Engineers Insta-gibs and no QA

So you guys are telling the OP that the game is not broken? :p
I want that weapon :p its even clear that the AI does not suffer heat damage lol
[video=youtube;s_6HjebZFYs]https://www.youtube.com/watch?v=s_6HjebZFYs[/video]
 
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Just read a bug report where a wing of 3 Commanders (Asp or greater) were all near Insta-gibbed by a single Viper. Working as intended: I think not. Poor blighters...

I'm convinced its a specific weapon/mod combo with a bugged damage value/multiplier, hopefully they can track it down quickly I don't want to meet one of these.

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Not only heat, they can fire anything indefinintely, w.t.f. . Why make npc that "using hacks". They fly same ships with same modules or its another major screw up and npcs are completely bugged ?
Author is 90% right.

LOL is that an advanced plasma? I want that mod! ;) the things firing like its going outa style
 
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To all of you who who seem to think your experiences are the only valid ones, here's the undeniable proof you seem to need that this stuff is happening. https://www.youtube.com/watch?v=oZN_yZ07-18

Any one still going to try regurgitating the "git gud" garbage?

<snip>

Yes and no. The problem, as with most gaming communities, is that people on both sides of the arguement put little or no context into what they are say.

What's really disturbing, is the amount of people who pass on the OBVIOUS BUGS like in the video as if they are intended features.
No wonder players can't be trusted with cheat reports in online games.
 
Nothing related to the IA, it's fine now, IA was too dumb before.

It's about modded weapon. and it's seem a bug.

Even with the old dumb IA you will take insane damage if the modded is too powerful.
 

Craith

Volunteer Moderator
This was 2.1 and it doesn't matter what kind of weapons the vulture had. No weapon can tear through a ship in 2 seconds like that, and there shouldnt be a weapon that can, honestly.

Like if there was a certain weapon that one shot only CMDR's (I haven't seen any videos of CMDR's one shotting NPC's like this, have you?) would that make it okay? You would want such a thing to exist? I doubt it. It breaks the game even if it is legit.

Fortunately it's not and clearly a bug and should be removed fairly soon.

Not disputing the op, I've heard from other such occurances, but even in 2.0 you could one shot npc anacondas when their shield were down. Double c4 plasmas to the powerplant onehitted them ... ok, technically twohitted. Eagles and sideys exploded just fine with a c4 hit

Doesn't mean any bug shouldn't be fixed of course, maybe some multipliers getting out of hand.
 
So you guys are telling the OP that the game is not broken? :p
I want that weapon :p its even clear that the AI does not suffer heat damage lol
https://www.youtube.com/watch?v=s_6HjebZFYs

I think what we're seeing could be a multicannon with an Engineers mod applied and/or special ammo. Not a rapid firing plasma or so. That the NPC keeps firing after the target was destroyed could be due to module malfunction but I'm not sure if NPC ships suffer from module malfunctions.
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--edit: Thinking about it this could be a hint to the nature of the bug: somehow the firing characteristics of weapon type A (multicannon) is assigned to weapon type B (plasma accelerator).
 
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I bet that if this happened to you a few times you wouldn't be so dismissive. It's frustrating to turn into a target and get ripped to shreds in seconds.

It happened to me twice in Res' so I switched back to my FDL.

Well, you'd lose that bet. And I'm not being dismissive, at least, I'm not trying to be.

You're right, it is frustrating, but many things are frustrating when you don't have all the information at hand to understand the situation.

These issues, like all before them, will get addressed by FD. We all know this process, it's happened so many times before.
 
i feel you man, have some rep.

I'm really tired, i just don't trust them anymore. Season 2 will probably be my last season. It saddens me because i loved this game too. :S

Everybody now?

They don´t deserve trust. It's been a while.
 
So watching the two videos I think it is the same bug, if you watch the first video you can see the vulture shooting single plasmas at the python. If you watch the angle of the vulture you can tell he is directly on top of the python and shooting. Since we know its plasmas there is no way that could make the impacts on the shields we are seeing. Now combine that evidence with the second video in this thread, where you see an endless stream of plasmas coming from the clipper, like its a burst laser or something. Its highly likely what happened in the second video also happened in the first but off screen.

I would definitely say that is a bug with the plasmas, has someone reported it?
 
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What are the npc's weapons. I know you say it's plasmas, but how do you know? If you know this information, then please tell me where you got that. Maybe I'm not seeing it. And if you're going by the way the shots appear, well that still doesn't mean it's PA ammo. Could be modified MC's.

Maybe it is a bug, but just calling it a bug does not make it a bug.
 
What are the npc's weapons. I know you say it's plasmas, but how do you know? If you know this information, then please tell me where you got that. Maybe I'm not seeing it. And if you're going by the way the shots appear, well that still doesn't mean it's PA ammo. Could be modified MC's.

Maybe it is a bug, but just calling it a bug does not make it a bug.

which class of multi cannons make such a firing sound and which engineering mod turns them into purple balls?
and the impact on the other clipper looks like a PA hit

conclusion, it's a bugged PA
 
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which class of multi cannons make such a firing sound and which engineering mod turns them into purple balls?
and the impact on the other clipper looks like a PA hit

conclusion, it's a bugged PA

It's possible that something was changed from beta to release. There are special effects for MC's that could account for the sight, sound, and effect. In beta, I had glowy mc ammo that ripped through npc shields.
I'm not discounting your conclusion, but you and several others are jumping to that without sufficient evidence. Such as, let's see the subtarget menu of the npc.
 
Can you please explain what you mean by this bit?

ulti-crew, commander creation, ship launched fighters, and a secret 1.5 that we don't know the detailes of yet.
What I mean is that we are already halfway through the season, a season that was promised to have 5 defining updates: CRAFTING, multi-crew, commander creation, ship launched fighters, and a secret 2.5 that we don't know the details of yet. As of right now 2.1 crafting isn't finished; with all of the persistent bugs and glitches as well as the fact that what they gave us isn't crafting at all. (I'm not going into more about what I hate about the not-crafting system they created as that isn't the point of this thread, needless to say I find it to be complete garbage). It leads me, and many others, to wonder just what out of those promises are going to be undeliverable simply due to the time left to do it and the current problem with lack of quality.

For example: Should they release multi crew how much of it will actually work and what's going to remain broken? Instancing is STILL an issue so what happens if they're supposed to be inside your ship and the load a separate universe like it tends to do around 10% of the time? And considering the gambling system they created instead of crafting what are they even going to be able to do as a crew member? Are they actually going to be useful, for instance giving weapons more DPS or manually aiming them, or are they just going to load into a random chair, or is having them even going to be of any point? on top of that the bounty system will need a rework so it doesn't actively penalize playing with other people anymore and it becomes financially viable to wing up with others for once.

Those are the type of misgivings we've been given due to repeated lack of fixing things, repeated breaking of things, and the now serious time constraint.
 
2.4 is the final update for Horizons.

2.0 Horizons
2.1 Engineers
2.2 Guardians (ship launched fighters)
2.3 The Commanders
2.4 Surprise Surprise (with respect to our Cilla, RIP)
 
@foebits: I don't have the quote with me right now, but I remember someone from FDev stating that they define a season as all announced expansions, so even if the development time for all of them exceeds one year, they will be available to all Horizons buyers.
 

Deleted member 110222

D
To all of you who who seem to think your experiences are the only valid ones, here's the undeniable proof you seem to need that this stuff is happening. https://www.youtube.com/watch?v=oZN_yZ07-18

Any one still going to try regurgitating the "git gud" garbage?

Now that that is out of the way I am here to question why these updates are not only so far behind schedule but also nowhere near release worthy. I am not going to talk about the RNG trash, grind, or anything else; I simply want an answer to this question: Why?

Why, after being 6 months late, did Fdev decide to only hold 2-3 weeks worth of beta testing for something that revolved around nothing more than a simple gambling system, and push the product out when it was so far from ready? Broken AI (not talking about the increased challenge, talking about the issues that still remain like stopping and spinning). Missions still don't work, the engineer requirements don't exist (and why did you make it so you need to travel 400LY to the station now selling them?), weapon stats wrong all over the place (DPS doesn't mach what the DMG and fire rate would give, which in itself is DPS so why the extra, and wrong, information?), turrets still don't track and swing wildly without chaff, and the list just continues...

I am angry and so are a great many of others who loved this game. And this raises another, equally, if not more important question: What of the rest of season 2? How much of it are we not going to get in season 2? We're halfway through and we haven't even got the first of 5 updates yet.:mad::(

Like I stated, I loved this game; that's why I'm so passionate about this. But failure after failure on the same things over and over again as well as adding new failures for very limited successes has worn us down. This isn't a good by post, I'm still eventually going to find the will to push that play button again; but FD, we've had so much faith and such high expectations of you but you're letting us down. Is money tight? Do we need to discuss monthly subs to get the required funds to get enough staff? Something's up and it's killing the game. Let us know what it is, get some dialogue going so we can salvage this.

I agree with you OP.

2.1 is a joke.
 
@foebits: I don't have the quote with me right now, but I remember someone from FDev stating that they define a season as all announced expansions, so even if the development time for all of them exceeds one year, they will be available to all Horizons buyers.

I think I remember that now too, which is all well and good, but how much extra time will it take? And since it looks like things will be VERY late, what will that do to the planned season 3 when they can't release it next year? That's going to be a lot of potential income gone that it seams that they just can't afford to lose. And we all suffer from that.
 
I think I remember that now too, which is all well and good, but how much extra time will it take? And since it looks like things will be VERY late, what will that do to the planned season 3 when they can't release it next year? That's going to be a lot of potential income gone that it seams that they just can't afford to lose. And we all suffer from that.

There maybe more answers somewhere else, but that concern was lightly addressed in the 'ask him anything' session with DB.

https://www.reddit.com/r/EliteDange...him_anything_david_braben_cocreator_of_elite/

It's near the beginning of the questions. But, what I gathered from it is that 2.1 was such a beast that it required extra time. And the subsequent updates are smaller in comparison.

I do agree, they hurt themselves if they have to rollover season 2 into season 3. Though, I haven't seen a company do this type of tactic for game updates. I kind of like it. It's nice to have some idea of what is coming down the pipeline.
 
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