But why can't someone stop you directly? Otherwise what happens is the lowest denominator is the most efficent - in this case solo grinding.
Well, not my fight. When I say I support the the OP's idea, it's in the permissive way, as someone who does NOT want to see block removed from "regular" Open. I'm totally okay if PowerPlay becomes Elite's Cyrodiil, but I won't take part in it unless PP itself is radically reworked (as it currently is, I find it boring as watching mud dry).Fundamentally, I don't think negative reinforcement is going to be an effective strategy. Many players, if presented with the choice of fighting a player they blocked, or not playing at all, won't have enough of a connection to the game mode to bother doing something they've actively attempted to avoid.
If you want to encourage players to pvp, it should be through positive methods that reward them for pvp, not negative ones that punish or prevent them from avoiding it.
Well, not my fight. When I say I support the the OP's idea, it's in the permissive way, as someone who does NOT want to see block removed from "regular" Open. I'm totally okay if PowerPlay becomes Elite's Cyrodiil, but I won't take part in it unless PP itself is radically reworked (as it currently is, I find it boring as watching mud dry).
I mean, that's a fundamental aspect of game design, isn't it? If someone wants to solo grind, let them solo grind.
In a feature about competition it means you have to adopt grinding too, because its the most efficient way- which skews the modes and makes the feature dull.
Works for me!This is whats advocated- that Powerplay has a special ruleset. The regular part of the game stays exactly as it is now.
Your quote broke there, btw.
And as I said, I'd support buffing the rewards for pvp to the point where it's an equally viable option. But not ever making it the only option.
Why is it only in online games that people think they can force their behaviours onto others.
I go to a football field. I choose not to play with the idiots, they cant make me, they really cant.
I go book a Badminton Court, I play against people I want to, nobody can force me to play with someone I dont want to.
Same for any other game ever, I choose who to play against, nobody thinks they can force me to participate.
Just tell your PP people to block the ones who are blocking the PP interdictors and problem solved. Cheats get blocked, simple. Working as intended.
Whatever the instancing, you can't have the rules themselves allowing for people to use block as a proxy cloaking field to get past people.
I still see no reason why this should be the case. And every reason why the rules should absolutely make this possible, and, in fact, ideal.
As long as both activities offer approximately equal results, people can choose whatever they want to do.
Besides which, all your suggestion would do is offer more cannon fodder for the gankers. Hauling goods would still be the ideal way to do things. All your suggestion would support is gankers who want to kill traders, not actual legitimate pvp that would make the game better and more interesting.
Its like a footballer who can delete opponents who try to tackle them in a mode and feature together about tackling people you come across- i.e. its barmy.
But they are not equal- open carries risk from other players, solo does not. In a feature where hauling the most wins (but is dull as dishwater) how is that 'equal'?
So you are suggesting blind haul races are the way forward? PP has been like this for its entire lifetime and...is a bit crap for it.
Except it's not a football game, it's owning the stadium. Yes, having the home team win is important, but it's not the only important aspect. What you're asking for is like a football player complaining because the other team has a better advertising department and asking for the right to tackle them whenever they try to design a new poster.
IE, absolutely silly.
For the third time, I would support better rewards for pvp, such that it could produce equal - but not superior - results to hauling.
It might not be perfect, but at the very least it's open to all players. You're asking for the entire system to be locked away from everyone but the pvp players, which is completely ridiculous.
Powerplay should encourage pvp, but it should never be required.
Its the immersion argument, Star Citizen is undergoing it now but 5 years behind ED.
It basically goes:
Game does A and players do B, then immersion happens and C & D happens naturally from players to make the game better and solve A through immersive play.
The current one on SC is that the Pirates will kill the Gankers because it will affect their 'trade' and profits. Yeah right, good luck with that.
The current one here is that players will form lawfuls and protect players (even though its far more fun to be a Pirate than a lawful) and despite all the evidence that this doesnt happen, the gankers still push for Open Only using this argument.
When Block (which is the solution to idiots trying to force their gameplay on you) gets involved instead of immersion and traders putting their game aside for the pleasure of someone else the gankers cant understand why.
And in the scenario in the OP, wing up with them and travel with them, friend them and you jump first and the one blocking you probably wont even be in the same SC instance for either of you. If they abusing block, abuse it back at them until they unblock.
If PP really was immersive and people were interested there would be convoys advertised all the time with escorts instead of all this. Anybody blocking the escorts blocks the convoy, good luck with that.
Why not? Even Sandro once stated that PowerPlay was basically a "PvP flag" for Elite. Of course if PP becomes an Open-only PvP exclusive feature (like Cyrodiil in ESO), then they really need to make the PP modules available via other means, seeing this is the sole reason 99% of the population play PP to begin with.Powerplay should encourage pvp, but it should never be required.
Powerplay is a feature within ED, its you in a ship going to a place and coming back with something important to 'score'. If no-one stops you then you can score as much as you like given x time and the size of your ship. Up to eleven other teams are doing the same- its nothing to do with advertising.
PvP is there to moderate hauling though
Powerplay has really caught on over the years, it has at least 1000 players now out of what, 3.5 million?