Instant ship transfer is ok, but Auto pilot is not.

As long as it adds to gameplay, and isn't just a click there, find yourself there when some time has passed.

I think it should wait for after the NPC crews have been fleshed out, and instead of autopilot you hire a pilot. Skills will determine whether you'd have to babysit them. And there always should be the possibility of an oopsie, and you can find yourself at the rebuy screen when you leave the ship under the NPC's care.

But that's all just from the top of my head, didn't give it much thought, and I won't. Since I'll probably be piloting my own ship anyway. :)

I love how the CMDR's who will never use the functions insist on designing them :D
 
If it worked in Frontier Elite 2, Frontier first encounters and it ADDED to the game, why wouldn't it here? Before yelling it removes your precious flying gameplay, consider that 1) it is optional and 2) some people don't find it exciting to babysit a timer that counts down while you fly straight ahead and 3) it's already part of the game universe.
 
I love how the CMDR's who will never use the functions insist on designing them :D
I insisted on designing them?

I myself love reading comprehension and use it on a daily basis. It's not fun mind you, but I do love it and I dearly recommend it. It makes conversations so much better :)

Apologies friend. You are correct a better wording would be fun for others.
Hat's off to you :) Nothing personal mind you. The sentiment has been expressed by less decent CMDRs than you, unfortunately your post triggered my comment.
 
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Yeah, you said so. I once had fun on a sunny August day in 1997. Worst day of my life.

You do know that I'm teasing, right? When I picture you (not that I do. At least not very often!) I see a grumpy old man sitting in his wheelchair staring grouchily at the sea:) Personally, I don't think this game needs auto pilot, but if it were to receive that feature your suggestion about a fallible NPC pilot who could be hired is a good one!
 
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Here is a suggestion : How about a "programmable auto pilot" : You tell it what to do and how to behave, and if it fails and you end up looking at a rebuy screen it is your fault.

Example : You plot a route, you tell your auto pilot to point to each node and high wake and at the final node fly to the destination station and low wake.

That's the basic way of getting somewhere, but if the target is obstructed, your autopilot will fail. If it gets interdicted, fail. If it's too close to a sun, fail. So you add to the auto pilot : upon arrival move away from sun for this distance and then go.

And so you can also explain to your auto pilot that if fuel is below 20%, plot route to nearest OBFGAKM star and dive to a certain distance.

Basically your auto pilot would be as smart as you make it.
 
Not sure about this. What happens when interdicted? Auto-pilot kills them for you?

If you have to watch the whole time in case of disasters, isn't just watching more boring than flying?
I don't agree, autopilot to me means the pilot can let the ship fly towards its destination until commanded otherwise no more no less.

If you are afk whilst being interdicted then destruction is an acceptable outcome.

imho the autopilot should disengage when you are low on fuel but scooping for you I think is a stretch at this stage I would say the pilot should do that.

It's just plain daft your ship can break the speed of light, land itself but not follow a navigation route? come on seriously? I get it that for gameplay and progression reasons it should not be available too early imho it should be a reward for reaching Elite Trade and or Elite Exploration. Those that don't want it just don't use it simple...
 
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Not sure about Auto pilot. Would be interested in what folk who have been out to the rift, Sag A in a sidewinder, Buckyball Enduracne races have to say o the topic. Would it be a module like the docking computer?

So could I auto pilot toSag A or Jques in an Asp and then instantly have all my ships from the other side of the galaxy transported there? Sounds pretty awful. Might as well just have instant travel and play an arcade game.

NNope not like the sound of this... well quite unsre.

How about we just scrap suercruise and just clik on the galaxy map and choose where we want all outr stuff to be each time we log in. H,, I really don feel so good about auto pilot and instant ship transfer.
 
Big YES for me for the Autopilot !

When the FPS module and multicrew is ready, we can walk around, play minigames while cruising to a distant star/station.

Doesn't need to be too assisted ! And nobody necessarly has to use it, it's just an option.

In case of interdiction, big red alert :) Everybody runs to their respective seat.
 
Not sure about Auto pilot. Would be interested in what folk who have been out to the rift, Sag A in a sidewinder, Buckyball Enduracne races have to say o the topic. Would it be a module like the docking computer?

So could I auto pilot toSag A or Jques in an Asp and then instantly have all my ships from the other side of the galaxy transported there? Sounds pretty awful. Might as well just have instant travel and play an arcade game.

NNope not like the sound of this... well quite unsre.

How about we just scrap suercruise and just clik on the galaxy map and choose where we want all outr stuff to be each time we log in. H,, I really don feel so good about auto pilot and instant ship transfer.
auto pilot wouldn't have to be like that, its just a tool or aid for the pilot.

Pilot plots a route then its Autopilot On/Off just like flight assist. If you run out of fuel or fail to action when needed then you take the consequences its not taking the pilot out of their role at all it just allows them to move away from the controls for a time. Where is the harm in that? What do you think commercial pilots do? How do you think astronauts travel to the ISS?
 
Big YES for me for the Autopilot !

When the FPS module and multicrew is ready, we can walk around, play minigames while cruising to a distant star/station.

Doesn't need to be too assisted ! And nobody necessarly has to use it, it's just an option.

In case of interdiction, big red alert :) Everybody runs to their respective seat.

totally agree, as I have said many times, it should not fight for you, in case of a battle situation you will still need to be in control, that could be giving orders to a NPC crew or take control yourself.

We need to remember why we ask for this, we ask for it to make the game more fun and more immersive. I use VA a lot, I can basically control everything with it. What I can't do is set a course and then look in my friends list, chat with friends, look in the galaxy map, study the system map with out constantly micro manage the jump sequence. When you have 30 jumps to meet some friends, all you want is to get there ASAP! I'm 100% ok with the travel time, I don't want that removed, the distance in the game are there for a reason and it should be kept there at all times, it's a part of the game I love. What I don't like are the repetitive tasks, like pressing J to jump to next system.

Everyone who have played in a flight sim, that be IL-2, DCS, FSX and others will know that flying for a long time before you get some action is a part of the game, however in all the flight sims I have tried, autopilot are a basic feature just like in real life.
 
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Not sure about Auto pilot. Would be interested in what folk who have been out to the rift, Sag A in a sidewinder, Buckyball Enduracne races have to say o the topic. Would it be a module like the docking computer?

So could I auto pilot toSag A or Jques in an Asp and then instantly have all my ships from the other side of the galaxy transported there? Sounds pretty awful. Might as well just have instant travel and play an arcade game.

NNope not like the sound of this... well quite unsre.

How about we just scrap suercruise and just clik on the galaxy map and choose where we want all outr stuff to be each time we log in. H,, I really don feel so good about auto pilot and instant ship transfer.

The instant ship transfer is a subject in itself.

Yes you should be able to set a course as long as the route planner allows you to do, the set of to that destination, however that will not guarantee that you arrive there. It's like when you use your cruise control in your car, if you step on the break it will disengage, as I said just because you need to press J to jump, doesn't mean that the game is more fun or harder to do. I could train a monkey to do that for me, however to train a monkey would probably be more difficult than just code it in :D
 
Stuff you could (potentially) do with autopilot:

- plan the next route
- read galnet
- talk to your passengers/crew and play space chess with them
- chat with other CMDRs
- repair/tune your ship
- walk around your ship
- go to your cabin, sleep, wake up because of alarm and flashing red lights, adrenaline...

I think it's worth it.
I sort off agree, you should be able to do 'more' stuff, and given with npc pilots for fighters coming, I really don't see it changing that much, for now it is meant for fighting.

But personally I understand them wanting it to be a game, not just click and go, click and go, you might as well play Eve Online then.
 
I sort off agree, you should be able to do 'more' stuff, and given with npc pilots for fighters coming, I really don't see it changing that much, for now it is meant for fighting.

But personally I understand them wanting it to be a game, not just click and go, click and go, you might as well play Eve Online then.

Sure, but as it is now it's click and go, click and go x 1000, that is not a game, pong is more fun than that.

Cordero-bautistaJose-Pong_Final.gif
 
...that could be giving orders to a NPC crew or take control yourself.

NPC is also a good idea ! When we'll get multi crew, maybe we'll be able to hire someone who can pilot the ship in our place ^^
Or even pilot the main ship and follow us on the ground while we drive an SRV.

Can't wait, so much possibilities !
 
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