Let me preface this with while I'm very much of the opinion that Open Only would be the final nail in PowerPlay as it exists today, and I'm extremely skeptical that it'll see the benefits PP:OO proponents claim should something similar to Sandro's proposals go forward, I think it should be tried none the less. If only to finally put this idea in its proper place: six feet under.
Also, my apologies for addressing your last point first.
This is the the Blue Whale in the room. Instancing
with complete strangers is rare in the best of times, even in popular CGs. Instancing with
friends requires
active collusion, inside and outside the game. And its extremely easy to disrupt instancing
outside the game without even meaning to, just through practicing normal internet safety, or having someone in the house watching Netfilx. For Open Only to in any way be successful in it providing its proposed benefits, then PowerPlay
needs to be Client/Server, not peer-to-peer.
And this, IMO, is the Elephant in the room PP:OO proponents often ignore. The basic premise behind the Power Play: Open Only proposal is essentially: "Everyone (except us) is hiding in Solo/PGs in order to be competitive." We know, from Frontier's own statements, that the majority of players play in Open. And we are expected to believe that PowerPlay attracts those more inclined towards PvP combat than the average player. And yet this cohort, which is
far more likely to play in Open exclusively than the typical player, is allegedly, en-masse, avoiding Open like the plague.
Especially when it's common knowledge that "instancing sucks."
The far more parsimonious explanation is that the majority of PowerPlayers do, indeed, play in Open, and any opportunistic PvP happens because the stars align... primarily because Powerplay's
current design funnels a lot of players into one or two systems during a very narrow window of time.
And if the PowerPlay cohort is, indeed, in Solo/PG because of competitiveness, then this isn't likely to change. PowerPlay, at its core, is an aggregate PvE bucket filling competition between teams. The
optimal strategy in a situation like this is to avoid PvP as much as possible. Players who are
seeking PvP-combat, rather than pouncing on it as the opportunity arises, isn't being a team player. The time spent doing so is far more profitably spent running Fortifications for those playing bodyguards, and undermining for those trying to blockade fortifications.
I've
played games such as the one I describe above. Teams that spend all their time avoiding each other, playing a game of hide and seek where nobody is seeking. They're
not a lot of fun. That's why PvP-combat games, and maps they're played on, are designed the way they are: funneling players into a couple of choke points where the action happens. Its much more fun that way.
And let's face it: one of the major reasons why PowerPlay isn't popular is because it offers exactly two activities for players to do, in a limited number of locations, while the
rest of the game offers a huge variety of activities, in a wide number of locations. That won't change if PowerPlay goes Open Only. What
will change is that if the PowerPlay: Open Only proponents are correct, and everyone (but us) is hiding in Solo/PG, is that Powerplay goes from having one or two choke points a week, to
hundreds.
Sandro's proposal* includes winnowing that quantity down, at least for the Fortification part of the game, to eleven, which at least makes opposing Fortification
possible... on paper. But in order for
opportunistic PvP to become common enough for haulers to actually
worry about, there needs to be at
least as many PowerPlayer
haulers participating as a popular CG...
per power.
And, of course,
undermining can still happen across
hundreds of systems.
Here's the central problem: PowerPlay needs to be popular enough, and concentrated enough, for there to be a significant enough PowerPlayer base that opportunistic PvP becomes common enough even
outside of local prime time to be a threat. It doesn't matter how many people a Power has on other platforms and in other regions of the world, if they don't get instanced with each other.
After all... "instancing sucks."
In the mean time, please enjoy
this song by the Eagles.
__
*out of curiosity, does anyone have a direct link to where Sandro said that fortification will be changed from outgoing to incoming? I just reread Sandro's original proposal, and it didn't say that anywhere, but I know I've read it. Thanks in advance.