Incrementally Improving PowerPlay - Blocking PP players only blocks communications, not instancing

I've been convinced by the arguments for OOPP in the past but this kind of suggestion just gives me the impression that it's intended as the thin end of a wedge; putting me off the idea.
 
But why can't someone stop you directly? Otherwise what happens is the lowest denominator is the most efficent - in this case solo grinding.

I mean, that's a fundamental aspect of game design, isn't it? If someone wants to solo grind, let them solo grind.

What I could advocate for would be rewarding players for pvp in such a way that they can achieve equal results. Right now, fighting another player is difficult and time consuming, and doesn't adequately reward you for doing so. Fixing that would be positive reinforcement, not negative reinforcement.

The trick would be doing so in a way that doesn't punish players for pvping poorly, or allow farming tactics with 5c alts.
 
Fundamentally, I don't think negative reinforcement is going to be an effective strategy. Many players, if presented with the choice of fighting a player they blocked, or not playing at all, won't have enough of a connection to the game mode to bother doing something they've actively attempted to avoid.

If you want to encourage players to pvp, it should be through positive methods that reward them for pvp, not negative ones that punish or prevent them from avoiding it.
Well, not my fight. When I say I support the the OP's idea, it's in the permissive way, as someone who does NOT want to see block removed from "regular" Open. I'm totally okay if PowerPlay becomes Elite's Cyrodiil, but I won't take part in it unless PP itself is radically reworked (as it currently is, I find it boring as watching mud dry).
 
QUOTE="DemiserofD, post: 8756225, member: 251607"]
I mean, that's a fundamental aspect of game design, isn't it? If someone wants to solo grind, let them solo grind.[/QUOTE]

In a feature about competition it means you have to adopt grinding too, because its the most efficient way- which skews the modes and makes the feature dull.
 
Well, not my fight. When I say I support the the OP's idea, it's in the permissive way, as someone who does NOT want to see block removed from "regular" Open. I'm totally okay if PowerPlay becomes Elite's Cyrodiil, but I won't take part in it unless PP itself is radically reworked (as it currently is, I find it boring as watching mud dry).

This is whats advocated- that Powerplay has a special ruleset. The regular part of the game stays exactly as it is now.
 
I mean, that's a fundamental aspect of game design, isn't it? If someone wants to solo grind, let them solo grind.

In a feature about competition it means you have to adopt grinding too, because its the most efficient way- which skews the modes and makes the feature dull.

Your quote broke there, btw.

And as I said, I'd support buffing the rewards for pvp to the point where it's an equally viable option. But not ever making it the only option.
 
Your quote broke there, btw.

And as I said, I'd support buffing the rewards for pvp to the point where it's an equally viable option. But not ever making it the only option.

Remember 'PvP' in this context is as much avoiding it as it is doing it- at a basic level its providing a fail state where you can be destroyed. Currently, unless you make a lot of mistakes its almost impossible to be killed by NPCs.
 
Why is it only in online games that people think they can force their behaviours onto others.

I go to a football field. I choose not to play with the idiots, they cant make me, they really cant.

I go book a Badminton Court, I play against people I want to, nobody can force me to play with someone I dont want to.

Same for any other game ever, I choose who to play against, nobody thinks they can force me to participate.

Just tell your PP people to block the ones who are blocking the PP interdictors and problem solved. Cheats get blocked, simple. Working as intended.
 
Why is it only in online games that people think they can force their behaviours onto others.

I go to a football field. I choose not to play with the idiots, they cant make me, they really cant.

I go book a Badminton Court, I play against people I want to, nobody can force me to play with someone I dont want to.

Same for any other game ever, I choose who to play against, nobody thinks they can force me to participate.

Just tell your PP people to block the ones who are blocking the PP interdictors and problem solved. Cheats get blocked, simple. Working as intended.

Not much of a fair game though if you block everyone when you have the ball and score 1000 goals, is it though?
 
Whatever the instancing, you can't have the rules themselves allowing for people to use block as a proxy cloaking field to get past people.
 
Whatever the instancing, you can't have the rules themselves allowing for people to use block as a proxy cloaking field to get past people.

I still see no reason why this should be the case. And every reason why the rules should absolutely make this possible, and, in fact, ideal.

As long as both activities offer approximately equal results, people can choose whatever they want to do.

Besides which, all your suggestion would do is offer more cannon fodder for the gankers. Hauling goods would still be the ideal way to do things. All your suggestion would support is gankers who want to kill traders, not actual legitimate pvp that would make the game better and more interesting.

It's a bad idea, just like everyone else to suggest it in the last five years.
 
I still see no reason why this should be the case. And every reason why the rules should absolutely make this possible, and, in fact, ideal.

Its like a footballer who can delete opponents who try to tackle them in a mode and feature together about tackling people you come across- i.e. its barmy.

As long as both activities offer approximately equal results, people can choose whatever they want to do.

But they are not equal- open carries risk from other players, solo does not. In a feature where hauling the most wins (but is dull as dishwater) how is that 'equal'?

Besides which, all your suggestion would do is offer more cannon fodder for the gankers. Hauling goods would still be the ideal way to do things. All your suggestion would support is gankers who want to kill traders, not actual legitimate pvp that would make the game better and more interesting.

So you are suggesting blind haul races are the way forward? PP has been like this for its entire lifetime and...is a bit crap for it.
 
Its like a footballer who can delete opponents who try to tackle them in a mode and feature together about tackling people you come across- i.e. its barmy.

Except it's not a football game, it's owning the stadium. Yes, having the home team win is important, but it's not the only important aspect. What you're asking for is like a football player complaining because the other team has a better advertising department and asking for the right to tackle them whenever they try to design a new poster.

IE, absolutely silly.


But they are not equal- open carries risk from other players, solo does not. In a feature where hauling the most wins (but is dull as dishwater) how is that 'equal'?

For the third time, I would support better rewards for pvp, such that it could produce equal - but not superior - results to hauling.


So you are suggesting blind haul races are the way forward? PP has been like this for its entire lifetime and...is a bit crap for it.

It might not be perfect, but at the very least it's open to all players. You're asking for the entire system to be locked away from everyone but the pvp players, which is completely ridiculous.

Powerplay should encourage pvp, but it should never be required.
 
Its the immersion argument, Star Citizen is undergoing it now but 5 years behind ED.

It basically goes:

Game does A and players do B, then immersion happens and C & D happens naturally from players to make the game better and solve A through immersive play.

The current one on SC is that the Pirates will kill the Gankers because it will affect their 'trade' and profits. Yeah right, good luck with that.
The current one here is that players will form lawfuls and protect players (even though its far more fun to be a Pirate than a lawful) and despite all the evidence that this doesnt happen, the gankers still push for Open Only using this argument.
When Block (which is the solution to idiots trying to force their gameplay on you) gets involved instead of immersion and traders putting their game aside for the pleasure of someone else the gankers cant understand why.

And in the scenario in the OP, wing up with them and travel with them, friend them and you jump first and the one blocking you probably wont even be in the same SC instance for either of you. If they abusing block, abuse it back at them until they unblock.

If PP really was immersive and people were interested there would be convoys advertised all the time with escorts instead of all this. Anybody blocking the escorts blocks the convoy, good luck with that.
 
Except it's not a football game, it's owning the stadium. Yes, having the home team win is important, but it's not the only important aspect. What you're asking for is like a football player complaining because the other team has a better advertising department and asking for the right to tackle them whenever they try to design a new poster.

IE, absolutely silly.

Powerplay is a feature within ED, its you in a ship going to a place and coming back with something important to 'score'. If no-one stops you then you can score as much as you like given x time and the size of your ship. Up to eleven other teams are doing the same- its nothing to do with advertising.

For the third time, I would support better rewards for pvp, such that it could produce equal - but not superior - results to hauling.

PvP is there to moderate hauling though, since its hauling that keeps a power 'alive'. No hauling = power in trouble (depending on CC of course).

It might not be perfect, but at the very least it's open to all players. You're asking for the entire system to be locked away from everyone but the pvp players, which is completely ridiculous.

Powerplay has really caught on over the years, it has at least 1000 players now out of what, 3.5 million?

Powerplay should encourage pvp, but it should never be required.

Either NPCs are strong enough to disrupt players or players themselves have to do it- thats the choice. NPCs come with design problems inherited from other places, so it leaves players to fill in.
 
Its the immersion argument, Star Citizen is undergoing it now but 5 years behind ED.

It basically goes:

Game does A and players do B, then immersion happens and C & D happens naturally from players to make the game better and solve A through immersive play.

The current one on SC is that the Pirates will kill the Gankers because it will affect their 'trade' and profits. Yeah right, good luck with that.
The current one here is that players will form lawfuls and protect players (even though its far more fun to be a Pirate than a lawful) and despite all the evidence that this doesnt happen, the gankers still push for Open Only using this argument.
When Block (which is the solution to idiots trying to force their gameplay on you) gets involved instead of immersion and traders putting their game aside for the pleasure of someone else the gankers cant understand why.

And in the scenario in the OP, wing up with them and travel with them, friend them and you jump first and the one blocking you probably wont even be in the same SC instance for either of you. If they abusing block, abuse it back at them until they unblock.

If PP really was immersive and people were interested there would be convoys advertised all the time with escorts instead of all this. Anybody blocking the escorts blocks the convoy, good luck with that.

Convoys make no tactical sense. A defender would interdict attackers creating a window of opportunity for a hauler.
 
Powerplay should encourage pvp, but it should never be required.
Why not? Even Sandro once stated that PowerPlay was basically a "PvP flag" for Elite. Of course if PP becomes an Open-only PvP exclusive feature (like Cyrodiil in ESO), then they really need to make the PP modules available via other means, seeing this is the sole reason 99% of the population play PP to begin with.

Though I confess, I don't have a dog in this hunt. I'm curious, are there dedicated "I love PP from Solo mode!" PvE-only players out there? It always feels like PP is a PvP magnet by default, based on what I've read in this forum over the years.
 
Powerplay is a feature within ED, its you in a ship going to a place and coming back with something important to 'score'. If no-one stops you then you can score as much as you like given x time and the size of your ship. Up to eleven other teams are doing the same- its nothing to do with advertising.

It's an analogy. In this case, 'advertising' = hauling. There are different aspects of an overarching effort; not everything is smashing into other players until one of you falls over. Not everything SHOULD be that way.


PvP is there to moderate hauling though

I see zero ingame evidence that this is the case. Especially since most hauling takes place in neutral or allied space, where those players should theoretically be safe.

Powerplay has really caught on over the years, it has at least 1000 players now out of what, 3.5 million?

And your solution to this problem is to make things even less welcoming? The game mode needs more rewards, more incentives, not more reasons for players to avoid it entirely. Which is exactly what this suggestion would do.
 
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