There was only one thing that bothered me about Interstellar, the way those landers had to be launched by rockets from Earth but are seen going back and forth between the surface and orbit under their own power.
So when mis-jumps come in and Thargoids you should be happy.
Agreed.
I think the basic flaw in Elite's approach to the galaxy, and one that is rather stunting its potential, is Frontier's strict adherence to "what we know" about that galaxy.
The fact is, we know very little, and so by only making use of that which we know, the galaxy is actually pretty dead. There are no unexpected planet types. There are no inexplicable star types. There are no unexplained anomalies. There's no dangerous radiation, no ancient shipwrecks with deranged automated defences, no Beast-like deep space sentient diseases, no danger of arriving at a star in the process of exploding, no forgotten mine fields, no roaming bands of Reaver-esque nutcases...
There's just... planets. And a specific list of star types. And absolute certainty when it comes to where/when you'll be able to refuel.
Watched it a few days ago and absolutely loved it, more importantly, however, I started thinking how much more thrilling it would be if exploration was actually dangerous in Elite.
Whenever I go into combat with another person in Elite my heart starts racing, I don't know what it is like for you, but it's an experience every time for me, especially when the other player proves to be extremely good.
Wish I had the same feeling in Elite while exploring, where every jump really did make you think whether it's worth it or not, who knows what's on the other side.
The only way the 'Universe' can kill you is if you intentionally fly into a star, intentionally. Thats it. Period.
Doesn't seem that way when you read all the "I made one tiny mistake (translation: a steaming pile of multiple huge dumbass mistakes) and my ship 'ploded without insurance, how the heck did that happen duh?!?" posts on here.![]()
... I wish I had though of that and had added several ambient relaxation templates in the cockpit audio options : )
I went into the film expecting it to be rubbish (the trailers put me off completely, so I was suspicious of the high ratings people gave it, but I was seeing it for free...) and was completely blown away by it, and it had a great twist or two at the end. An unexpected SF jewel of 2014. The music on it's own is amazing, and a perfect fit for playing Elite Dangerous.
However, as SF films go, it required the viewer to really pay attention & have some science knowledge, so I can easily imagine non-SF fans not following half of what happened (as I heard happened to someone). It's the sort of film which puts people completely off SF, if they've not watched SF before (the film 2001 was rather like that). So it's rather a shame that the trailers (at least in the UK) tried to make it look like mostly non-SF film.
I disagree with everyone saying that AI or PVP fighting compensates to give the "dangerous" feeling.Watched it a few days ago and absolutely loved it, more importantly, however, I started thinking how much more thrilling it would be if exploration was actually dangerous in Elite.
for example what if a nebula suddenly became dangerous like in the 2D game Faster Than Light? You get in there, sensors and shields go off and so does flight assist. Sounds like a nice idea in overall, but to add excitement, there's now a rare asteroid belt inside that nebula and therefore a station nearby. You could get a ton of money in that nebula but you better watch where you're going or else you might hit something.
Actually, sine waves aren't half circles...., so smart to use an Organ (even if on loan from Kubrick) which produces pure sine-waves > which are half circles ...
Actually, sine waves aren't half circles.
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I'm sorry... I don't know why I do that...