Well I think many wants to explore their ships they have explored the galaxy in, and with possibility of walking around inside your ship, comes the possibility of new things todo, not all of these are well thought through, but nonetheless what we learn from other games, people have desires to put their own choice on things, just look at paintjobs and ship kits. That personal touch. So it is not so far fetched for people wanting to be able to decorate the insides of their ship, even if it would only be the captains quarters.Just like how player housing works in many MMO's today.
Just consider how close you have to fly another CMDR to take a look at their choosen paintjob, and if you in pew-pew encounter, you are very unlikely to notice much details of the paintjob of the other CMDR. despite this, many players enjoy this customization, as it is mostly for themselves. And this desire can be transfered to a possibility to having some choices on the interior on their ships, ie the captains quarter.
I have put a suggestion before to have a trophy case display in the cockpit, where you could display stuff you could collect in the game, like rare commodities, like the hutton mug, etc. And this would basically only be visible to the owner of the ship. but we are many players who like this sort of optional customization.
Some players are really looking forward for the whole walking around everywhere, dock at a station, leave pilot chair, walk through your ship, exit ship by stair/lift/etc walk across landing pad, take internal train to the community hub, interact with NPC's etc,. etc. Like how Star Citizen works. This will be fun a few times, and then people will revert back to sitting in their cockpit and do things the "normal" way. And with people complaining about wasted time in super cruise for example, this would be on a whole new level.
I know some people are excited about being able to board another players ship, which with the current game rules would be absolutely bonkers, because if you leave your pilot chair to invade my ship, how does it take you to walk7run/float through your ship to airlock and the get over to my ship to do the boarding part. Now my friend arrive and start shooting at your ship, how does your ship survive this? and hwo long would it take you to get back on your ship? With time to kill as low as they are today, this is a bad scenario. So lets do the next thing, boarding a derelict ship,we still hjave the ingame ship travel time, and then you are on the other ship, oh crap, someone started shooingt at your ship... can you get back in time to save it?
Many players are excited about space legs, but very few have thought about what this means. Do we really want an Elite Dangerous version on Star Citizen? Some absolutely do. and some absolutely don't.
I am in the camp of would be cool with Space legs, but I cannot figure out how to create good space game play that fits with the existing game mechanics. adding stuff todo on planets and stations is doable, and seems to be the path FDev is taking, but how does all these new things connect with the existing game play? Would we be required to walk into the station to turn in missions? pay fines etc? ie spending alot more time doing things that used to only take a couple of seconds.