I think this can also already be seen in the Galnet pictures. There are few pictures of atmospheric planets with our ship on it, including the Anaconda.If Drew Wagar's book are canon, then even Anacondas can plough through the skies.
I think this can also already be seen in the Galnet pictures. There are few pictures of atmospheric planets with our ship on it, including the Anaconda.If Drew Wagar's book are canon, then even Anacondas can plough through the skies.
Exiting supercruise at a couple of hundred km/h isn't unusual itself though. In supercruise we're actually not fast, but decreasing the distance to the target by folding space. The speed given is a calculated number relative to how rapidly we are skipping space.You don't reenter atmospheres at high speed any more than your ship goes faster than light. You enter atmospheres in super cruise. Your relative speed when exiting sc is magically only a couple hundred mph, limited by the max safe speed your ship allows.
Exiting supercruise at a couple of hundred km/h isn't unusual itself though. In supercruise we're actually not fast, but decreasing the distance to the target by folding space. The speed given is a calculated number relative to how rapidly we are skipping space.
The technicalities of entering atmosphere in supercruise are pure fiction anyway.![]()
Sci-fi is something that in RL, right now is technologically not possibile, because we have no idea how to build that tech, but in theory it doesn't violate the physics rules or at least is strictly coherent with its own physics rules, and these physics rules aren't stated impossible to exist in a different reality.
Fantasy is, instead, something that it is already stated impossible also in theory that it violates its own physics rules, like magic, indeed, fantasy genre is usually associated to the use of magic, but actually it isn't just the use of magic, in general, as an example, the use of any deus-ex machina is fantasy, even in a futuristic setting, read it as quite infinite thrust/weight, read it as unmetered fuel consumption to gain that thrust/weight ratio and so on...
Just as a loose reference: https://www.nownovel.com/blog/difference-fantasy-science-fiction/
EDIT: It's pretty easy to note that is by far much harder to write a true Sci-fi space simulator instead of an ostensible Sci-fi but actually Fantasy one. Worse I am pretty confident that a true Sci-fi space simulator means a much more niche player base in comparison with a Fantasy one...
A ship's shields can be used to deflect the atmosphere in the same way a conventional wing does.
I'd say no, because ships's paint degrades as it seems shields allow small particles to pass through. Now that we have science out of the way, I think making ships handle differently in atmospheric flight would be just cool thing to do. Make space planes fly better than bricks.
The biggest degrader of paint would be heat and light, you know from those stars we fly through the corona of?
If it can deflect a bullet from a cannon, pushing a wee bit of air in a particular manner won't be an issue.
Then you can decelerate from orbital velocity to landing with your nigh-unlimited delta-v without any problems.And what if SC doesn't work in an atmosphere?
As far as I know, the paint doesn't actually degrade. It's a hologram that simulates wear and tear (to appease those who enjoy worn looking ships). That was FDev's in-game explanation for the ability to change paintjobs on-the-fly.I'd say no, because ships's paint degrades
As far as I know, the paint doesn't actually degrade. It's a hologram that simulates wear and tear (to appease those who enjoy worn looking ships). That was FDev's in-game explanation for the ability to change paintjobs on-the-fly.
Sorry, the dry Australian sarcasm slips by other Aussies at times..Then you can decelerate from orbital velocity to landing with your nigh-unlimited delta-v without any problems.
If a small metal tin can can de-orbit, our ships can too.
I'm afraid not.You must be kidding, right?
I can't remember this explanation - I've always thought our ships were covered in small polychromatic tiles that can change when the future-DRMed paint jobs are applied, it explains the ripple effect when you're browsing the available PJs. They get peeled off from the edges of our ships due to wear & tear and get replaced when you select repair. Nicely explains the pixelisation I see on my worn Cobra when I start the game in VRI'm afraid not.
You can't test it via the scientific method either and if a theory not falsifiable, as far as mainstream science is concerned, it's not science. A theory requires proof, whether experimental or mathematical, and is ultimately judged on how well it agrees with empirical observations. In the case of a 'Type V civilization' this would require we be able to observe beyond the visible universe and have a way of interpreting such observations. This relegates it to the speculative, for now.
4ndr34 is right about there being blatantly fantastic elements here, he's just not pointing out the correct ones.
A fusion reactor may be a real thing, and one that could produce a net positive power is foreseeable enough to be hard science fiction, but saying what our ships can do isn't fantasy because someone stuck the 'fusion reactor' label on it ignores a whole lot of physical laws.
A planetary landing suite that increases ventral thrust as a piloting aid is entirely plausible...having it increase acceleration by ~10g without any corresponding increase in fuel or power consumption is not, nor is ~10g of continuous thrust applied to a ~1000 ton ship with only ~200 grams per second of reaction mass.
For our ships' thrusters to do what they can be observed to do with the reaction mass on hand, they would need to produce an exhaust velocity of several percent the speed of light...which would require vastly more energy than the listed output of these reactors, would require more heat be dissipated than would be plausible given available radiator area (unless we have materials that can get to millions of degrees without melting), and result in far more dramatic effects any time that exhaust came into contact with anything. The performance depicted in some of these areas is multiple orders of magnitude beyond what's physically possible within the contraints depicted in game.
First, you're mixing 2 opposite methods: verifiability and falsifiability. Verifiability asks for observations (not necessarily empirical) that confirm a theory, while falsifiability asks for the opposite: at least one observation that contradicts a theory. If one finds an observation that does not contradict a theory, it doesn't mean that the theory is true, a verification has no value in itself. Popper stresses that it should not be inferred from the fact that a theory has withstood the most rigorous testing, for however long a period of time, that it has been verified; rather we should recognize that such a theory may be provisionally retained as the best available theory until it is finally falsified (if indeed it is ever falsified), and/or is superseded by a better theory.
Unfortunately, falsifiability is inadequate as a separator of (empirical) science and nonscience, as Popper himself recognized. Astrology is falsifiable and has been falsified ad nauseam, and yet it isn't science.
Many other theories weren't falsifiable when they were conceived.
In today's science Popperian falsificationism is supplanted by Bayesianism. Falsification itself is “decidably unempirical”; it belongs not to science but to philosophy, or “meta-science,” and it does not even apply to all of science.
We know sc works in atmo because we fuel scoop in it around stars. To the tune of kg's per second.
This thread is chasing a problem that doesn't and will not exist
I say old chap, those clever boffins at the Ministry of Supply disproved your statement back in the 1950's