Is ED on life support? A terminal decline?

Fatigue of playing games that are meant to last for years is quite normal. At first it will be great, than there will be players who drag themselves from update to update, but in the end, the - lets call em core gamers - will be the ones who last.

The good thing with such games is, that as long as new features and content keeps coming the player base will be there, while individual players come and go.

The only shame is, that people who are fatigued, start rants about how bad a game is, that they have spent hundreds or even thousands of hours in. Give them - in the case of Elite - space legs and atmospheric landings and shortly, if not immediately after the hype, the rant kicks in again because there is nothing to do. Why? Because they still are fatigued and don't allow them to let go and do something refreshing instead.
Players these days don't play anymore, they consume. And once the mouth is full, there is no room left for new things and the joy of taste has already left long ago. Still they demand more in hoping to get back the thing that was good in the beginning. Like with everything... Enjoy in small doses, or you will get sick.

Let go, do something else, come back later and keep enjoying.
 
is indeed a thing, and probably refers to sc, but extrapolating it to "Which means maybe FDev isn't being "lazy" or putting it into "maintenance mode" after all." is disingenuous at best (i would vote good old fallacy).

just objectively look at the increments in delivery for the last 6 months. with a small team. if you still think frontier has super secret work under the hood waiting for a big reveal, you are being as delusional as most sc backers.

You have perked my curiosity. Just how do you know the inner workings of FD, the details of their staffing strategies, exactly what their plans are, exactly what they are working on (or alternately, not working on)? Are you hinting you are actually an employee of FD? It must be the latter since you seem to have more information on the workings of FD and the game that even a mod who you would think would probably get a heads-up on developments prior to us mere customer base.
 
So far in my experience when developers of a certain software get kind of quiet, it is usually because they try to meet some deadline that they have put up for them selves.
In that state they tend to shy off the forums because it is time consuming and very often demoralizing.
Being new, i have informed my self about what the plan is for the future of ED and i see a lot is still to come... soon™
 
You have perked my curiosity. Just how do you know the inner workings of FD, the details of their staffing strategies, exactly what their plans are, exactly what they are working on (or alternately, not working on)? Are you hinting you are actually an employee of FD? It must be the latter since you seem to have more information on the workings of FD and the game that even a mod who you would think would probably get a heads-up on developments prior to us mere customer base.

i'm speculating just like you. maybe i'm just not dismissing facts so easily ...
 
Even if we stay completely optimistic about Star Citizen...they haven't gotten any farther than they have, let alone as far as Elite has, with 10 times the budget. 168 million and counting. And if 10 times the budget can't get them going any faster (indeed, much slower) than Elite, even on a game that is their flagship product, maybe people need to realize it might not be physically possible to make a game like this as fast as they keep claiming it can be made. Which means maybe FDev isn't being "lazy" or putting it into "maintenance mode" after all.

Just sayin'.

Pointing and laughing at the other guy's trainwreck doesn't make your own situation any less serious. In fact, I have a hunch that this time next year we'll still be sitting here discussing how Elite is a shallow space truck simulator with amazing graphics and a bored ganker problem, but hey look SC still hasn't shipped!
 
Pointing and laughing at the other guy's trainwreck doesn't make your own situation any less serious. In fact, I have a hunch that this time next year we'll still be sitting here discussing how Elite is a shallow space truck simulator with amazing graphics and a bored ganker problem, but hey look SC still hasn't shipped!

And I also have a hunch that that if FD surprised everyone and dropped Elite Feet, atmospheric landings, improved gameplay (whatever everyone is saying the game is missing), you and the rest of the DAG's (err that is the Doom And Gloom fanbois) would still be posting how shallow Elite is etc etc etc.
 
And I also have a hunch that that if FD surprised everyone and dropped Elite Feet, atmospheric landings, improved gameplay (whatever everyone is saying the game is missing), you and the rest of the DAG's (err that is the Doom And Gloom fanbois) would still be posting how shallow Elite is etc etc etc.

If FDev were to fix the shallow gameplay, then it wouldn't be a shallow space truck sim any more. You don't need space legs or atmo landings for that, rather a revised mission system, real exploration mechanics and a different set of rules to manipulate the BGS, including working it into powerplay. All of that has been discussed countless times by much smarter people than I. The fact that it's been three years since the game released and very little has been done in that direction doesn't leave me very hopeful. Seriously: look at trading, combat and exploration - the three pillars of Elite - and see how much they've changed in the past three years. Trading is exactly the same, combat has had some stat tweaks and the invention of the shield cell (which PvP'ers have long complained about), and exploration is still a giant "To Be Implemented" (unless you count passenger missions, which are basically rebranded cargo missions). Development effort has been spent on adding new stuff (first CQC, then PP, planetary landings and recently Engineers) instead of building up the foundations.
 
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It's all my fault!

I'm taking a break to check out the latest update to Subnautica (which will last until I die in Hardcode mode), and I didn't know my departure would spell the Death of Elite!

*puts on sackcloth and ashes*
 
is indeed a thing, and probably refers to sc, but extrapolating it to "Which means maybe FDev isn't being "lazy" or putting it into "maintenance mode" after all." is disingenuous at best (i would vote good old fallacy).

just objectively look at the increments in delivery for the last 6 months. with a small team. if you still think frontier has super secret work under the hood waiting for a big reveal, you are being as delusional as most sc backers.

Or maybe developing on top of a live game is really hard work and takes time? Maybe adding stuff to the game can create problems they couldn't have forseen? Maybe they had to make some technical changes for the future of the game? Maybe people just underestimate the sheer amount of time and effort to make content for the game? (as we found out recently just the Thargons alone were 3 months of work).
 
You can't be speculating if you say they are facts .......

Must be the “other” facts because I’m looking at some facts too and they tell me something different.

i just gave my view. you might not like it. you are also free to stubbornly antagonize without discussing. be my guest, and forgive that i'm not thrilled by it :D

sheesh, dudes, seems like a life and death issue for you.
 
If FDev were to fix the shallow gameplay, then it wouldn't be a shallow space truck sim any more. You don't need space legs or atmo landings for that, rather a revised mission system, real exploration mechanics and a different set of rules to manipulate the BGS, including working it into powerplay. All of that has been discussed countless times by much smarter people than I. The fact that it's been three years since the game released and very little has been done in that direction doesn't leave me very hopeful. Seriously: look at trading, combat and exploration - the three pillars of Elite - and see how much they've changed in the past three years. Trading is exactly the same, combat has had some stat tweaks and the invention of the shield cell (which PvP'ers have long complained about), and exploration is still a giant "To Be Implemented" (unless you count passenger missions, which are basically rebranded cargo missions). Development effort has been spent on adding new stuff (first CQC, then PP, planetary landings and recently Engineers) instead of building up the foundations.

...which FDev has stated rather clearly is all being addressed in 2018. How many times does this have to be said? All of 2018 is addressing all of this AND adding more on top of that. They're adding new exploration tools, new mining tools, and (in Q1, only months away even) new Trade tools and new game play like Wing missions.
 
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