Rebalancing the ships and weapons so we get a level playing field both in PvP and PvE, making combat more skill based and less grind/gear based.
Seriously - what would be the point of playing then? I'll just use the original Sidey and run around for a few years pew pewing.
The whole point of this game is to do things, collect and grind, to get a better ship. What pi$&es me off is doing all that and then having a ship that is basically the same as everyone else's in combat.
Sorry, not trying to have a swipe at you, I'm just frustrated at the whole balancing thing in ED. A bad a$& ship is the ED way of saying I'm a Level 50 character in another game. I should be able to take down Level 10 characters with relative ease.
Asteroid Belts.
Not planetary rings, but Asteroid Belts.
For all the Mining improvements, these were glossed over. Why? No idea. But these so need to be refined and improved upon, to make them viable.
Ditto, and planetary surface mining.