 3.3 update, out of the 13 million systems registered during that same time period.

Begs the question what is the cut-off where the majority would not make the trip?

Long travel times in exploration has been 'solved' with the addition of a telescope to tag bodies and discover whether they contain anything more than a potentially pretty view. It does solve the dilemma of whether what is there will be worth the trip, but doesn't do anything about how long it takes to get there if the player wants to of course, it just saves them the trip and trivialises the scale of the system, assuming it is viewed only through a telescope.

I've mapped very little on recent jaunts out into the black but one of the things I do occasionally do is map one body of a distant binary system just to record that I actually went there.

I put up a proposal to distinguish between bodies scanned by telescope vs actually being visited by a player here:
Change pre-3.3 First Discovered Tags to First Visited
 
For what it's worth, I really don't mind the travel times in SC. When I have to tackle a long distance run in SC I do what several others have suggested: Read Galnet (pretty much the only time I do that), Check out the Galaxy map for interesting nearby systems, look through my stats/codex, I'll take it as a good opportunity to pour a drink or use the washroom however I rarely leave the game alone for more than a minute. While there is no specific game play for long SC travel there are plenty of things to do in general. Throw on some of the voice acted lore to help kill the time (or just read it). The only thing I would say is maybe a minor tweak to acceleration while in SC but even then, I don't see it as a big enough issue to warrant Dev time to address it.

Most of the other stuff I would like to add has been said by others, multiple times, so I'll leave it at that. No sense beating a dead horse.
 
Well it took almost 5 years but I am pleased to see that Frontier listened to our feedback and implemented Supercruise Overcharge. I literally quit playing shortly after making this post due to the issue. I'm excited to start playing the game again.
Bravo! Were many posts and debates on this so glad FD finally saw the light on pointless AFK clockwatching. There are a lot of great and repeated suggestions in the tens of thousands of posts. FD should use AI to mine the Suggestions sub-forum and categorize them by various metrics to find the most common requests by category and most popular broad category. Maybe that is what they already did and why they are now reviewing ship and module transfer times which they originally intended to be instant.

If FD is really committed to making SCO a nice feature and continuing to remove needless barriers to play, then they will transition SCO to performance for all ships instead of just the new ships (manipulation by FD to push new ships?).
 
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