Introduce Systems where Mods are forbidden!

Although the actual proposal in the OP of a particular Developer-designated 'no mods' system probably is just wishful thinking on the part of us supporters, the discussion it gave rise to has moved on to include making modified modules bear the hex icon in the left panel after basic scan.

That is, I think, an achievable objective and one that in turn would facilitate player-driven vanilla PvP, whether in Private Groups or Open.

For what it's worth, I can get behind that idea. Being able to see that a module is engineered without learning exact details is broadly in line with what we can already see about other ships. Arguably, it just brings the level of information back up to the original design intent.

It would also put to rest a lot of speculation about NPCs carrying mods.
 
look why don't we just have a system where everything is balanced like it was in the pre-release beta. just have the ultimate in challenge

put the random unavoidable interdictions in too, call it HRD-CR3 or whatnot
 
Hello everyone,

I am part of a PVP focused clan. PVE in ED was never something, that I was having a lot of fun with.
However, cycling through the galaxy with my friends (or alone) searching for an exciting PVP encounter was always great fun.

But since the Engineers update, that has changed a lot.
Not enough, that you are now doomed to do a whole lot of PVE content to stay competetive - even when you do, you have no clue why you won or lost a fight, becuase you have no clue, what exact mod-layout your opponent was using. Our clan is now wasting a whole lot of time grinding for some mod . All that time we would have used for fun journeys through the galaxy together, in the good old days.

But I do understand, that the whole engineering part may be fun for a lot of people.
So I suppose the following:
Introduce one or several systems, that you can only enter, with ships that do not use a single modded component.
Forbid ship transfers within those systems.
Create a meaningful story around that.
This alone would give clans like mine some fun back, that made ED so great before the holy grind for mods.

What would you guys think about that?
Is there any major drawback I did not consider?

Agree, I think that a dedicated OPEN PLAY WITH NO MODS is the best! The only way that will make me play in OPEN again.
 
Is the OP part of a consensual PvP clan? It's hard to tell whether his clan's fun in the "good ol days through the galaxy together" is finding challenging single or team duels or a ganking squad interdicting anyone they come across for a forced fight. I'd say sure, maybe a have a system or two with an arena megastation arena setup for single or team duels etc. where spectators can park their ships like a drive-in and make scanning honks during the duel, place bets, prizes awarded etc., lol.
 
Last edited:
It's hard to tell whether his clan's fun in the "good ol days through the galaxy together" is finding challenging single or team duels or a ganking squad interdicting anyone they come across for a forced fight.

I am only speaking for myself, but ganking ships that do not want to fight was never something I found particularly "fun".
Even outnumbering other PvP'ers was never my thing.
What I liked the most, was flying alone (or with one mate) and fighting a whole wing, trying to get at least 1 kill. That was what gave me the most fun.
Here is an example of one of my "good old fights": https://www.youtube.com/watch?v=ia7x0rwEC6Y

And without mods, thats not possible anymore. And with mods it is possible, but you don't feel the same satisfaction, because you may just were successful because of your mods.

I'd say sure, maybe a have a system or two with an arena megastation arena setup for single or team duels etc. where spectators can park their ships like a drive-in and make scanning honks during the duel, place bets, prizes awarded etc., lol.

Haha - that would be awesome indeed. But quite illusionary too :(
 
Last edited:
I think, arguably, the issue is, or perhaps always been, that this was intended by FDev to be a 10 year project. Not sure where that info is coming from but it seems to float around the boards, so let's assume thats correct. Braben et al clearly have their vision and presumably that is what they are working to. Players come up with a myriad of ideas in the community - some are just technically not possible, some might be technically possible but financially onerous to implement with little return for the effort, some are prone to exploit issues that are too numerous to address while the reality is that many are just not on FDev's gameplay and / or are not appealing enough to the player 'majority' to be worth it. It would be a waste of effort for FDev to implant 6 months worth of background effort to produce an arena that goes bust in 2 months of gameplay with only a 100 member usage, for example.

I think we do need to work on the face value of what FDev is telling us and what they seem to be heading towards, and while you can appreciate lots of people want to know what that is, it could be that FDev want to keep their plans under wraps, because a) they might not be able to do it in game, even if they really want to and try real hard and they would be publicly lambasted for disappointing or b) they don't want someone else cashing in on their idea before they get it ready with a parallel style game.

There is a suggestions thread on the forum, so maybe we just hit that with the ideas and presumably those that get the most positive replies should get some sort of response form FDev to at least provide some feasibility feedback rather than players feeling deafened by FDev not replying at all. Hard I know, but it does appear that FDev WANT community involvement and certainly the community appears to have been heard for a number of items but I think flaming and salt are an instant turn off to the FDev lurkers.
 
I can see a way this would work would be the introduction of religious orders to the game. While I understand that's a subject some people would rather be left well alone, it would certainly explain why some groups or systems would wish to ban mods.

This could be for reasons of purity, to create a level-playing field, or perhaps because a civilisation in the system was previously decimated in a war.

The principle could then be expanded further, with systems that ban Imperial or Federation ships, that ban all weapons or specific types of weapon such as mines or missiles, cybernetic implants (when we get that far), or perhaps that even ban unauthorised planetary landings.

Genuinely, the scope for this is enormous :)
 
iirc there were some rather spicy religious orders in the last games.

pretty sure i got on the wrong side of one of them and was hunted "religiously - boom boom, I am here most nights folks" ,

actually it got to the point it was more of an annoyance than a threat, but that is just a balance thing.
 
Back
Top Bottom