Insomnia FX Elite - Complete Suite

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Find your launcher, right click and go to "open file location"
Should be EDlanch/products/PUBLIC_TESTER_SERVER_64

Thanks Beny873 for replying. On opening this folder, there's no 'products' folder inside that (C:\Program Files (x86)\Frontier\EDLaunch)
Also checked anything in %appdata%.
 
For Horizon need add this in GraphicsConfiguration.xml
<Terrain>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<QualityID>Low</QualityID>
<LODTable>Low</LODTable>
<PatchMorphing>0</PatchMorphing>
<PatchLighting>true</PatchLighting>
<PatchTextures>true</PatchTextures>
<LODsToDrop>1</LODsToDrop>
</Low>
<Medium>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<QualityID>Medium</QualityID>
<LODTable>Medium</LODTable>
<PatchMorphing>1</PatchMorphing>
<PatchLighting>true</PatchLighting>
<PatchTextures>true</PatchTextures>
<LODsToDrop>0</LODsToDrop>
</Medium>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<QualityID>High</QualityID>
<LODTable>Default</LODTable>
<PatchMorphing>1</PatchMorphing>
<PatchLighting>true</PatchLighting>
<PatchTextures>true</PatchTextures>
<LODsToDrop>0</LODsToDrop>
</High>
<Ultra>
<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
<QualityID>Ultra</QualityID>
<LODTable>Ultra</LODTable>
<PatchMorphing>2</PatchMorphing>
<PatchLighting>true</PatchLighting>
<PatchTextures>true</PatchTextures>
<LODsToDrop>0</LODsToDrop>
</Ultra>
</Terrain>
<SurfaceMaterial>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<SurfaceMaterialQuality>0</SurfaceMaterialQuality>
</Low>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<SurfaceMaterialQuality>1</SurfaceMaterialQuality>
</High>
<Ultra>
<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
<SurfaceMaterialQuality>2</SurfaceMaterialQuality>
</Ultra>
</SurfaceMaterial>
Else config terrain options in game menu will be Default only.
 
Thanks a lot for sharing this Commander, especially the blue HUD config! Its so much better for my eyes :D

Cheers. :)

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I will try to upload an update asap when Horizons goes online on Tuesday. :) There will be some new fancy variables to tweak in there so I might update the experimental version with its own .xml. Hopefully. ^^
 
Here are a few shots with minimal color shift and small AO amount. Insomnia, when you edit config for horizon try to get extra something for the planet surfaces :)

EliteDangerous32 2015-12-12 19-56-53.jpgEliteDangerous32 2015-12-12 20-47-18.jpgEliteDangerous32 2015-12-12 20-51-00.jpgEliteDangerous32 2015-12-12 20-52-06.jpg
 
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Insomnia, when you edit config for horizon try to get extra something for the planet surfaces :)

You bet! There are some new things to fool around with and I'm all over it once it's been released. First though I'm gonna just port 1.1 to Horizons and 64bit. After that I hope something cool could be done. :)
 
The blue galaxy background has proven to be a bit troublesome. Looks good in space but down on the planets, especially on the dark side, the BG gets immensely bright. :(
So 1.1 and the Experimental configs will be ported without any .xml files. At least for now...
 
For now use default, unless you found settings that you like. I might change things in the near future but not right now.
 
There. Updated both 1.1 and Experimental to 64bit. There's also 32bit configs for those without Horizons.

A simple shot with the Experimental:
https://c2.staticflickr.com/6/5808/23784141855_ee7f4db068_b.jpg

Enjoy!

You have nice blue light on the surface. I tried both 1.1 and experimental and both resulted to more pink like surface. Both locations have vanilla and exp version. Your bluish light nice. I wonder what might cause this big difference.

EliteDangerous64 2015-12-16 11-38-59.jpgEliteDangerous64 2015-12-16 11-39-01.jpgEliteDangerous64 2015-12-16 11-40-06.jpgEliteDangerous64 2015-12-16 11-40-08.jpg

Seems that my in game gamma was too low.
 
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If you look at the vanilla pics, you can clearly see there's a small purple tone already there. ReShade enhances the colors with various stuff.
The lighting itself comes from the star and it's something ReShade can't do anything about.
But.. I had a feeling this was going to happen, and it's probably even worse out there.
I have to see what can be done. :)
 
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