Should be corrected to "Fake Screen Space Ambient Occlusion (Fake SSAO)". Being a post processor and also being unable to get proper depth informations from the game itself it's impossible for ReShade to implement real SSAO. Especially since ED comes with it's own SSAO-Implementation.
Well Reshade do have access to the logarithmic depth buffer and uses it to apply AO. But yeah ED comes with its own AO which frankly doesn't impress me anywhere.
There is a problem with the depth buffer though. Very close to the camera, the AO goes haywire and adds massive curves which makes much of the cockpit completely black. You can actually achieve a similar bug with the game's AO too if you crank up the AO values in Graphicsconfiguration.xml.
Would love to hear an explanation or rather a solution to that.
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Nice set of screenshots! Xelabara looks so good in-game!
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Nothing happens no matter what slider I move to change any value. Never mind, this would probably reduce my already low fps.
If you're low on FPS without Reshade, your FPS with Reshade would make the game unbearable.