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<Frustum0>
<EndDistance>5.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0008</DepthBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
</Frustum0>
<Frustum1>
<EndDistance>800.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.0015</DepthBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum1>
<Frustum2>
<EndDistance>12000.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.0025</DepthBias>
<DepthSlopeBias>0.5</DepthSlopeBias>
<FilterKernelSize>1.8</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum2>
<Frustum3>
<EndDistance>25800.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.0025</DepthBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<FilterKernelSize>1.7</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum3>
<NumSpotShadows>6</NumSpotShadows>
<SpotFilterQuality>1</SpotFilterQuality>
</Profile_PlanetApproach>
<Profile_PlanetSurface>
<SliceSize>2048</SliceSize>
<NumFrustums>4</NumFrustums>
<FilterQuality>2</FilterQuality>
<Fade>0.01</Fade>
<CrossFadeCascades>true</CrossFadeCascades>
<AdaptiveCascades>true</AdaptiveCascades>
<AdaptivePadding>150.0</AdaptivePadding>
<AdaptiveQuantum>0.02</AdaptiveQuantum>
<AdaptiveMinRatio>0.1</AdaptiveMinRatio>
<AdaptiveTimeStep>0.2</AdaptiveTimeStep>
<Frustum0>
<EndDistance>5.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0008</DepthBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
</Frustum0>
<Frustum1>
<EndDistance>800.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.0015</DepthBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum1>
<Frustum2>
<EndDistance>12000.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.0025</DepthBias>
<DepthSlopeBias>0.5</DepthSlopeBias>
<FilterKernelSize>1.8</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum2>
<Frustum3>
<EndDistance>25800.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.0025</DepthBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<FilterKernelSize>1.7</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum3>
<NumSpotShadows>6</NumSpotShadows>
<SpotFilterQuality>1</SpotFilterQuality>
</Profile_PlanetSurface>
<Profile_StationInterior>
<SliceSize>2048</SliceSize>
<NumFrustums>1</NumFrustums>
<FilterQuality>2</FilterQuality>
<Fade>0.01</Fade>
<CrossFadeCascades>true</CrossFadeCascades>
<AdaptiveCascades>true</AdaptiveCascades>
<AdaptivePadding>150.0</AdaptivePadding>
<AdaptiveQuantum>0.02</AdaptiveQuantum>
<AdaptiveMinRatio>0.1</AdaptiveMinRatio>
<AdaptiveTimeStep>0.2</AdaptiveTimeStep>
<Frustum0>
<EndDistance>2100.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum0>
<NumSpotShadows>6</NumSpotShadows>
<SpotFilterQuality>1</SpotFilterQuality>
</Profile_StationInterior>
<Profile_AsteroidField>
<SliceSize>2048</SliceSize>
<NumFrustums>4</NumFrustums>
<FilterQuality>2</FilterQuality>
<Fade>0.01</Fade>
<CrossFadeCascades>true</CrossFadeCascades>
<AdaptiveCascades>true</AdaptiveCascades>
<AdaptivePadding>150.0</AdaptivePadding>
<AdaptiveQuantum>0.02</AdaptiveQuantum>
<AdaptiveMinRatio>0.3</AdaptiveMinRatio>
<AdaptiveMaxRatio>0.7</AdaptiveMaxRatio>
<AdaptiveTimeStep>0.2</AdaptiveTimeStep>
<Frustum0>
<EndDistance>5.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0008</DepthBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
</Frustum0>
<Frustum1>
<EndDistance>800.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.0015</DepthBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum1>
<Frustum2>
<EndDistance>4000.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.0015</DepthBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<FilterKernelSize>1.2</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum2>
<Frustum3>
<EndDistance>20000.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.0025</DepthBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<FilterKernelSize>1.7</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum3>
<NumSpotShadows>6</NumSpotShadows>
<SpotFilterQuality>1</SpotFilterQuality>
</Profile_AsteroidField>
</Shadows_High>
<Shadows_Ultra>
<Profile_General>
<SliceSize>1536</SliceSize>
<NumFrustums>6</NumFrustums>
<FilterQuality>2</FilterQuality>
<Fade>0.01</Fade>
<CrossFadeCascades>true</CrossFadeCascades>
<AdaptiveCascades>true</AdaptiveCascades>
<AdaptivePadding>150.0</AdaptivePadding>
<AdaptiveQuantum>0.02</AdaptiveQuantum>
<AdaptiveMinRatio>0.1</AdaptiveMinRatio>
<AdaptiveMaxRatio>1.0</AdaptiveMaxRatio>
<AdaptiveTimeStep>0.2</AdaptiveTimeStep>
<Frustum0>
<EndDistance>5.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0001</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
</Frustum0>
<Frustum1>
<EndDistance>800.00000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.005</DepthBias>
<DepthSlopeBias>5.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum1>
<Frustum2>
<EndDistance>1600.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.005</DepthBias>
<DepthSlopeBias>3.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum2>
<Frustum3>
<EndDistance>3200.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.004</DepthBias>
<DepthSlopeBias>4.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum3>
<Frustum4>
<EndDistance>12400.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.0015</DepthBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum4>
<Frustum5>
<EndDistance>30000.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.003</DepthBias>
<DepthSlopeBias>3.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum5>
<NumSpotShadows>6</NumSpotShadows>
<SpotFilterQuality>1</SpotFilterQuality>
</Profile_General>
<Profile_PlanetApproach>
<SliceSize>1536</SliceSize>
<NumFrustums>6</NumFrustums>
<NumInteriorFrustums>1</NumInteriorFrustums>
<FilterQuality>2</FilterQuality>
<Fade>0.01</Fade>
<CrossFadeCascades>true</CrossFadeCascades>
<AdaptiveCascades>true</AdaptiveCascades>
<AdaptivePadding>150.0</AdaptivePadding>
<AdaptiveQuantum>0.02</AdaptiveQuantum>
<AdaptiveMinRatio>0.2</AdaptiveMinRatio>
<AdaptiveMaxRatio>0.2</AdaptiveMaxRatio>
<AdaptiveTimeStep>0.2</AdaptiveTimeStep>
<NearClipBias>1.0</NearClipBias>
<Frustum0>
<EndDistance>5.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.000025</DepthBias>
<DepthSlopeBias>2</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum0>
<Frustum1>
<EndDistance>200.00000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.000025</DepthBias>
<DepthSlopeBias>2</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum1>
<Frustum2>
<EndDistance>800.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.000003</DepthBias>
<DepthSlopeBias>2</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum2>
<Frustum3>
<EndDistance>2750.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.000001</DepthBias>
<DepthSlopeBias>10</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum3>
<Frustum4>
<EndDistance>10000.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.005</DepthBias>
<DepthSlopeBias>2</DepthSlopeBias>
<FilterKernelSize>3.0</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum4>
<Frustum5>
<EndDistance>100000.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.005</DepthBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
<TexelStability>1</TexelStability>
</Frustum5>
<NumSpotShadows>6</NumSpotShadows>
<SpotFilterQuality>1</SpotFilterQuality>
</Profile_PlanetApproach>
<Profile_PlanetSurface>
<SliceSize>1536</SliceSize>
<NumFrustums>6</NumFrustums>
<NumInteriorFrustums>1</NumInteriorFrustums>
<FilterQuality>2</FilterQuality>
<Fade>0.01</Fade>
<CrossFadeCascades>true</CrossFadeCascades>
<AdaptiveCascades>true</AdaptiveCascades>
<AdaptivePadding>150.0</AdaptivePadding>
<AdaptiveQuantum>0.02</AdaptiveQuantum>
<AdaptiveMinRatio>0.5</AdaptiveMinRatio>
<AdaptiveMaxRatio>1.0</AdaptiveMaxRatio>
<AdaptiveTimeStep>0.2</AdaptiveTimeStep>
<NearClipBias>1.0</NearClipBias>
<Frustum0>
<EndDistance>5.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0002</DepthBias>
<DepthSlopeBias>2</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum0>
<Frustum1>
<EndDistance>10.00000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.00005</DepthBias>
<DepthSlopeBias>2</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum1>
<Frustum2>
<EndDistance>25.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0001</DepthBias>
<DepthSlopeBias>2</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum2>
<Frustum3>
<EndDistance>120.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0001</DepthBias>
<DepthSlopeBias>2</DepthSlopeBias>
<FilterKernelSize>1.0</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum3>
<Frustum4>
<EndDistance>1000.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0045</DepthBias>
<DepthSlopeBias>2</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum4>
<Frustum5>
<EndDistance>5000.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.003</DepthBias>
<DepthSlopeBias>2</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>1</TexelStability>
</Frustum5>
<NumSpotShadows>6</NumSpotShadows>
<SpotFilterQuality>1</SpotFilterQuality>
</Profile_PlanetSurface>
<Profile_StationInterior>
<SliceSize>1536</SliceSize>
<NumFrustums>1</NumFrustums>
<FilterQuality>2</FilterQuality>
<Fade>0.01</Fade>
<CrossFadeCascades>true</CrossFadeCascades>
<AdaptiveCascades>true</AdaptiveCascades>
<AdaptivePadding>150.0</AdaptivePadding>
<AdaptiveQuantum>0.02</AdaptiveQuantum>
<AdaptiveMinRatio>0.1</AdaptiveMinRatio>
<AdaptiveMaxRatio>1.0</AdaptiveMaxRatio>
<AdaptiveTimeStep>0.2</AdaptiveTimeStep>
<Frustum0>
<EndDistance>2100.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum0>
<NumSpotShadows>6</NumSpotShadows>
<SpotFilterQuality>1</SpotFilterQuality>
</Profile_StationInterior>
<Profile_AsteroidField>
<SliceSize>1536</SliceSize>
<NumFrustums>6</NumFrustums>
<FilterQuality>2</FilterQuality>
<Fade>0.01</Fade>
<CrossFadeCascades>true</CrossFadeCascades>
<AdaptiveCascades>true</AdaptiveCascades>
<AdaptivePadding>150.0</AdaptivePadding>
<AdaptiveQuantum>0.02</AdaptiveQuantum>
<AdaptiveMinRatio>0.1</AdaptiveMinRatio>
<AdaptiveMaxRatio>0.6</AdaptiveMaxRatio>
<AdaptiveTimeStep>0.2</AdaptiveTimeStep>
<Frustum0>
<EndDistance>5.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0001</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
</Frustum0>
<Frustum1>
<EndDistance>800.00000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.005</DepthBias>
<DepthSlopeBias>5.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum1>
<Frustum2>
<EndDistance>1600.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.005</DepthBias>
<DepthSlopeBias>3.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum2>
<Frustum3>
<EndDistance>3200.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.004</DepthBias>
<DepthSlopeBias>4.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum3>
<Frustum4>
<EndDistance>8000.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.0015</DepthBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum4>
<Frustum5>
<EndDistance>20000.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.003</DepthBias>
<DepthSlopeBias>3.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum5>
<NumSpotShadows>6</NumSpotShadows>
<SpotFilterQuality>1</SpotFilterQuality>
</Profile_AsteroidField>
</Shadows_Ultra>
<Planets>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<TextureSize>512</TextureSize>
<AtmosphereSteps>4</AtmosphereSteps>
<CloudsEnabled>true</CloudsEnabled>
<WorkPerFrame>96</WorkPerFrame>
<TexturePoolBudget>12</TexturePoolBudget>
</Low>
<Medium>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<TextureSize>1024</TextureSize>
<AtmosphereSteps>5</AtmosphereSteps>
<CloudsEnabled>true</CloudsEnabled>
<WorkPerFrame>128</WorkPerFrame>
<TexturePoolBudget>32</TexturePoolBudget>
</Medium>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<TextureSize>2048</TextureSize>
<AtmosphereSteps>6</AtmosphereSteps>
<CloudsEnabled>true</CloudsEnabled>
<WorkPerFrame>192</WorkPerFrame>
<TexturePoolBudget>90</TexturePoolBudget>
</High>
<Ultra>
<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
<TextureSize>2560</TextureSize>
<AtmosphereSteps>6</AtmosphereSteps>
<CloudsEnabled>true</CloudsEnabled>
<WorkPerFrame>256</WorkPerFrame>
<TexturePoolBudget>100</TexturePoolBudget>
</Ultra>
</Planets>
<GalaxyBackground>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<TextureSize>512</TextureSize>
</Low>
<Medium>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<TextureSize>1024</TextureSize>
</Medium>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<TextureSize>2048</TextureSize>
</High>
</GalaxyBackground>
<Bloom>
<Off>
<LocalisationName>$QUALITY_OFF;</LocalisationName>
<Method>Off</Method>
</Off>
<Medium>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<Method>HighPassCount</Method>
<MinThreshold>3.94</MinThreshold>
<MaxThreshold>200.0</MaxThreshold>
<GlareWeight0>0.8</GlareWeight0>
<GlareWeight1>0.7</GlareWeight1>
<GlareWeight2>0.8</GlareWeight2>
<GlareWeight3>0.25</GlareWeight3>
<GlareWeight4>0.415</GlareWeight4>
<GlareScale>7.6</GlareScale>
<ThresholdType>2</ThresholdType>
</Medium>
</Bloom>
<Envmap>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<TextureSize>256</TextureSize>
<NumMips>8</NumMips>
</Low>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<TextureSize>256</TextureSize>
<NumMips>8</NumMips>
</High>
</Envmap>
<Materials>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<MaterialQualityLevel>0</MaterialQualityLevel>
</Low>
<Medium>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<MaterialQualityLevel>1</MaterialQualityLevel>
</Medium>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<MaterialQualityLevel>2</MaterialQualityLevel>
</High>
<Ultra>
<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
<MaterialQualityLevel>3</MaterialQualityLevel>
</Ultra>
</Materials>
<Environment>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<Item>
<Feature>GalaxyBackground</Feature>
<QualitySetting>0</QualitySetting>
</Item>
<Item>
<Feature>Planets</Feature>
<QualitySetting>0</QualitySetting>
</Item>
<Item>
<Feature>DamageDecals</Feature>
<QualitySetting>0</QualitySetting>
</Item>
<Item>
<Feature>SurfaceRocks</Feature>
<QualitySetting>0</QualitySetting>
</Item>
</Low>
<Medium>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<Item>
<Feature>GalaxyBackground</Feature>
<QualitySetting>1</QualitySetting>
</Item>
<Item>
<Feature>Planets</Feature>
<QualitySetting>1</QualitySetting>
</Item>
<Item>
<Feature>DamageDecals</Feature>
<QualitySetting>1</QualitySetting>
</Item>
<Item>
<Feature>SurfaceRocks</Feature>
<QualitySetting>1</QualitySetting>
</Item>
</Medium>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<Item>
<Feature>GalaxyBackground</Feature>
<QualitySetting>2</QualitySetting>
</Item>
<Item>
<Feature>Planets</Feature>
<QualitySetting>2</QualitySetting>
</Item>
<Item>
<Feature>DamageDecals</Feature>
<QualitySetting>2</QualitySetting>
</Item>
<Item>
<Feature>SurfaceRocks</Feature>
<QualitySetting>2</QualitySetting>
</Item>
</High>
<Ultra>
<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
<Item>
<Feature>GalaxyBackground</Feature>
<QualitySetting>2</QualitySetting>
</Item>
<Item>
<Feature>Planets</Feature>
<QualitySetting>3</QualitySetting>
</Item>
<Item>
<Feature>DamageDecals</Feature>
<QualitySetting>2</QualitySetting>
</Item>
<Item>
<Feature>SurfaceRocks</Feature>
<QualitySetting>2</QualitySetting>
</Item>
</Ultra>
</Environment>
<GalaxyMap>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<NebulasCount>10</NebulasCount>
<NebulasInBackgroundCount>40</NebulasInBackgroundCount>
<LowResNebulasCount>16</LowResNebulasCount>
<HighResNebulasCount>1</HighResNebulasCount>
<LowResNebulaDimensions>64</LowResNebulaDimensions>
<HighResNebulaDimensions>256</HighResNebulaDimensions>
<LowResSamplesCount>25</LowResSamplesCount>
<HighResSamplesCount>128</HighResSamplesCount>
<MilkyWayInstancesCount>8000</MilkyWayInstancesCount>
<LocalDustBrightness>0.13</LocalDustBrightness>
<MilkywayInstancesBrightness>1.5</MilkywayInstancesBrightness>
<MilkywayInstancesSize>1.3</MilkywayInstancesSize>
<MilkyWayInstancesOffscreenRTEnabled>true</MilkyWayInstancesOffscreenRTEnabled>
<StarInstanceCount>2000</StarInstanceCount>
</Low>
<Medium>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<NebulasCount>20</NebulasCount>
<NebulasInBackgroundCount>40</NebulasInBackgroundCount>
<LowResNebulasCount>16</LowResNebulasCount>
<HighResNebulasCount>1</HighResNebulasCount>
<LowResNebulaDimensions>64</LowResNebulaDimensions>
<HighResNebulaDimensions>256</HighResNebulaDimensions>
<LowResSamplesCount>30</LowResSamplesCount>
<HighResSamplesCount>110</HighResSamplesCount>
<MilkyWayInstancesCount>12000</MilkyWayInstancesCount>
<LocalDustBrightness>0.033</LocalDustBrightness>
<MilkywayInstancesBrightness>1.3</MilkywayInstancesBrightness>
<MilkywayInstancesSize>1.15</MilkywayInstancesSize>
<MilkyWayInstancesOffscreenRTEnabled>false</MilkyWayInstancesOffscreenRTEnabled>
<StarInstanceCount>2000</StarInstanceCount>
</Medium>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<NebulasCount>30</NebulasCount>
<NebulasInBackgroundCount>40</NebulasInBackgroundCount>
<LowResNebulasCount>16</LowResNebulasCount>
<HighResNebulasCount>1</HighResNebulasCount>
<LowResNebulaDimensions>64</LowResNebulaDimensions>
<HighResNebulaDimensions>256</HighResNebulaDimensions>
<LowResSamplesCount>35</LowResSamplesCount>
<HighResSamplesCount>138</HighResSamplesCount>
<MilkyWayInstancesCount>16000</MilkyWayInstancesCount>
<LocalDustBrightness>0.0</LocalDustBrightness>
<MilkywayInstancesBrightness>1.0</MilkywayInstancesBrightness>
<MilkywayInstancesSize>1.0</MilkywayInstancesSize>
<MilkyWayInstancesOffscreenRTEnabled>false</MilkyWayInstancesOffscreenRTEnabled>
<StarInstanceCount>4000</StarInstanceCount>
</High>
</GalaxyMap>
<FX>
<Off>
<LocalisationName>$QUALITY_OFF;</LocalisationName>
<Item>
<Feature>LightCones</Feature>
<QualitySetting>0</QualitySetting>
</Item>
<Item>
<Feature>LensFlares</Feature>
<QualitySetting>0</QualitySetting>
</Item>
<Item>
<Feature>Debris</Feature>
<QualitySetting>0</QualitySetting>
</Item>
<Item>
<Feature>ParticleEffects</Feature>
<QualitySetting>0</QualitySetting>
</Item>
<Item>
<Feature>Trails</Feature>
<QualitySetting>0</QualitySetting>
</Item>
<Item>
<Feature>Beams</Feature>
<QualitySetting>0</QualitySetting>
</Item>
<Item>
<Feature>Fog</Feature>
<QualitySetting>1</QualitySetting>
</Item>
</Off>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<Item>
<Feature>LightCones</Feature>
<QualitySetting>1</QualitySetting>
</Item>
<Item>
<Feature>LensFlares</Feature>
<QualitySetting>1</QualitySetting>
</Item>
<Item>
<Feature>Debris</Feature>
<QualitySetting>1</QualitySetting>
</Item>
<Item>
<Feature>ParticleEffects</Feature>
<QualitySetting>0</QualitySetting>
</Item>
<Item>
<Feature>Trails</Feature>
<QualitySetting>1</QualitySetting>
</Item>
<Item>
<Feature>Beams</Feature>
<QualitySetting>1</QualitySetting>
</Item>
<Item>
<Feature>Fog</Feature>
<QualitySetting>1</QualitySetting>
</Item>
</Low>
<Medium>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<Item>
<Feature>LightCones</Feature>
<QualitySetting>2</QualitySetting>
</Item>
<Item>
<Feature>LensFlares</Feature>
<QualitySetting>2</QualitySetting>
</Item>
<Item>
<Feature>Debris</Feature>
<QualitySetting>2</QualitySetting>
</Item>
<Item>
<Feature>ParticleEffects</Feature>
<QualitySetting>1</QualitySetting>
</Item>
<Item>
<Feature>Trails</Feature>
<QualitySetting>2</QualitySetting>
</Item>
<Item>
<Feature>Beams</Feature>
<QualitySetting>2</QualitySetting>
</Item>
<Item>
<Feature>Fog</Feature>
<QualitySetting>1</QualitySetting>
</Item>
</Medium>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<Item>
<Feature>LightCones</Feature>
<QualitySetting>2</QualitySetting>
</Item>
<Item>
<Feature>LensFlares</Feature>
<QualitySetting>3</QualitySetting>
</Item>
<Item>
<Feature>Debris</Feature>
<QualitySetting>3</QualitySetting>
</Item>
<Item>
<Feature>ParticleEffects</Feature>
<QualitySetting>2</QualitySetting>
</Item>
<Item>
<Feature>Trails</Feature>
<QualitySetting>3</QualitySetting>
</Item>
<Item>
<Feature>Beams</Feature>
<QualitySetting>3</QualitySetting>
</Item>
<Item>
<Feature>Fog</Feature>
<QualitySetting>1</QualitySetting>
</Item>
</High>
</FX>
<Debris>
<Off>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<DebrisLimit>100</DebrisLimit>
</Off>
<Low>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<DebrisLimit>200</DebrisLimit>
</Low>
<Medium>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<DebrisLimit>1000</DebrisLimit>
</Medium>
<High>
<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
<DebrisLimit>3000</DebrisLimit>
</High>
</Debris>
<DamageDecals>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<SingleDecalReceiversCount>3</SingleDecalReceiversCount>
<TrailDecalReceiversCount>3</TrailDecalReceiversCount>
<Enabled>true</Enabled>
</Low>
<Medium>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<SingleDecalReceiversCount>4</SingleDecalReceiversCount>
<TrailDecalReceiversCount>4</TrailDecalReceiversCount>
<Enabled>true</Enabled>
</Medium>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<SingleDecalReceiversCount>5</SingleDecalReceiversCount>
<TrailDecalReceiversCount>5</TrailDecalReceiversCount>
<Enabled>true</Enabled>
</High>
</DamageDecals>
<SurfaceRocks>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<TinySurfaceRockCount>0</TinySurfaceRockCount>
</Low>
<Medium>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<TinySurfaceRockCount>100</TinySurfaceRockCount>
</Medium>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<TinySurfaceRockCount>400</TinySurfaceRockCount>
</High>
</SurfaceRocks>
<ParticleEffects>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<AllowedEffects>
<Item>P1</Item>
</AllowedEffects>
</Low>
<Medium>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<AllowedEffects>
<Item>P1</Item>
<Item>P2</Item>
</AllowedEffects>
</Medium>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<AllowedEffects>
<Item>P1</Item>
<Item>P2</Item>
<Item>P3</Item>
</AllowedEffects>
</High>
</ParticleEffects>
<Trails>
<Off>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<EnableStarTrails>0</EnableStarTrails>
<EnableEngineTrails>0</EnableEngineTrails>
<EnableWeaponTrails>1</EnableWeaponTrails>
<EnableHyperspaceTrails>1</EnableHyperspaceTrails>
<LifetimeMultiplier>0.25</LifetimeMultiplier>
<RayMarchSteps>2</RayMarchSteps>
<Level_0>
<Distance>1500.0</Distance>
<UpdateRateRcp>8</UpdateRateRcp>
</Level_0>
<Level_1>
<Distance>2500.0</Distance>
<UpdateRateRcp>10</UpdateRateRcp>
</Level_1>
<Level_2>
<Distance>3500.0</Distance>
<UpdateRateRcp>14</UpdateRateRcp>
</Level_2>
</Off>
<Low>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<EnableStarTrails>1</EnableStarTrails>
<EnableEngineTrails>1</EnableEngineTrails>
<EnableWeaponTrails>1</EnableWeaponTrails>
<EnableHyperspaceTrails>1</EnableHyperspaceTrails>
<LifetimeMultiplier>0.5</LifetimeMultiplier>
<RayMarchSteps>4</RayMarchSteps>
<Level_0>
<Distance>1500.0</Distance>
<UpdateRateRcp>6</UpdateRateRcp>
</Level_0>
<Level_1>
<Distance>2500.0</Distance>
<UpdateRateRcp>8</UpdateRateRcp>
</Level_1>
<Level_2>
<Distance>3500.0</Distance>
<UpdateRateRcp>12</UpdateRateRcp>
</Level_2>
</Low>
<Medium>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<EnableStarTrails>1</EnableStarTrails>
<EnableEngineTrails>1</EnableEngineTrails>
<EnableWeaponTrails>1</EnableWeaponTrails>
<EnableHyperspaceTrails>1</EnableHyperspaceTrails>
<LifetimeMultiplier>1.0</LifetimeMultiplier>
<RayMarchSteps>4</RayMarchSteps>
<Level_0>
<Distance>1500.0</Distance>
<UpdateRateRcp>4</UpdateRateRcp>
</Level_0>
<Level_1>
<Distance>2500.0</Distance>
<UpdateRateRcp>6</UpdateRateRcp>
</Level_1>
<Level_2>
<Distance>3500.0</Distance>
<UpdateRateRcp>10</UpdateRateRcp>
</Level_2>
</Medium>
<High>
<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
<EnableStarTrails>1</EnableStarTrails>
<EnableEngineTrails>1</EnableEngineTrails>
<EnableWeaponTrails>1</EnableWeaponTrails>
<EnableHyperspaceTrails>1</EnableHyperspaceTrails>
<LifetimeMultiplier>1.0</LifetimeMultiplier>
<RayMarchSteps>8</RayMarchSteps>
<Level_0>
<Distance>1500.0</Distance>
<UpdateRateRcp>2</UpdateRateRcp>
</Level_0>
<Level_1>
<Distance>2500.0</Distance>
<UpdateRateRcp>4</UpdateRateRcp>
</Level_1>
<Level_2>
<Distance>3500.0</Distance>
<UpdateRateRcp>8</UpdateRateRcp>
</Level_2>
</High>
</Trails>
<Beams>
<Off>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<EnableBeamLights>0</EnableBeamLights>
</Off>
<Low>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<EnableBeamLights>0</EnableBeamLights>
</Low>
<Medium>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<EnableBeamLights>1</EnableBeamLights>
</Medium>
<High>
<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
<EnableBeamLights>1</EnableBeamLights>
</High>
</Beams>
<Fog>
<Off>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<RingFogQuality>0</RingFogQuality>
</Off>
<Medium>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<RingFogQuality>1</RingFogQuality>
</Medium>
</Fog>
<Terrain>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<QualityID>Low</QualityID>
<LODTable>Low</LODTable>
<PatchMorphing>0</PatchMorphing>
<PatchLighting>true</PatchLighting>
<PatchTextures>true</PatchTextures>
<LODsToDrop>1</LODsToDrop>
</Low>
<Medium>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<QualityID>Medium</QualityID>
<LODTable>Medium</LODTable>
<PatchMorphing>1</PatchMorphing>
<PatchLighting>true</PatchLighting>
<PatchTextures>true</PatchTextures>
<LODsToDrop>0</LODsToDrop>
</Medium>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<QualityID>High</QualityID>
<LODTable>Default</LODTable>
<PatchMorphing>1</PatchMorphing>
<PatchLighting>true</PatchLighting>
<PatchTextures>true</PatchTextures>
<LODsToDrop>0</LODsToDrop>
</High>
<Ultra>
<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
<QualityID>Ultra</QualityID>
<LODTable>Ultra</LODTable>
<PatchMorphing>2</PatchMorphing>
<PatchLighting>true</PatchLighting>
<PatchTextures>true</PatchTextures>
<LODsToDrop>0</LODsToDrop>
</Ultra>
</Terrain>
<SurfaceMaterial>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<SurfaceMaterialQuality>0</SurfaceMaterialQuality>
</Low>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<SurfaceMaterialQuality>1</SurfaceMaterialQuality>
</High>
<Ultra>
<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
<SurfaceMaterialQuality>2</SurfaceMaterialQuality>
</Ultra>
</SurfaceMaterial>
</GraphicsConfig>