Interface Design Sneak Peaks

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I love the UI you did, I just would like to have the pause and play down in the menu bar at the bottom to free up space at the top in a way. Plus I'm so use to it being at the bottom in most other simulator games.
Thanks.

Hmmmm... You think the top is overloaded ? The "pause/play" buttons are on the top on RCT3, and i like it personaly.

I'll do some tests about it.

Wow, that looks really good! That is some serious dedication. I like how all the icons have labels on them so you dont forget what the pictures mean. But I would actually make them a little larger so you can read the text and see the picture better. Also, it might be nice to have park rating up in the top right "HUD" next to money and stuff.
Thanks.

About the size, it's based on my own resolution, and it's good to me (try it in 100% size => right click > display the image)
It's still too small ?
 
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About the size, it's based on my own resolution, and it's good to me (try it in 100% size => right click > display the image)
It's still too small ?
Oh, I see. My monitor resolution is pretty small. Opening it up fixes the sizing [up]
Also, for the main menu screen, what if instead of that dark blue-grey color you had running footage of the game like RCT1 and 2? You could substitute a screenshot in their to see what it looks like. But it would make the menu really fun and exciting.
 
Oh, I see. My monitor resolution is pretty small. Opening it up fixes the sizing [up]
That is what I thought [up]

Also, for the main menu screen, what if instead of that dark blue-grey color you had running footage of the game like RCT1 and 2? You could substitute a screenshot in their to see what it looks like. But it would make the menu really fun and exciting.
Ahah.

This is what I wanted to do initially.
But it's difficult to find in-game capture of the game ([big grin]) So I did something more "sober" [rolleyes]
 
Ahah.

This is what I wanted to do initially.
But it's difficult to find in-game capture of the game ([big grin]) So I did something more "sober" [rolleyes]
I think this image is a still from the trailer.. it was used for the article about Planet Coaster in Eurogamer:
jpg


maybe this helps?
 
That UI is incredible, Angelis. Just a few things: I'd move everything in the top right to the bottom left and change the color scheme. LOVE the search feature.

Great job! [up][up]
 
Nice beautiful JOB Angelis

Looks so coool but over all, i love 1 little detail : Un-done back options on top!!!

(Weel in fact i love all ur interface and details like 12.000 guests jajajaja )
 
That UI is incredible, Angelis. Just a few things: I'd move everything in the top right to the bottom left and change the color scheme. LOVE the search feature.

Great job! [up][up]
Thanks.

I wanted to keep the gap at the bottom right to set the "tool" (the tool depending on what is selected).

WOW! thats commitment!
I think that UI looks really nice, very modern!
Only thing is, maybe make the icons a bit bigger?
just so people would be able to click it easier.
But other than that, it looks really good!
Thanks. Yes, I want something "modern" and "flat", but still keeping some effects (curves, gradients) to avoid the side slightly austere.

About the size, it's 43x43px ! Have you looked at the full size image ?

Nice beautiful JOB Angelis

Looks so coool but over all, i love 1 little detail : Un-done back options on top!!!

(Weel in fact i love all ur interface and details like 12.000 guests jajajaja )
Ahah ! Brett said "ideal" [big grin]

We NEED the undo button, and 12.000 guests is something they said possible.

Wauw it looks amazing. But you forgot the multiplayer (Plzz Frontier, make a Multiplayer!).
Oops. You right !
 
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As much as other people didnt like it, I really enjoyed RCT3's UI. It was out of the way, easy to each, and had a great way to filter results. I would love it if the Planet Coaster team will look at how they filtered items in RCT3 and try to improve on that (instead of filtering by images, maybe by words). Other than that I never had any issues using the RCT3 UI
 
As much as other people didnt like it, I really enjoyed RCT3's UI. It was out of the way, easy to each, and had a great way to filter results. I would love it if the Planet Coaster team will look at how they filtered items in RCT3 and try to improve on that (instead of filtering by images, maybe by words). Other than that I never had any issues using the RCT3 UI
im pretty mixed about it.
I loved the UI of when you click something you placed, and it shows the details, and so on.
i also loved the UI of when you want to choose something.
I DONT like how you choose what you want on the right side of your screen, it can be tedious and annoying.
a really good UI, is the rct3 MOBILE UI, really nice, simplistic, and easy to use.
take a look:
RollerCoaster-Tycoon-3-for-iOS-iPhone-screenshot-004.jpeg

screen520x924.jpeg

roller_coaster_tycoon3_-1.jpg
 
Great design, Angelis!
Just a few things:
- I'd rather have square icons. Less pretty, but more efficient than round ones.
- Black text under these icons isn't a great choice to me, not super-easy to read (may be just me since I don't have great eyes though). Putting the text in the bottom of square icons could be a solution.
- It's a shame play/pause buttons are on top. They don't use that much space, but it's a bit frustrating to have things in the center of your screen. Even more tiny things that could be elsewhere (like on the upper-left corner? Or right like just on the border so you go find it more easily?)

But really great effort! You should send your resume to Frontier, Colossal Order & Nvizzio! (well, maybe Frontier will do well, unlike on RCT3, but I don't like Cities Skylines/RCTW's UI...)
 
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Great design, Angelis!
Thanks.

- I'd rather have square icons. Less pretty, but more efficient than round ones.
Hmmmm, why not. I need to try.

- Black text under these icons isn't a great choice to me, not super-easy to read (may be just me since I don't have great eyes though). Putting the text in the bottom of square icons could be a solution.
You are absolutly right.
Also, some texts are too small (and using wrong font).
I need to fix this.

- It's a shame play/pause buttons are on top. They don't use that much space, but it's a bit frustrating to have things in the center of your screen. Even more tiny things that could be elsewhere (like on the upper-left corner? Or right like just on the border so you go find it more easily?)
You're not the only one to say it, I would change it next time.
 
As much as other people didnt like it, I really enjoyed RCT3's UI. It was out of the way, easy to each, and had a great way to filter results. I would love it if the Planet Coaster team will look at how they filtered items in RCT3 and try to improve on that (instead of filtering by images, maybe by words). Other than that I never had any issues using the RCT3 UI
Some things worked about it, but for the most part its confusing and I usually end up clicking the wrong icon for something- it wasnt layed out logically. Also that path placing system gives me nightmares [blah]

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Also, most circular icons have square hit boxes anyway. So in most cases its not actually more efficient, it just feels like it.
 
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