All in all the balances, as made (especially mat bumps), do make sense. Many of us assumed that with the bumped mats/mission payouts this was how the team decided to balance it. Despite the fact that I usually freelance and take a pay cut, it's still reasonable. (freelance= I just have time to hop in and take out a few scouts, or maybe an Interceptor, but not enough time to take missions <btw increasing the timer for Pilot Fed missions to a few days might be nice>)
What I would like for the team's biggest takeaway to be is...your playerbase wants transparency about things. We always have, and this lesson should have already been learned, as we've gone through this routine before in the not so distant past. If we, running forward, could just get explanations as to what is happening. Technically we aren't owed a 'why,' but just tell us 'what.' I think this game has a larger ratio of supertechynerds who like to know the ins and outs of why things were made the way they were, so if you offer up a bit of transparency, we could probably avoid some of the complaining.