Horizons Interdiction

slow down and its easy to escape npc's

those from players can be diffrent, they can be pimped to wide angle which makes escaping a lot harder
if you been hit from a greater angle sidedrift of escape vector is lots stronger

I am playing SOLO specifically because I don't want to deal with homicidal psychopaths.
In this case I had no intention of escaping. Had I wanted to do that, I would have beaten the interdiction and he would never have been able to fire at me.

As I understand it, as long as I don't engineer weapons and drives, the NPC's will not have engineered weapons and drives.

I am currently in an AspX because, without engineering, it will outrun anything I can't out gun and outgun anything I can't out run.

I spent many 100's of hours bounty hunting NPC's in a Galaxy playing Privateer with top and bottom turrets
 
I am playing SOLO specifically because I don't want to deal with homicidal psychopaths.
In this case I had no intention of escaping. Had I wanted to do that, I would have beaten the interdiction and he would never have been able to fire at me.

As I understand it, as long as I don't engineer weapons and drives, the NPC's will not have engineered weapons and drives.

I am currently in an AspX because, without engineering, it will outrun anything I can't out gun and outgun anything I can't out run.

I spent many 100's of hours bounty hunting NPC's in a Galaxy playing Privateer with top and bottom turrets

Unfortunately you understand it wrong, higher level NPC's will have increasing numbers of engineered modules.
 
Are you playing solo?? If not, how would you know that the NPC's will get engineered weapons and drives??

I play in whatever mode takes my fancy be that solo, open, or whatever I want. Deadly and above NPC's are almost guaranteed to have engineered modules anything above Master may also spawn with engineered modules. Anything below Master will not have any engineered modules.

As for everything else, it's called patch notes, sometimes it's good to look through them.
 
As for everything else, it's called patch notes, sometimes it's good to look through them.

I have looked through the patch notes. That is why I don't think NPC's in SOLO game will have engineered weapons, drives, or shields. The DEVs make it clear that they are trying to keep the game "balanced". Pitting an highly Engineered NPC against a non-engineered player would not be "balanced".

But, I now have something to keep my eyes open for in 12-14 years when I might be at the game level where you think I will meet them.

There is a player posting that they have so many kills that they are averaging 24 kills a day every day since the game was released. I have been playing about 8 months and don't have 24 kills total. I am not playing for kills and bragging rights. I am playing for fun and I am not quite 68 years old and plan to be playing when I am a 100. I am in no rush to do anything.
 
Another slow speed interdiction evasion. You can skip the first 2 minutes to get straight to the action but you will miss why I didn't drop out and kill him.

https://drive.google.com/open?id=0B3UfwiG4zNJfWVFiU3dEaGJxNE0

Pretty sure I can take a Federal Drop Ship, but I screwed up my financial calculations a day or so ago and bought a 5A FSD. Ended up about 400,000 CR short of my insurance reserve so I am being very cautious right now.

That said, you cannot drop out, run, and get the FSD charged in the 20 seconds it took me to beat the interdiction.

YMMV
 
Some of what I read, (guess I will go back and dig it all out and put in one place. I don't think the WIKI is wrong, just confusing.) does seem to indicate that the ship type can also influence the outcome in both ways.
Clearly as the interdictee, having a maneuverable ship so you can stay on the escape target, makes beating it easier.

On the other hand, I would think that having a heavy ship as the interdictor would make pulling the other ship off their terget easier.

Pilot skill is also going to play a big part. So, the more times you beat it, the better you will get at beating it.

again.
YMMV

Ok, Found the WIKI >> http://elite-dangerous.wikia.com/wiki/Frame_Shift_Drive_Interdictor << and here is what it says.>>>

A Frame Shift Drive Interdictor is used to interdict pilots and NPCs in supercruise. Maximum length of an interdiction tether is measured in seconds (between 3 and 16 sec) depends on class and rating of the interdictor, and scales with the speed of your craft. For example, having an interdictor with 10s range and having speed of 10c will result in a 100ls effective interdiction range. Note that all the interdictors have a facing limit of 50 degrees by default.

The confusing thing is "scales with the speed of your craft",,,, BUT when you add in "all the interdictors have a facing limit of 50 degrees by default" this means that the ship attempting the interdiction MUST be behind you. Therefore, the slower you are moving, the shorter the tether will be because the interdicting ship will have to be going slower in order to stay behind you.

YMMV
 
Avoiding interdiction (NPC):
1. speed 50%
2. Thrusters MUST be digital, not analog
3. as soon as escape vector starts to slow down, press thruster in opposite direction + full yaw
Cannot remember the last time I was pulled out from SC from NPC.

In PVP "they" are mounting 2 interdiction modules, 1 long range and 1 wide angle.
My ships are too expensive so I never checked above mentioned strategy, I submit and boost.
 
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Avoiding interdiction (NPC):

1. speed 50%
2. Thrusters MUST be digital, not analog
3. as soon as escape vector starts to slow down, press thruster in opposite direction.

In PVP "they" are mounting 2 interdiction modules, 1 long range and 1 wide.
My ships are to expensive so I did not checked above mentioned strategy, I submit and boost.

Humnnn,
I need video for this to make sense.
Thrusters don't work fast enough to stay on the vector in supercruise..

5:39 local. Just finished a test and thrusters don't work at all in supercruise.
 
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I forgot to mention yaw, post edited. I play with Hotas-X.
I dont even use vertical thrusters, only latheral + yaw, and pitch correction for vertical component.
The key is to anticipate changing of escape vector position (it is slowing down before that happens).
 
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1. Buy ship with space for a fighter bay
2. Hire pilot
3. Go on mission
4. Interdicted? Deploy fighter
5. File nails while fighter destroys the interdictor
 
At the OP. I escape 99% of the time. I will pass on a few things that seemed to help me. (don't know if they really did or not)
Slow down your speed to about 50 to 70 percent of full throttle. This seems to make it easier to get that blue mark in your sights.
Next thing I noticed, is that the AI seems to operate more on a vertical axis than horizontal. Stay calm and look more for the ups and downs.
Lastly,but perhaps most importantly, do not over react with the controls. Slow down your movement when you get closer to the blue. You don't need to be 100% in the bullseye to gain bars.
Be more patient, once you find you are winning, be confident and patient. Don't try to end it right away. Just focus on how the AI responds to your movements. The more you over react the more it over reacts.

I really don't ever get hauled down unless, 1. I was throttled down to 0 and not paying attention 2. Was curious about who was following me and wanted to kick their booty 3. get interdicted when extremely close to a RES site and the interdiction takes me into the ring, where I get popped into regular space.

Everytime I get interdicted, I just smile. Its really so easy to beat the AI if you just focus on what it does. THERE ARE PATTERNS. You can learn to anticipate what the Circle is going to do next and act accordingly. Don't imagine you are out-running some fighter. Just think that you are out to beat that "AI Blue Circle". Kick its butt.

Good Luck Commander
 
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I've "found" an alternative. If I'm flying my pet Python, and an NPC says he's coming for me, I'll jump out of SC before I get the interdiction attempt. Then deploy weapons and wait. Generally, the pirates are kind enough to jump out right in front of me. And then they go "poof". The only time this didn't work was when I encountered an Anaconda, but even then I had a slight advantage in getting out of there as my FSD had long since cooled. :)
 
Cant get the hang of this, why is it so hard? (or is it just me)?

Do you mean interdicting others or beating interdictions? Beating interdictions is easy: Pips to ENG, "Submit" (throttle to 0%) then when pulled out of SC simply set throttle to 100% and boost, boost, boost until your FSD cools off (12 seconds) then jump back into SC. Or you can play the mini-game, trying to evade the interdiction by maneuvering around that little cross-hair but remember, if you fight the mini-game and lose it will take forty seconds for the FSD to cool instead of just twelve so it is usually easier to submit to an interdiction and run/boost away. o7
 
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Well,, I expect to find out someday since the T9 looks to me like it is tailor made to be a mining ship.

not really. it may be good as one,
but tailor made mining ship would have:
  1. capacitor big enough to run at least 4 medium mining laser long enough to deplete a prospected asteroid in a rez zone in one go
  2. high enough heat capacity to not overheat for that duration
  3. enough internals to fit
    • at least 3x5A collector limpet controller,
    • a big cargo container
    • a decent shield generator
    • a 6A fighter bay
    • a 4A Refinery
    • a 3A prospector controller
  4. enough shieldbooster and a few free hardpoints to defend yourself against pirates
    that you couldn't react to in 10 seconds to drop a canister to feed their poor children
  5. good acceleration and deceleration to move from one asteroid to the other
  6. all that before engineering
  7. cargo hatch close to the cockpit for manually scooping stuff with ease

that would be tailor made

and sounds more like a conda then a T9
if we could switch helm on the conda to that seat behind that front window - it would even fulfill 7.


but on topic - for real, try avoiding an inderdiction in a T9. not beeing in the blue zone means allot more on that ship
 
I'm pretty sure the OP means why is doing an Interdiction so difficult, but in either case, nailing one or evading one, it comes down to flying skills, throttle & stick, and patience. To do the Interdict you have to match speeds closely and then stay with the target while it yanks and banks after popping the Interdict. Doing evasions can help with the latter -- I never willingly submit and have yet to be brought down except for my first time out in a virgin Sidewinder (I learn fast), so by now I can follow that blue spot quite well in both evasion and attack. I did some pirate hunting for Fed rank and learned that patience is needed to do Interdicts, your targets will almost invariably outpace you for a time (depending on your ship, of course), sometimes getting away by dropping out of SC while still far ahead. But if you can track them steadily for a time, they'll slow for some reason and then you can pop them. My Interdictor is only a 2D so I have to get fairly close, making velocity-matching even more critical. Good practice, that.

This is for PvE play. I'm sure PvP has many more variables, but the basic skills likely apply to both.
 
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