Legacy ships have essentially dampened yaw input.
Yes. For reasons I mentioned in my comment. But also because the ships just don't have the same thrust vectoring capabilities for yaw that they do for pitch.
If pitch, yaw, roll are mostly the same acceleration and rate, then a natural preference won't exist.
There will still be a natural behaviour for a given ship if the flight model was rewritten and ships were redesigned to respect classical mechanics and actual rocket engineering. That is what I was pushing back on (if you will pardon the mild play on words on the Third Law). There's no ship in the current game which would have equal rates of pitch, roll, and yaw in that scenario. Everything else you're saying flows from the assumption that there would be equal rates, and it's a bad assumption.
By your own argument, roll can be used to compensate (which is what many learn in fairly short order) so I am not even sure what the argument is even about at this point.
Either you are arguing that ships should have symmetrical control authority, in which case my pushback is that all you're doing there is introducing a different unrealistic thing. Or you agree that roll can be used to compensate in which case you surely have no issue with the current flight model either. Your other objection was about combat and you didn't answer my question about what different you think it would make to combat anyway, so I am still unsure what your point was there.
New ships with better yaw doesn't really change the paradigm, so much as just makes them a bit nicer to fly.
It does change the paradigm. I fully respect your opinion that changing the paradigm is OK, and I've just realised this could make the Mk V awesome for core mining. I'm happy for us to agree that changing the paradigm is OK and I'm being an old lore-first fuddy-duddy. I'm not happy to agree that it's not a change. Because it is a change.
My first comment said quite clearly that I felt poor yaw response was an essential part of game lore. If you're not clear that my opinion is, therefore, that poor yaw response is an essential part of game lore, I don't think that's a me thing tbh.
It will just always be a bit weird to me to complain a ship flies nice and that is somehow wrong.
OK but it's a bit weird to me that people still think ten years in that ED is intended to be Space Engineers or even intended to be as it was in Frontier (game) or FFE.
I suppose my actual issue is it feels a bit weird for FDev to change their minds about that 10 years in and that's what led to me wanging on about lore.
By all means add a ship which is a bit closer to spherical
and that can vector the main engines significantly on the yaw axis and we'll talk about this new world of the Mk V generation what can do six DOF like a helicopter. But "here you go, this one does yaw better even though it looks like and is built like lots of the previous gen ships" has a bit of a storytelling smell to it.
As for the idea it's generically weird for a human to complain about things being better, I dunno man, have you met people who own sportscar with "character?"