Is charging more money for poor game design justified?

The campaign and challenge mode barely give you incentive, oppertunity or need to use gene mods so now you're just determined to stay y about a problem that's over.

What are you on about? Dinosaurs frequently attempting to break out because of comfort requirements is a thing for Campaign and Challenge.

Isn't going through the game modes, completing missions, and Five-starring everything how you unlock the game? So that the player can make use of all of those unlocked dinosaurs in sandbox mode?

And if the problem was over, as far as comfort genes go, then how do players that paid $15 to have them feel about having those same options released now for free? It's not the same thing as having full access to keeping dinos more comfortable for all game modes.
 
In the end, there are certain expectations that people have whether it's going to a restaurant or what they're getting out of a $60 video game.
If they advertised it as the spiritual successor to JPOG, you'd have a point but they didn't. That was your expectation.

In JWE's case, it was advertised with having, or implied to having, specific mechanics and implied to be a successor to JPOG, which was misleading.
Do you have any examples?
From my perspective, what I saw advertised and what I saw on IGN and YouTuber Let's Plays were exactly what was advertised. Some of it does require tweaking, which is normal.
RE Bold: Again, that was your expectations.

Many were expecting JWE to function on at least the same base mechanical level and feature attention to individual dinosaurs similar to what JPOG was released with out of the box.
Not Frontiers fault, or problem. JW:E is not JPOG. It was not advertised as JPOG. It's a Jurassic Park park building game, in collaboration with Universal. Nothing more, nothing less. Any link between JW:E and JPOG is purely coincidental.

Now that a basic form of herding and sleeping have made it into the game, Frontier have technically delivered as advertised.
I don't recall Frontier promising herding or sleeping would be in the game at launch, I don't recall them mentioning it at all. Speak under correction of course.

Does that mean that players should stop having more expectations for things such as inter-active guests/more advanced guest management system? The blueprint and the groundwork to make this style of game fun, highly re-playable, and enjoyable had already been laid out many years before with previous zoo and dino theme park building/management games, after all.
Frontier know how to make park and zoo games; they have the titles under their belt; but they chose a different style for JW:E.
There are, of course, things they can do to improve the game; but that's normal with every game. To expect them for free because "they should have been in the base game" is a tad of a stretch though; and smacks of an attitude of entitlement (as per my very first comment).

...as would have another very large portion of the current player base.
Citation please.


You had expectations. Expectations that Frontier had no obligation to uphold. JW:E was not advertised as JPOG. It was not shown as a successor. In fact, I don't remember JPOG being mentioned by Frontier at all.
It's no fault of Frontiers that a number of people believed the game to be something it wasn't; nor can you hold them accountable for them failing to meet your expectations.
 
If they advertised it as the spiritual successor to JPOG, you'd have a point but they didn't. That was your expectation.


Do you have any examples?
From my perspective, what I saw advertised and what I saw on IGN and YouTuber Let's Plays were exactly what was advertised. Some of it does require tweaking, which is normal.
RE Bold: Again, that was your expectations.


Not Frontiers fault, or problem. JW:E is not JPOG. It was not advertised as JPOG. It's a Jurassic Park park building game, in collaboration with Universal. Nothing more, nothing less. Any link between JW:E and JPOG is purely coincidental.


I don't recall Frontier promising herding or sleeping would be in the game at launch, I don't recall them mentioning it at all. Speak under correction of course.


Frontier know how to make park and zoo games; they have the titles under their belt; but they chose a different style for JW:E.
There are, of course, things they can do to improve the game; but that's normal with every game. To expect them for free because "they should have been in the base game" is a tad of a stretch though; and smacks of an attitude of entitlement (as per my very first comment).


Citation please.


You had expectations. Expectations that Frontier had no obligation to uphold. JW:E was not advertised as JPOG. It was not shown as a successor. In fact, I don't remember JPOG being mentioned by Frontier at all.
It's no fault of Frontiers that a number of people believed the game to be something it wasn't; nor can you hold them accountable for them failing to meet your expectations.

Thank you for responding to all this nonsense, so I didn't have to mate. :D

Like you stated, NO ONE said this game has anything to do with JPOG. It's Jurassic World. Not Jurassic Park. Weird to just make your own assumptions and then get mad when they doesn't happen.

And 250$ for 2 YEARS of gameplay?? How's that not fair? It's the same price for a pair of Air Jordans...
 
And 250$ for 2 YEARS of gameplay??.

Oh no……$250 is too much for me…..

I’m not a rich guy. It is a good game so I’m preparing a maximum total of $150 on JWE. That is, of course , by expecting future earth-shaking DLCs such as aquatic-aviary, JP93, security (my personal dream), and any other quality packs that worth to be paid.

As for OP’s concern of behavioral genes, it is a controversial one. I don’t know what to say except that personally I’m okay if those features are made free to all players. I didn’t pay $15 for those genes, I paid for the hybrids, new maps, and storyline (I like BD Wong!). To be honest, I feel kind of guilty using those genes and global operation upgrades to my advantage in challenge mode. I don’t like the notion that players gain in-game advantageous only if he pays more (even if it is a single player game). In GTA, I’m a pretty wealthy guy. I got almost everything but I earned it by myself through doing heists (in-game of course).

As it stands now, it's like I gave someone a full weeks (5 days) wage up front, but got 2 days of work out of them before they were attempting to hit me up for more money and not knowing if I would be getting the remaining 3 days or not. The devs still owe the players, as far as I'm concerned, so I suppose there is some degree of entitlement there. But, that's not the same as being an "entitled gamer".

As for OP’s analogy of 5-days paid work, I kind of agree to some extent.

I think a very rough road map might be useful in giving confidence boost to the players. Trust me, I was against the road map earlier for many reasons. One of them is my fear that my wanted features are completely excluded. But since paid contents are rolling out now, it is especially useful if the paid stuffs are controversial, such as in this case (Not for me. I like Dr.Wu’s).

On the other hand, as time passes as we are getting more and more quality updates, I started to feel they no longer owe us anything. The game is getting very close to its premium price (with a couple more big updates) and to the point that a road map is no longer necessary. Earlier, I felt insecure with the game but that feeling is fading away as the game keeps growing stronger every day. Yes, many of my wanted features are still not implemented (probably never will) but the game has its own charms. ;)
 
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Oh no……$250 is too much for me…..

I’m not a rich guy. It is a good game so I’m preparing a maximum total of $150 on JWE. That is, of course , by expecting future earth-shaking DLCs such as aquatic-aviary, JP93, security (my personal dream), and any other quality packs that worth to be paid.

As for OP’s concern of behavioral genes, it is a controversial one. I don’t know what to say except that personally I’m okay if those features are made free to all players. I didn’t pay $15 for those genes, I paid for the hybrids, new maps, and storyline (I like BD Wong!). To be honest, I feel kind of guilty using those genes and global operation upgrades to my advantage in challenge mode. I don’t like the notion that players gain in-game advantageous only if he pays more (even if it is a single player game). In GTA, I’m a pretty wealthy guy. I got almost everything but I earned it by myself through doing heists (in-game of course).



As for OP’s analogy of 5-days paid work, I kind of agree to some extent.

I think a very rough road map might be useful in giving confidence boost to the players. Trust me, I was against the road map earlier for many reasons. One of them is my fear that my wanted features are completely excluded. But since paid contents are rolling out now, it is especially useful if the paid stuffs are controversial, such as in this case (Not for me. I like Dr.Wu’s).

On the other hand, as time passes as we are getting more and more quality updates, I started to feel they no longer owe us anything. The game is getting very close to its premium price (with a couple more big updates) and to the point that a road map is no longer necessary. Earlier, I felt insecure with the game but that feeling is fading away as the game keeps growing stronger every day. Yes, many of my wanted features are still not implemented (probably never will) but the game has its own charms. ;)

I agree with you mate. I haven't purchased it yet, because I'm not really into the hybrids and I don't really need the gene modifications. I'll buy it at one point though. Just to support.

I understand that not everybody can afford everything, but it's also to argue if the gene modifications really alter the gameplay? In my opinion it doesn't. You can still make your park and have your dinosaurs. It's just a bonus feature, which makes it fine imo, to be paid content. :)
 
Diverging here from the main path of this topic, but I'm partially at fault too:


r0ckhat replied:

Any link between JW:E and JPOG is purely coincidental.
The digsite system, fossil hunting, fossil extraction process menu, mineral deposit chances, fossil rating, dinosaur incubation, Hammond Creation Lab/Hatchery, Group leader with 'crown' icon, carnivore/herbivore feeders, and researchable immunizations are just a few things ripped straight out of JPOG.

Not to mention all of the "Omg, a new JPOG!" reactions that followed the announcement trailer. But, you're right... JPOG it is not.

I don't recall Frontier promising herding or sleeping would be in the game at launch, I don't recall them mentioning it at all. Speak under correction of course.
Herding and sleeping were both explicitly shown in at least one video several months before release. They were an expectation anyway, whether advertised or not - that's just what animals do. :/

So now, Frontier have technically delivered as advertised through 'FREE' updates. Where do they go from here? 2-3 years continued support is kinda vague, it could mean one update a year from now on.

Frontier know how to make park and zoo games; they have the titles under their belt; but they chose a different style for JW:E.
The "different style" may be a result of the licensing deal between the devs and Universal.

Citation please.
No citation. Just a whole lot of online comments disappointed in the lack of substance, replayability, and variety with the current state of the game. That's not counting those that have already voiced their complaints, refunded, or uninstalled around launch time. Many buyers that are still around are like me, just sitting on the game, commenting, and following on-going developments since early release. If this game was stated as 'finished', we can deduce that it would lean towards many-a-refund being processed. Sorry, I haven't archived every online comment all around over the past 3-5 months, so I suppose that my claim doesn't have evidence to support it.

I don't remember JPOG being mentioned by Frontier at all.
I'm not 100% sure, but in the first Frontier panel video months before release, where the Divisions system was revealed, JPOG was a topic of discussion. Although, I can't remember in what context since I haven't gone back to it since that time.


MarcWP replied:

Thank you for responding to all this nonsense
It's fine to disagree and all, but...

I have a question for you and r0ckhat: Would Jurassic World: Evolution even exist right now if not for the blueprint and groundwork that Blue Tongue Entertainment laid out with Jurassic Park: Operation Genesis?

JPOG has had its life extended by several years through modding and has been fairly active on YouTube for a good decade. And it's BestInSlot's and other content creators most popular series as well. While being an 'old game', it's been on the radar more than a lot of people think. It didn't surprise me that Universal seen that there's still big demand for this kind of game and got that ball rolling.

And 250$ for 2 YEARS of gameplay?? How's that not fair?
I don't really know what to respond to this with, but I'll just say that the current state of the game several months after release is not yet worth the $60 that I paid when I pre-ordered. It's still mostly all graphics and sound, which are done very well, but it still lacks a great deal in functionality, replayability, and substance, imo.

$250 for a video game? That's the industry way now?


JohnMiller1132 replied:

I don’t like the notion that players gain in-game advantageous only if he pays more (even if it is a single player game).
Exactly. I, and many others online have been saying all along that the 'comfort genes' should have been earned through free gameplay. Without paying $15, the Brachiosaurus in Campaign and Challenge modes is still rarely happy in its habitat, even if it's completely covered in trees. This all goes back to the comfort genes being necessary to have due to the design of those systems being so super-restrictive.

On the other hand, as time passes as we are getting more and more quality updates, I started to feel they no longer owe us anything.
While the game has made very necessary improvements since launch, and enjoyability levels have climbed, there are still many areas that could use some work. Such as a more interactive guest management system, accurate dinosaur sizes, more attention to the dino A.I.(always FREE!), and dino breakout improvements. And then there are additions yet to be seen that have been expected, such as decorations and better/more varied terrain tools. I would say that the devs owe the players at least those things. It's still in a very bare-bones state as of now compared to previous park simulators, imo.


MarcWP replied:

[...]but it's also to argue if the gene modifications really alter the gameplay? In my opinion it doesn't.
You're joking around... right?

Those 'genes' have taken a lot of the nonsensical restrictions away from the game. I've read a bunch of comments across the board that have said that they'll never go back to the 'old way' again, because they actually make the game far more enjoyable and offer much more customization over their enclosures/park builds.


MrGoodbytes replied:

There's constructive criticism and then there's whining.

This is whining.

..... nice... effort?



Anyway, to get back on topic, this whole problem stems from poor design choice of the dino recognition system. Time and resources were used to put a deliberate cap on those systems/reduce player enjoyability. Time and resources were then used to create a solution to that cap. Seems counter-productive if you ask me, but many online comments will tell us "but, Frontier can't work for free".

Checkmate: Frontier created their own extra workload with this debacle. Those in charge of that whole process should take responsibility and not try to place unnecessary financial considerations onto their unfinished and poorly designed product. It's baffling to me that anyone would defend that decision.

... I guess that makes me "entitled".
 
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Herding and sleeping were both explicitly shown in at least one video several months before release. They were an expectation anyway, whether advertised or not - that's just what animals do. :/


MarcWP replied:


It's fine to disagree and all, but...

I have a question for you and r0ckhat: Would Jurassic World: Evolution even exist right now if not for the blueprint and groundwork that Blue Tongue Entertainment laid out with Jurassic Park: Operation Genesis?

I don't really know what to respond to this with, but I'll just say that the current state of the game several months after release is not yet worth the $60 that I paid when I pre-ordered. It's still mostly all graphics and sound, which are done very well, but it still lacks a great deal in functionality, replayability, and substance, imo.

$250 for a video game? That's the industry way now?


MarcWP replied:


You're joking around... right?

Those 'genes' have taken a lot of the nonsensical restrictions away from the game. I've read a bunch of comments across the board that have said that they'll never go back to the 'old way' again, because they actually make the game far more enjoyable and offer much more customization over their enclosures/park builds.


Checkmate: Frontier created their own extra workload with this debacle. Those in charge of that whole process should take responsibility and not try to place unnecessary financial considerations onto their unfinished and poorly designed product. It's baffling to me that anyone would defend that decision.

We saw a Trike lay down in a trailer... Everybody knows, that stuff seen in video game trailers doesn't mean they are in the game. You created your own hope with the sleeping mechanism. That's 100% on you. Not Frontier. And they even listened to the community and gave us sleeping dinosaurs, so no harm done at all.

And yes I def think this game would exist without JPOG. It's SO obvious to make a park builder within the Jurassic Franchise. This has nothing to do with JPOG. If I was to make a Jurassic game myself, that would be my first thought.

And just because you don't think it's worth 60$, doesn't mean the game is bad. I have alot of hours played. I still feel like the game could use some updates, but just by the time I've spend on it, it's worth 60$ no problem. That's the regular price for all games, when they launch. And I've used just as much time on this, than the other games I've bought in 2018, if not more...

Well considering you also have to pay PS memberships and stuff like that to play online nowadays, is 250$ for multiple years of gameplay and updates really not fair? If I made a music album, and kept getting it remastered, made bonus EP's, merch etc, I would want to get paid too. 250$ for 2 years of entertainment is not alot at all, considering prices for anything today... Like I said, it's the same price for a pair of sneakers.

To me the genes mean nothing... I like the fact, that you can't just cramp anything into a paddock. The whole deal with different dinosaur needs are just realistic... It's not realistic to have multiple female Rexes in a paddock. It takes away the challenge of keeping your dinosaurs happy. I'll buy the DLC just for the Troodon and Olorotitan. I'll never use the gene modifications... What's the fun in that. Making your dinosaurs more like robots than animals...

How did they create extra workload for themselves, just because people are never satisfied? No matter what product you put out there, people always want more or complain about something left out. It's more the fact, that audiences can't enjoy the product they have, than any fault by Frontier. Again, why didn't you just wait to buy the game, if you're so bumped out about spending 60$... And we all know they were rushed by Universal to put the game out, according to Fallen Kingdom. So they had to rush the game a little bit. That's why it's great they keep working on it. Appreciate their ongoing effort or just don't play it. You decided to buy it after all. Frontier didn't force you to do anything...
 
I think that the comfort genes are not a "required update" for the base game, but... they should improve the breakouts system. What makes comfort genes so useful is that dinos are constantly attacking the walls if their enclosures are not comfy for them. And it doesn't matter what kind of dino attacks what kind of wall, sooner or later they will scape. I'm just waiting for the day that I will see a galli breaking the concrete and electrified wall and spreading chaos over the visitors.
Maybe if some dinos should not be able to break some walls or need a bigger effort to do it no one will complain about the comfort genes.
 
I think that the comfort genes are not a "required update" for the base game, but... they should improve the breakouts system. What makes comfort genes so useful is that dinos are constantly attacking the walls if their enclosures are not comfy for them. And it doesn't matter what kind of dino attacks what kind of wall, sooner or later they will scape. I'm just waiting for the day that I will see a galli breaking the concrete and electrified wall and spreading chaos over the visitors.
Maybe if some dinos should not be able to break some walls or need a bigger effort to do it no one will complain about the comfort genes.

Exactly. It's a problem that a Velociraptor can headbutt its way through a concrete wall. Doesn't make any sense... The different fences doesn't do anything except aesthetics. It does make perfect sense though, that animals try to break out, if you doesn't fulfill their needs in a paddock. May it be space, population etc...
 
It would be more realistic that if a dino has not its needs filled and can't escape to lower the rating of the park ( for having sad and in low condition animals) and shorten their lifespan instead of allow every dinosaur to break all kind of walls.
 
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It would be more realistic that if a dino has not their needs filled and can't escape to lower the rating of the park ( for having sad and in low condition animals) and shorten their lifespan instead of allow every dinosaur to break all kind of walls.

Yes indeed!
 
We saw a Trike lay down in a trailer... Everybody knows, that stuff seen in video game trailers doesn't mean they are in the game. You created your own hope with the sleeping mechanism. That's 100% on you. Not Frontier.

Sleeping is what animals do, just like satisfying other needs. You're basically saying that we got a nice bonus with dinosaurs that eat and drink and attempt to feel alive.

And they even listened to the community and gave us sleeping dinosaurs

Did it really need to fall on the community for it to be implemented? Sleeping and herding dinosaurs was expected as soon as the first announcement trailer was released.

And yes I def think this game would exist without JPOG. It's SO obvious to make a park builder within the Jurassic Franchise. This has nothing to do with JPOG.

While it's obviously a great idea to create a JP/JW park builder, this game borrows very heavily from JPOG. I don't know why so many don't like to admit that. This game simply wouldn't exist as it is now without JPOG being the blueprint for a JP dino park builder/management game. :/

And I've used just as much time on this, than the other games I've bought in 2018, if not more...
Your game hours has most likely increased exponentially due to updates incrementally being released that has you going back to the game and logging a lot more time in.

is 250$ for multiple years of gameplay and updates really not fair? If I made a music album, and kept getting it remastered, made bonus EP's, merch etc, I would want to get paid too. 250$ for 2 years of entertainment is not alot at all, considering prices for anything today... Like I said, it's the same price for a pair of sneakers.
Depends on the quality of the product. And even then, it still seems insane to have to spend something like $250 to get the ''full Jurassic World experience" in a video game.

Michael Jordan will always be the single greatest basketball player of all-time, in any era, but I'll never pay $250 for a pair of his shoes.

The whole deal with different dinosaur needs are just realistic... It's not realistic to have multiple female Rexes in a paddock. It takes away the challenge of keeping your dinosaurs happy.
It's not realistic to have a Brachiosaurus rarely happy even when it's forest/grassland requirements have been fully met. Stegosaurus and their super-picky social requirements has frequently been a terror to have in parks, and a lot of players didn't even want to go through the trouble of incubating them. And Allosaurus has historically been recorded to have been found in groups of varying size, but it was made to be completely intolerable of its own species in this game.

While all of those restrictions may be fine to begin the Campaign with, the comfort genes should have been made into free unlocks through gameplay rewards after the player had put up with all of those nonsensical restrictions. All those restrictions did was encourage dinosuars to want to break out every couple minutes and keep the player super busy with micro-managing everything. And comfort genes also allow the player to be able to customize their enclosures in various ways, like having a T.rex in a more heavily forested habitat.

How did they create extra workload for themselves, just because people are never satisfied?
Frontier severely limited their own game so that they could profit on the other end of it, as I'd mentioned in a previous post. This led to many complaints and suggestions that were made during the first few months of release regarding the dinosaur requirement systems. That's the issue of the matter.

Appreciate their ongoing effort or just don't play it. You decided to buy it after all. Frontier didn't force you to do anything...
Never mind the false advertising campaign leading up to release. Since they got my money for a far from complete work, and I'm not in a position to get a refund by now, I think that valid criticisms are justified since the game will be in active development allegedly for a couple more years. Getting charged more money for a remedy to poor game design is a valid complaint that many players have/had.



but... they should improve the breakouts system.
Yes, very much agreed. A big overhaul of the dino breakout system is very much needed. It's bland and very annoying, especially when small dinosaurs can potentially wreck out a concrete wall, and some dinos are overly difficult to try to keep happy.

Maybe if some dinos should not be able to break some walls or need a bigger effort to do it no one will complain about the comfort genes.
You see, it all goes back to poor game design.
 
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Well they use workhours with every update, so I can totally understand why they would like to be paid for their work... I don't wanna work for free either. Don't know about you.

At the end of the day, they are a business. And it's only 15$. That's like two pizzas. Won't bankrupt anyone... If you have a firm principle of not buying DLC's, that's your call mate. But it's not like Frontier owe us anything. The fact that they keep improving the game is incredible... Not many companies will put in the time and money, to satisfy their customers like that, after a release.

Maybe the devs are just working those hours, giving each other foot massages, slaps on the back, drinking tea and laughing at you? Maybe...
 
Sleeping is what animals do, just like satisfying other needs. You're basically saying that we got a nice bonus with dinosaurs that eat and drink and attempt to feel alive.

Did it really need to fall on the community for it to be implemented? Sleeping and herding dinosaurs was expected as soon as the first announcement trailer was released.

While it's obviously a great idea to create a JP/JW park builder, this game borrows very heavily from JPOG. I don't know why so many don't like to admit that. This game simply wouldn't exist as it is now without JPOG being the blueprint for a JP dino park builder/management game. :/

Your game hours has most likely increased exponentially due to updates incrementally being released that has you going back to the game and logging a lot more time in.

Depends on the quality of the product. And even then, it still seems insane to have to spend something like $250 to get the ''full Jurassic World experience" in a video game.

Michael Jordan will always be the single greatest basketball player of all-time, in any era, but I'll never pay $250 for a pair of his shoes.

It's not realistic to have a Brachiosaurus rarely happy even when it's forest/grassland requirements have been fully met. Stegosaurus and their super-picky social requirements has frequently been a terror to have in parks, and a lot of players didn't even want to go through the trouble of incubating them. And Allosaurus has historically been recorded to have been found in groups of varying size, but it was made to be completely intolerable of its own species in this game.

While all of those restrictions may be fine to begin the Campaign with, the comfort genes should have been made into free unlocks through gameplay rewards after the player had put up with all of those nonsensical restrictions. All those restrictions did was encourage dinosuars to want to break out every couple minutes and keep the player super busy with micro-managing everything. And comfort genes also allow the player to be able to customize their enclosures in various ways, like having a T.rex in a more heavily forested habitat.

Frontier severely limited their own game so that they could profit on the other end of it, as I'd mentioned in a previous post. This led to many complaints and suggestions that were made during the first few months of release regarding the dinosaur requirement systems. That's the issue of the matter.

Never mind the false advertising campaign leading up to release. Since they got my money for a far from complete work, and I'm not in a position to get a refund by now, I think that valid criticisms are justified since the game will be in active development allegedly for a couple more years. Getting charged more money for a remedy to poor game design is a valid complaint that many players have/had.

Yes animals sleep. There's also 24 hours in a day, do you see that happen in the game? No. Can you even bring dinosaurs back to life? No. Maybe they never slept. Who the hell knows... Do you have twisters everyday on islands in Costa Rica? No. 80% of the game is not even close to being realistic, and you complain about the dinosaurs not sleeping. Haha. No video games in history are 100% realistic. If it was, you would never play a Jurassic game...

And again you use the word expected. I didn't expect anything, because trailers are always full of stuff not in the actual games. That's on you. Not anybody else. YOU expected it.

And yes it borrows some stuff from JPOG... That doesn't mean the game would never be made. Of course it would. It's like saying Apple would never exist, if Microsoft didn't exist. How would you ever know this? You must be the almighty...

And I actually haven't played much since the updates, so no, it doesn't have anything to do with it.

It's totally up to you, what you pay for. I have around 20 pairs of Jordan's. I know I could've spend that money better, but it's personal preference. I still don't go around bashing the company because the quality is not what it used to be. If I don't like it, I don't buy it.

And I haven't had ANY problems with Brach's. I had some Stego's break out until I met their needs on Sorna, but haven't had a break out from them since. Dinosaurs doesn't break out, if you keep them happy you know.
I agree that the Allosaurus not tolerating others is weird. But you can still play the game just fine. It's not a game changer at all...

Animals today have different needs as well. You want it to be realistic but at the same time you want your animals to behave like YOU want it... That's even less realistic.

And Frontier had a strict deadline. They made the game in a year from scratch. That's pure dedication and hard work. Has nothing to do with them wanting to "cash out". Blame Universal for them having to rush the game. And every business in the world, wants to make the most money they possibly can. Just the way of the world. I also want the highest paycheck I can get at my job. Don't you?

And again, why didn't you just wait to buy it? You could've seen numerous gameplay videos and made the decision. When you order clothes online, there's a possibility it won't fit. If you don't wanna take that risk, you go try it on first. It's like complaining to a clothing company, that you ordered the wrong size and therefore their entire collection is faulty...
 
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Yes animals sleep. There's also 24 hours in a day, do you see that happen in the game? No. Can you even bring dinosaurs back to life? No. Maybe they never slept. Who the hell knows... Do you have twisters everyday on islands in Costa Rica? No. 80% of the game is not even close to being realistic, and you complain about the dinosaurs not sleeping. Haha. No video games in history are 100% realistic. If it was, you would never play a Jurassic game...
Alright, now you're going way beyond the line of what I'm expecting out of a video game. I'm not looking for real-time 24 hour day-in-the-life of a dinosaur. Are dinosaurs eating and drinking a needed requirement to enjoy the game? No, but it helps bring the feeling of being alive out of them. A Sleeping state can help a lot in taking away from the dinosaurs just appearing as endlessly wandering bots. Even fish rest in real life. :D


And yes it borrows some stuff from JPOG... That doesn't mean the game would never be made.
To be fair, there was an interview where select members of the team said that they went back and took a look into JPOG for inspiration (it really bothers me that I can't find it now, but I know that it was said in a video). Elements of JPOG were taken out and put straight into JWE. Could JWE exist today? Sure. Would it exist in the form that it's taken without JPOG having done it first? I don't believe so. But, that doesn't really matter. I'm just not a fan of comments that try to downplay or negate JPOG having any influence over Universal getting another JP/JW park builder rolling. Blue Tongue Entertainment were a great team to have for JPOG, they even designed an engine (Toshi) from scratch for that one purpose. I hope that Frontier can capture that same spirit and charm with JWE some day.


It's totally up to you, what you pay for. I have around 20 pairs of Jordan's. I know I could've spend that money better, but it's personal preference.
Most people out there can't afford a single pair of Jordan's, let alone several pairs. Just because someone owns a console, or PC, doesn't mean that they can put $200-$300 into one video game. It's not a problem for me as far as money goes, but there are lots of players out there that just can't do it, even if they really wanted to. A game like Red Dead Redemption 2 costs $60 for the full game experience, with potentially years of replayability down the line. The quality and levels of detail between that game and JWE (in its current state) can't even be compared, different genre or not. It seems that the Cobra engine will require some extra modifications to bring the most out of opening up this game (currently doesn't support destructible vehicles or pack hunting, from what I understand).

And I haven't had ANY problems with Brach's. I had some Stego's break out until I met their needs on Sorna, but haven't had a break out from them since. Dinosaurs doesn't break out, if you keep them happy you know.
Were these problems fixed through updates? Last I remember was 'Brachs needing trees' being meme'd super frequently. I remember reading a crazy amount of times about how players just didn't want to ever bother putting up with Stego's in their parks. And seeing that in all of those videos that I've watched.


I agree that the Allosaurus not tolerating others is weird. But you can still play the game just fine. It's not a game changer at all...
It's still an unnecessary limit that no amount of gameplay changes. And like I said, it would be cool to be able to house my T.rex with more trees in Campaign/Challenge. It doesn't look right to me roaming around out in the open. Limiting it to just sandbox is odd, imo.

Animals today have different needs as well. You want it to be realistic but at the same time you want your animals to behave like YOU want it... That's even less realistic.
Well, at least like how they behaved in a previous 'Jurassic' park builder (where needs were a big thing). Carnivores non-stop killing is something that JWE hasn't done so well at the moment (lacking 'Predatory Need' mechanic). As long as the A.I. stuff is continually improved along the way over the next couple of years, a lot of cool behavior stuff can potentially come about.

And Frontier had a strict deadline. They made the game in a year from scratch. That's pure dedication and hard work. Has nothing to do with them wanting to "cash out". Blame Universal for them having to rush the game.
I've read a lot of positive stuff regarding Frontiers previous games (that continue to receive support). Yeah, Universal need to just let the devs make the game rather than being under a corporate anvil all the time. They got the game rushed out, just let the team get creative and realize much better things from here on.

And again, why didn't you just wait to buy it?
Fair enough. But, just like a ton of others, was mislead into thinking another JPOG was happening. That idea went away very quickly after I played it for a few hours early on. Still, a work in progress can only get better from here, so I'm willing to give the devs a 2 year window before I conclude anything further.
 
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