Sorta? I mean think of it like this. You set that up. So now wanted players are stuck in Open and visible on the Galaxy Map, so now everyone flocks to them to kill them (unlike the myriad of wanted NPCs all over). So now you have all the players in a situation like a CG or Shinrata or something and have everyone trying to jump into a single instance. On top of the wanted player probably going to be harassed post being killed (if he doesn't just combat log to avoid that), you have instancing and server issues galore similar to the Salome' event all cause people wanna blast someone else who happens to be an annoying marker on their Galaxy Map.
It's not a great situation at all and has numerous potential for errors.
I imagine there are dozens of wanted players online at any one time, so I don't see how it would be like the Salome event at all. I also don't see the logic that people would want to kill someone merely because they represented an 'annoying marker' on the galmap. Again, there would be many such markers, and in any case it would be easy enough to make it so that players could only see them if they wanted to.
If player bounty hunting proved super-popular, I can see your point that there might be some problems with instancing, although not the the extent of the Salome event. Technical problems and potential for abuse are entirely separate issues though.
Only for commander killers. Apparently pve bounties get a free pass with FDev to cheat. Thank Sandro, it's his baby.
Ah yes, I'd forgotten that it didn't apply to PvE bounties.
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