Solution two, I believe would unfairly punish traders, here's why...
My trading ship, with the A shields in class that came with, already can get killed by a viper in 10 seconds or less, and avoiding interdiction in this ship is not possible. To eliminate submission would be a death sentence, one-hundred percent of the time. Also the attackers fsd cooldown didn't stop them from being able to interdict me five times in a space of 120 LS. Which is my idea of balanced, an equal chance for both parties to be victorious. Removing submission would be a harsher punishment for traders than for the murderer themselves.
To those of you who say, well you can jump to another system to avoid the attacker, yes this is true, however make fsd cooldown longer than time to kill and this is no longer an option.
Trading for me is already the riskiest thing I can do, about 15 million worth of risk every time I run a route. Remove submission, and you'll be putting me back in a sidewinder in a matter of hours. Though, how about other traders, what do you say about solution two?
Solution one seems a bit better than solution two, however still swings the meter too far in the direction of the attacker. I hope that great consideration about making the delay to frameshift longer than the time to kill, my biggest issue with the possible change, is being given. Once wings are introduced, if solution one is the one chosen, and interdictors are able to increase cooldown, what is to stop multiple people from tagging the same ship, this on top of being mass restricted by other ships and you will never see a single trader escape again, I hope this isn't a goal of the proposed changes.