Is bounty hunting real players a thing?

Sorta? I mean think of it like this. You set that up. So now wanted players are stuck in Open and visible on the Galaxy Map, so now everyone flocks to them to kill them (unlike the myriad of wanted NPCs all over). So now you have all the players in a situation like a CG or Shinrata or something and have everyone trying to jump into a single instance. On top of the wanted player probably going to be harassed post being killed (if he doesn't just combat log to avoid that), you have instancing and server issues galore similar to the Salome' event all cause people wanna blast someone else who happens to be an annoying marker on their Galaxy Map.

It's not a great situation at all and has numerous potential for errors.

I imagine there are dozens of wanted players online at any one time, so I don't see how it would be like the Salome event at all. I also don't see the logic that people would want to kill someone merely because they represented an 'annoying marker' on the galmap. Again, there would be many such markers, and in any case it would be easy enough to make it so that players could only see them if they wanted to.

If player bounty hunting proved super-popular, I can see your point that there might be some problems with instancing, although not the the extent of the Salome event. Technical problems and potential for abuse are entirely separate issues though.

Only for commander killers. Apparently pve bounties get a free pass with FDev to cheat. Thank Sandro, it's his baby.

Ah yes, I'd forgotten that it didn't apply to PvE bounties.
 
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That'd be cool if they had a special module to track players or something.. like the top 5 bounties in a starport but accessible in your ship! That'd make hunting players easier without being TOO easy.

Also if anyone was wondering.. I got one player! A whopping 2000 ;) regardless of payout it was a good hunt/fight though!
 
Im glad to see more and more people ask for this stuff.

I know its not as one sided as it seems to be. People want the player interaction. And they realize its not all bad.

I think the reason we see that its bad. Is because as inexperienced players play the game. They have some unfavorable experiences from when they first started. Then trash talk it from a distance. And thats not healthy for anybody.

I think something as simple as what OP described would give some Context to all the players involved.
 

Robert Maynard

Volunteer Moderator
I wish Fdev had the foresight to take CMDR's who earn a Wanted status and not only lock them into Open but also make their markers visible to all players in that mode on their gal maps as a blinking red beacon.

For bounties gained against CMDRs, in Open, I'd have no issue with that.

For bounties gained against NPCs in Solo or either NPCs or CMDRs in Private Groups the proposal would effectively force all players that gained such a bounty into Open - whether the player wanted to play in Open or not. I doubt very much that Frontier would do that.
 
For bounties gained against CMDRs, in Open, I'd have no issue with that.

For bounties gained against NPCs in Solo or either NPCs or CMDRs in Private Groups the proposal would effectively force all players that gained such a bounty into Open - whether the player wanted to play in Open or not. I doubt very much that Frontier would do that.

Frankly I'd have no beef with the lock mechanic being disabled in group (or even a choice given when one creates a group), but PF bounties earned in Open should stay in open (and no one should have access to the sidewipe regardless of pvp/e solo/group/open).
 
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It can be if you want it to be (although most of the reward is going to be in your head[B]*1[/B]) ...

[video=youtube_share;czqGrxujscg]https://youtu.be/czqGrxujscg[/video]

[video=youtube_share;RHpgHqCJTjU]https://youtu.be/RHpgHqCJTjU[/video]

[video=youtube_share;iWHgic2uebw]https://youtu.be/iWHgic2uebw[/video]

[B]*1[/B] no bad thing imho!
 
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Achilles7

Banned
Yes - but you need the patience of a saint (or SC backer) & if they want to they can escape easily!

...so erm...No! Good job, Frontier!
 
I wish Fdev had the foresight to take CMDR's who earn a Wanted status and not only lock them into Open but also make their markers visible to all players in that mode on their gal maps as a blinking red beacon.

^^ That. Or something similar integrated in the mission system.

Seriously : PvP BH can happen, but mostly by accident and most likely the hunted will not be in the most wanted list. It's in the game but is not suppported by the game by
any mechanics. I.e. It's broken and only works accidentaly '^^
 
Lots of players with Bounties play in the CG each week.

Come find us and bring more than a knife :p

Good luck CMIV

Thats not really hunting though is it. Something Ive posted about on here often is the thrill of the chase, who cares if its only a 500cr bounty its being given the ability to track down and find commanders.

For example:
  • Tracking limpets - That can be fired by traders to mark rogue commander to bounty hunters.
  • Separating wanted status between Open and Solo, so you cant switch your way out of trouble.
  • Heat Maps
  • Have the game remember a commanders last x number of jumps and allow bounty hunters to pay bribes at stations to hear rumours of a commanders location (i.e. if they are in the right area)
  • Pay for NPC spies at stations to wait and notify if a commander shows up
  • A proper working bounty board
  • Make it possible to jump into interdiction instances within a reasonable time frame
  • Game generated missions to take down commanders along with relevant information
  • The ability to scan other ships for illicit cargo and make them wanted if they are carrying.
  • etc
  • etc
  • etc
  • and so the list goes on.
 
Not sure if it's relevant or how it works, but IIRC Sandro spoke about the *idea* of having some sort of tracking limpet not so long ago.

Edit 1: Semi-ninja'd by the poster above whilst I was trying unsuccessfully to find a source.

Edit 2: found on my own website lol. From May this year.

“Some form of bounty tracker has been on the “big list” for some time – the concept definitely something we like, whether it’s a limpet, some form of tie-in with wake scanning, or something else. Of course, there are some technical challenges to overcome, so no ETA or guarantee, but I think we’re all on the same page here.”
 
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HAHAHAHAHAHAHAHAHAHHAHAHAHAHAHHAHAHAHAHAHA *inhales* HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!

May as well just call this /thread

I would have worded this differently a couple of weeks ago but I now feel confident in stating that FD have no interest in PvP being anything more than a facade to preserve the illusion of a free choice in playstyle.
 
FDev seem to be trying to address this in 2.4

But what I would prefer is for the player to keep all bounties accrued from player kills, not have them disappear from suicidewinder actions, with the only way to clear the bounties being destruction at the hands of another player.

So all bounties on that player stay 'dormant' until claimed by player bounty hunter and cannot simply be paid off.

Probably would be abused like a while back when players were accruing millions in bounties then allowing a friend to kill them for the claim, but that's something I could live with.

Hopefully the changes in 2.4 will mean a lot less suicides, but I would like for those bounties to carry on and not disappear, to give 'good' player vs 'bad' player bounty hunters more profits and incentives.

Bounty hunting should be dangerous and risky.
 
How exactly?
This was a mechanic from early on (1.2):
Two players sit together in a jurisdiction where slavery is illegal.
They are carrying slaves in their cargo.
Each scans the other making them incur bounties.
The bounties accumulate into the billions.
Then they kill each other and claim the bounties.
Taking turns.

First players I met who were really wealthy early were doing this.

Lots of ways to abuse the player bounty system.

The whole point of the Elite Crime & Pinishment system is to de-incentivise player killing.

Frontier only like PvP in theory. In practice they try to contain and limit it. CQC is another example. They tried to make PvP cheap and safe and spent a lot of effort developing a space for it. No one uses it. It’s hard to get a match.
 
Player bounties are hard to implement in any game but it's near impossible if the game is P2P and has no world permanence. The fundamental design of the game is flawed: there should have been just one mode, solo or open but FD's halfway approach managed to combine all the bad parts of both methods and barely deliver on the good.

In a side note, is it true that when FD is done with elite, they will release the code so that people can mod the game and host servers?
 
No one uses it. It’s hard to get a match.

Appreciate the hardcore forum guys don't use it, but that's as far as it goes. I record all my sessions, logged in again just now, took 1m 5 seconds to find a match. longest I've waited this year is a few minutes. Funny thing is, members say they never use it, yet can't find a match.. Very strange
 
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On another note, this Sidewinder cheat, it is a CHEAT, needs to go away like yesterday, remedy is ridiculously overdue.

Easily fixed as well, bounty should be applied to CMDR, ship Auto pilot didn't earn the bounty so ship destruction should not clear CMDR's bounty, and it is not like change ship changes your name or PF id, always struck me as weird that my ship has "legal issues" when it was me that blew up all those faction civies
 
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