I can't think of anything more lazy than someone who thinks sitting there staring at their screen doing absolutely nothing for upwards of half an hour constitutes 'skill'.
Grind monkeys consider patience a skill.
I can't think of anything more lazy than someone who thinks sitting there staring at their screen doing absolutely nothing for upwards of half an hour constitutes 'skill'.
Grind monkeys consider patience a skill.
I agree, but in a less insultingly divisive way.
Maybe you should look into some of the third-party sites. That post distance to a station. That ground or space Stations. One site that good is https://eddb.io.What is your evidence for this claim?
No but it validates players need to start using common sense as a skill instead of asking for an easy button. When players have options. I gave out 3 scenarios. Trading Combat as well as distance. So you could not go combat different than travelling. We can also a 4 scenario and that Exploration. Is the Distance worth the Price? If it a pile of rock that 600,000 ls. Why bother going to it? It only 4800 credits unless your name on it worth the travel time? While an Earth-like could fetch you 270,000 credits, up to 3,200,000 credits.Yes, we already know that. It doesn't invalidate the OP's request in any way.
Also, what if you're not doing a mission?
I have the perfect example to relativize on standard travel distances: take a trip to Sol and journey through our planets, one can then witness how huge our home system is, and first and foremost how the most the star systems we get to cruise by are actually tiny.Maybe you should look into some of the third-party sites. That post distance to a station. That ground or space Stations. One site that good is https://eddb.io.
That's valid even more for the missions now that distance of the target destination from the star is specified.No but it validates players need to start using common sense as a skill instead of asking for an easy button. When players have options. I gave out 3 scenarios. Trading Combat as well as distance. So you could not go combat different than travelling. We can also a 4 scenario and that Exploration. Is the Distance worth the Price? If it a pile of rock that 600,000 ls. Why bother going to it? It only 4800 credits unless your name on it worth the travel time? While an Earth-like could fetch you 270,000 credits, up to 3,200,000 credits.
That's an interesting way to 'play' a game.Grind monkeys consider patience a skill.
But is it really any less insultingly divisive than Lestat's typical responses (e.g. calling people 'lazy', wanting an 'easy button', 'use your brain', 'use common sense', etc...) to anyone who suggests improvements to Super Cruise?I agree, but in a less insultingly divisive way.
What if I'm in an unexplored system and I see a planet 750,000Ls away that:Maybe you should look into some of the third-party sites. That post distance to a station. That ground or space Stations. One site that good is https://eddb.io.
No but it validates players need to start using common sense as a skill instead of asking for an easy button. When players have options. I gave out 3 scenarios. Trading Combat as well as distance. So you could not go combat different than travelling. We can also a 4 scenario and that Exploration. Is the Distance worth the Price? If it a pile of rock that 600,000 ls. Why bother going to it? It only 4800 credits unless your name on it worth the travel time? While an Earth-like could fetch you 270,000 credits, up to 3,200,000 credits.
you're just afraid of losing your comfortable advantage
Question: why is it OK for Lestat to use hyperbole and insults, but not me?I've stripped the hyperbole & insults from your post & this is what's left over.
Question: why is it OK for Lestat to use hyperbole and insults, but not me?
Well, jump to another system that suits better to what kind of distance you can tolerate.What if I'm in an unexplored system and I see a planet 750,000Ls away that:
- Is an Earth-Like World,
- Has notable POI's (biological, Guardian, Human, etc..),
- Has notable stellar phenomena,
- Has a tight orbit,
- Has a very short orbital period,
- Has a huge ring system,
- etc...
Well, jump to another system that suits better to what kind of distance you can tolerate.
Another player with more time or patience will get to it, get the money and get to mark his name on it. He probably will get bored cruising, as we all do, but will have these gratifications.
It's not because someone climbs the Everest that I want a lift being built there so I too can get on top of it.
The problem is that I can't see that mechanic helping to keep people engaged who are investigating dozens of planetary POI's, especially on high-G worlds. The slow-down due to gravity wells are fine and don't need to be increased.I just want to fly my ship, actively do things. I don't care how long it takes to get somewhere, I care how little there is to do while getting there. Mad Dog's suggestion has always appealed to me, make the "gravity well" effect more extreme, closer you get the more it interferes, but drops off faster as you move away so you can weave around a system and really pick up some speed fast. Mechanics should keep you engaged.
The problem is that I can't see that mechanic helping to keep people engaged who are investigating dozens of planetary POI's, especially on high-G worlds. The slow-down due to gravity wells are fine and don't need to be increased.
Double Super Cruise acceleration rates with the existing gravity well mechanics, and that would be an improvement.
Smaller ships may not have superior “speed”, but they do have superior maneuverability, which can reduce travel times if you take advantage of gravity braking. Since they can turn faster, you can stay closer to a planet or moon during your braking maneuver, which in turns mean a greater braking effect, which means less time arriving at your destination.
Whoah cowboy, where do you hang out where 6 craft are trying to interdict you, i rarely experience SC to be that busy even in open at Shinrarta...the other 95% i still am travelling with nothing happening anyway.NO - DONT!
Simply put, apart from the fact that the OP's suggestion would detract from the percievable scale of the galaxy, and instantly deprive any sort of interdiction opportunities, powerplay, piracy, PvP, Hostile BGS, Assassinations, "liberate XYZ cargo", and numerous other aspects of the game would be effectively locked out by such a modification to supercruise mechanics. Put it this way, you drop into system, hit the throttles turn around towards your target and 20secs doing a "safe disengage" at <1.00Mm from your destination, what chance does that give a federal agent/cop/pirate/bounty hunter/murder-hobo/CG Troll to get on your 6 and pull an interdiction on you? That would mean the only sources for combat would be electing to drop in on a Nav Beacon, RES, or a CZ.
If they do that the might as well rename the game Elite:Cotton-Wool.
Imagine if the latter is only contributing 4mill pounds of the total 22mill FD receive in revenue as pointed out by @Golgot youtube vid on ED's financials by the CFO in Dec 2018, who would you cater your product to then? If you think the die hard traditional ED fans are keeping the servers going, why would they be suddenly bringing in "easier" game tutorials and mechanics aimed at new CMDR's...its definitely not to cater for the traditionalist ED fan, fo dam Sho!Try actually reading and comprehending before responding...
Travel time is not intended to convey scale, it is a fundamental consequence of it.
In a multi-player context, the options are limited to reduce travel times and arguably any such reduction measures in a product such as ED should come with a cost tied to it. The fundamental problem is there is a competing mindset here...
Those looking for action oriented games, and those looking for the traditional Elite experience. The more FD try to appease the former then the more chance they have of alienating the latter.
Close call, i almost thought you were going to say, get out of your ship seat to go play Farm Simulator in another seat...crisis averted.As I commented on OA's video, remember it is looking 95% certain we are getting space legs in 2020, so on longer supercruise transits you will have the opportunity to, may even need to, get out of your pilots seat, and interact with a plethora of other things in your ship.