Let's make ED great again. We will win and we will win bigly. I think it'll be tremendous and it'll be beautiful. It's so great. It's a wonderful thing we are doing. I call this a movement.
There you go, I completed the sentence on your behalfI agree because... (please can someone complete the sentence?)
Member NMS launch?Frontier should hire better game designers. Such as the ones in charge of No Man's Sky, they do a 100 times better job at making the game fun.
I love the question mark at the endThere you go, I completed the sentence on your behalf
I agree because I love the game and its developers and would never, ever, criticise them for my perception of their failings?
Had to be a question mark as it was being written as a suggestion to your request... Otherwise I'd have used and exclamation mark, obviouslyI love the question mark at the end![]()
I know, but an exclamation mark would have not been believable from a quote of mine. The question mark is more realisticHad to be a question mark as it was being written as a suggestion to your request... Otherwise I'd have used and exclamation mark, obviously![]()
I don't think so, to be a believable quote of yours I would have had to lower my standards of polite intercourse, but I consider it a reasonable compromiseI know, but an exclamation mark would have not been believable from a quote of mine. The question mark is more realistic![]()
I'm completely with you on this. On the other hand, I think there are ways to give players access to game content without locking it behind "real life economic realism". For example, I would much rather Fleet Carriers be owned by someone besides me, but I'm "given" one to operate like a local franchise, perhaps by reaching a top rank with a superpower (wouldn't it be cool if there were separate Federation vs Empire vs Alliance carriers?) or hitting Elite or even triple Elite. Gameplay-wise, this would give me more latitude in how I can unlock cool content without having to work in ED like I work IRL. In other words, I can do FUN things to unlock the content I want, while still allowing for the game to feel realistic. Compare and contrast this to "everybody gets a free freighter after playing 5 hours of NMS" gamey-gameness, which is one of the things that actually makes NMS dull IMO.One of the draws of Elite Dangerous over No man's sky for me is this believability. And when they chose to go the game-y route, it just feels off to me (like the holographic projection multi-crew thing). Ultimately it's a careful balancing act between believable simulation vs. game-y-ness.
Elites biggest "game design" problem is the hybrid sp/mp setup, they tried to make the hybrid work initially, but the two playstyles are fundamentally different and addons have made things worse (engineers/PP etc) IMO.
It's mainly bad in the confrontational PvP area, a lot of MMO's have gates to confrontational PvP combat, Elite does not (unless you pick a completely different mode, then we get the PP problems). Other games focus more on Co-op PvE (which is the area I think FD should have concentrated on).
COD in space Elite is not and should never be.
Nonsense. There is number of MMOs which brilliantly combined very rich and engaging narratives, literally "single-player" long and interesting storylines, with the classic MMO design - SWTOR, Guild Wars 2, where the total amount of hours to go through all storylines is >100 hours! And it's without any grind/leveling at all, just doing quests/missions all the time.
Having such clear and obvious examples, total failure with any kind of narratives/storylines in ED is... FDev style, yes![]()
Lol, if you say so mate. ED has far more depth to it then NMS. It always has done and probably always will.And still much deeper than ED, both in quantity and depth of game mechanics / gameloops. Sometimes i wonder how FDev at all managed to create such shallow game as ED, and how they manage to keep it that shallow for years of not-stopping development process.
Lol. There's not 100 people working on the starter areas, bug fixes and Fleet Carriers. There were around 15. The rest are working on the next era.Yeah, the more shallow updates exist only in one game - in ED, where in quarter updates produced by >100 employees during last year we get just bugfixes and noob tutorials.
Lol. You must have missed all the updates that have come to ED then in the last four years. I suggest looking at the official updates part of the forum to educate yourself.And the major updates produced by >100 employees for ED are so shallow, that they... do not exist during last 4 years!
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It's funny (pity?) that ED, being fully released and polished during 5 years, currently still demonstrates much more frequent and severe issues and bugs in multiplayer, when compared even with raw in-development projects like DU or SC.
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Which is why I said what I said, it's a "hybrid" of the two systems and a design flaw (IMO). Financially it makes sense becuase it means the game has a broader appeal, but once people play it for a while and get past the awe, they notice the flaws.Well, co-op in ED is nearly impossible due to flawed network design. P2P doesn't allow to have anything close to stable connection, sessions / contexts, etc. Even now, 5 years after release, it's still an impossible achievement to get into single instance without issues just for 4 players! Invisible / jerky-moving NPC, imspositioning with one of players appearing thousands kms away, not spawning NPCs, disconnects, crashes... Of course it's just impossible to have any adequate co-op gameplay in such environment.
It's funny (pity?) that ED, being fully released and polished during 5 years, currently still demonstrates much more frequent and severe issues and bugs in multiplayer, when compared even with raw in-development projects like DU or SC.
Why FDev chose P2P instead of client-server? Greedy? Poverty? Incompetence? Well... doesn't matter actually, the choice is made and it's irreversible, with all its consequences.
NMS is about as shallow a game as it gets. If you want me to compare the design prowess of HG and Fdev, well I would say the FDev peas all over HG.
Yes NMS get updates regularly, but they are shallow updates. Even the "major" updates haven't added that much in the grand scheme of things if you really have a close look at what they are adding.
NMS is awful. As to NMS freighters that's fine for a game like NMS which is basically a single player fantasy game in space. They would look pretty silly in a game like ED that has a semi believable hard sci-fi setting.
You know how it is: Server - client -> P2P is the holy grail. P2P -> it's the devil and the only redemption is server - client.Which is why I said what I said, it's a "hybrid" of the two systems and a design flaw (IMO). Financially it makes sense becuase it means the game has a broader appeal, but once people play it for a while and get past the awe, they notice the flaws.
I believe they chose P2P because if it was server run like WOW then that open up the can of worms that is monthly subscriptions to maintain the infrastructure. I wouldn't have touched the game if it was like that. Then again how does Elder Scrolls Online or Destiny do it? Loads of concurrent players in one place in those games and no monthly subs.
Yes, I don't really get the groundbreaking thing. I don't find it funny clipping through geometry. Not even for that fictitious imuhgent gameplay....
You wouldn't have to go overboard like Cloud Imperium Games does with Star Citizen. It would not require groundbreaking new core mechanics to create a more emergent gameplay.
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